User:Reiazur/global.js

// ***************************************************** // * Javascript Countdown Timer                       * // * Version 1.6.0                                    * // *                                                  * // * Original script by Splarka                        * // * Additional script by Eladkse                     * // * Multi-language support script by Dantman         * // ***************************************************** // // Usage Example: // //  Only January 01 2013 00:00:00 GMT until the new year... // //  Javascript disabled. // // Output Example: // Only 25 days, 6 hours, 42 minutes and 23 seconds until the new year... // function updatetimer(i) { var now = new Date; var then = timers[i].eventdate; var diff = Math.floor((then.getTime-now.getTime)/1000); var userconfig = (window.CountdownConfig) ? window.CountdownConfig : {}; var config = $.extend(true, {   'en': {      and: "and",      second: "second",      seconds: "seconds",      minute: "minute",      minutes: "minutes",      hour: "hour",      hours: "hours",      day: "day",      days: "days"    },    'fr': {      and: "et",      second: "seconde",      seconds: "secondes",      minute: "minute",      minutes: "minutes",      hour: "heure",      hours: "heures",      day: "jour",      days: "jours"    },    'es': {      and: "y",      second: "segundo",      seconds: "segundos",      minute: "minuto",      minutes: "minutos",      hour: "hora",      hours: "horas",      day: "día",      days: "días"    },    'de': {      and: "und",      second: "Sekunde",      seconds: "Sekunden",      minute: "Minute",      minutes: "Minuten",      hour: "Stunde",      hours: "Stunden",      day: "Tag",      days: "Tage"    },    'it': {      and: "e",      second: "secondo", seconds: "secondi", minute: "minuto", minutes: "minuti", hour: "ora", hours: "ore", day: "giorno", days: "giorni" },   'pl': { and: "i", second: "sekund(y)", seconds: "sekund(y)", minute: "minut(y)", minutes: "minut(y)", hour: "godzin(y)", hours: "godzin(y)", day: "dni", days: "dni" },   'hu': { and: "és", second: "másodperc", seconds: "másodpercek", minute: "perc", minutes: "percek", hour: "óra", hours: "órák", day: "nap", days: "napok" } }, userconfig);  // define language  function msg(name) {    if ( wgContentLanguage in config && name in config[wgContentLanguage] ) {      return config[wgContentLanguage][name];    }    return config.en[name];  }  // catch bad date strings  if(isNaN(diff)) {     timers[i].firstChild.nodeValue = '** ' + timers[i].eventdate + ' **' ;    return;  }  // determine plus/minus  if(diff<0) {    diff = -diff;  }  // calculate the diff  // seconds  left = (diff%60) + ' ' + msg(($(diff%60)[0] == 1) ? 'second' : 'seconds'); // minutes  diff = Math.floor(diff/60);  left = (diff%60) + ' ' + msg(($(diff%60)[0] == 1) ? 'minute' : 'minutes') + ', ' + msg('and') + ' ' + left; // hours  diff = Math.floor(diff/60);  left = (diff%24) + ' ' + msg(($(diff%24)[0] == 1) ? 'hour' : 'hours') + ', ' + left; // days  diff = Math.floor(diff/24);  left = diff + ' ' + msg(($(diff)[0] == 1) ? 'day' : 'days') + ', ' + left; timers[i].firstChild.nodeValue = left;  // a setInterval is more efficient, but calling setTimeout  // makes errors break the script rather than infinitely recurse  timeouts[i] = setTimeout('updatetimer(' + i + ')',1000); } function checktimers {  // hide 'nocountdown' and show 'countdown'  var nocountdowns = getElementsByClassName(document, 'span', 'nocountdown');  for(var i in nocountdowns) nocountdowns[i].style.display = 'none'  var countdowns = getElementsByClassName(document, 'span', 'countdown');  for(var i in countdowns) countdowns[i].style.display = 'inline'  // set up global objects timers and timeouts.  timers = getElementsByClassName(document, 'span', 'countdowndate');  //global  timeouts = new Array; // generic holder for the timeouts, global  if(timers.length == 0) return;  for(var i in timers) {    timers[i].eventdate = new Date(timers[i].firstChild.nodeValue); updatetimer(i); //start it up  } } addOnloadHook(checktimers); // ************************************************** // End of Code                                     * // ************************************************** //