Nice, right now I am helping my mom on somethings and getting ready for stuff that I want to do. Also I'm thinking of what stuff I should do on the community central more often when I am here, like maybe ask some of the founders/admins here to see if they can fix some stuff on different Wikias for me and for my friends.
Anyway, all is well in Fantendo. I'm putting big work into one of my fangames (it's called "Fire Emblem: Flickering Flames", and it's a Tactical RPG), and have plans to make a new fangame (also a Tactical RPG).
Well, things have been going well. I'm currently running a forum game on Fantendo - basically a simulation of Fire Emblem - and I've got a big project that I'm trying my hardest on. You've seen the link before, though I guess there's no harm in posting it again.
"Support conversations can be accessed between chapters after high enough levels of Support Points are gathered between pairs of units. Support Points can be earned when two units work together to defeat an enemy, and by having units Team Up."
"There are three ranks of support - Rank C, Rank B and Rank A. Support conversations can be accessed between chapters or before the start of a battle, and any conversations that have already been viewed may be seen again."
(I haven't worked out the Team Up system yet. Expect it to come sometime soon.)
So, the rough synopsis of the story is that the World of Trophies (which is probably still called that despite there not being any implications of trophies in the story) is under threat from Attraversare, a great robotic entity who is turning the characters against each other with his machinery, including Master Hand and Crazy Hand.
I've got a slew of ideas for the original troops that Attraversare has at his disposal. Here's a bullet list!
Traverser: The most basic enemy, a little version of Attraversare himself. There are several versions - regular, Laser, Flame, Frost, Disc, Repair, Jet, Elite, Sea and Sailing.
Dracodroid: A large dragon robot who fights with bite attacks and lightning rays
Robeam: A stationary enemy that slowly rotates while firing laser beams from its eye.
Spuntron: An enemy who periodically projects energy spikes that make it invincible. Basically Jyk 2.0 (which, in turn, is Gordo 2.0).
Missiron: A mounted turret that lobs tiny missiles and can send a larger missile out to chase the player.
Attrameba: Tiny drones that chase the player with jerky movements. On contact, they cling to them, causing damage over time, unless they can be shaken off by moving enough.
Immersea: A submarine robot that roams underwater and fires sonar waves from its periscope. It can also peek out of the water to fire an electric beam.
Requinox: This shark robot stays underwater, and may jump out to attack the player as they pass over the water.
Anyway, my GCSEs are in the near future, and I'm feeling pretty confident with them. Also, because of the GCSEs, my year gets an early Summer holiday - and in that time, I'm going to an open evening at my sixthform college, where'll I find out what coding language they use there and try to learn said language prematurely.
Oh, I need to explain how a helper for Sleep would work as well. Basically, Noddy can... use some kind of basic attack, I'm not sure, and can make himself doze off by pressing X - this gives him the opportunity to convert his Magic to health (by holding down B).
You know, now that I think about it, I could definitely give adding extra custom specials a try. I'm even thinking of some for Robin right now, based on some spells in Awakening named after other Fire Emblem characters.
Katarina's Bolt: In Awakening, Katarina's Bolt is capable of landing critical hits extremely often. To represent this, the custom move would have a higher damage output than Thunder, but less range.
Celica's Gale: This tome originally doubled the wielder's number of attacks. Here, the two parts of Elwind can be used separately with different button inputs, with Robin only becoming helpless after the second. The first part's cutter is very weak, while the second part's cutter deals most of the damage.
Micaiah's Pyre: While this tome is equipped in the original, the wielder's Defence and Resistance (magic defence) increase slightly. The Smash version would give super armour during the activation, and hold the enemy in place for longer, but deal much less damage.
Aversa's Night: The original tome is basically a stronger version of the health-draining Nosferatu, but can only be used a few times. For the Smashified Aversa's Night, the area of effect is greater than Nosferatu, but it deals less damage and has a shorter duration (it still restores as much health as the original Nosferatu).
Canvas Curse has always been pretty near to my heart, what with it being my second Kirby game and one of my favourite games in the series. In fact, I'm actually doing another playthrough of Canvas Curse right now!
Yeaaaah... you need to download it on your computer.
Though just as a note, your computer may riot because it thinks the game is a virus. It's not, it's just that the security systems haven't proved that it's not. I'll have to look into fixing that when I update the demo.
...hey, ITV? I've got something to mention - a very serious something. There are a bunch of hackers going about YouTube, targeting users with low subscriber counts. They've been on to me for the past four days (but thankfully I've only given the prompt to one of them, who hasn't appeared since - and it's been four days so they might not have done anything).