User:Galactic Tubby

The Guardian (also known as White Tubby) is a major character of the Slendytubbies series and its main protagonist. He is a Teletubby whose mission is to monitor the main quartet as well as noting their state of health and prevent them from leaving the surface in which they are experimented on. He is an humanoid covered in white fur with his face and the inside of his large ears having a caucasian skin. He wears a cow-skinned hat on his head, the latter belonging to Dipsy. He holds a flashlight but will also be seen holding a night-vision camera in the following opuses.

Physical Appearance
He is an humanoid covered in white fur with his face and the inside of his large ears having a caucasian skin. He wears a cow-skinned hat on his head, the latter belonging to Dipsy. He holds a flashlight but will also be seen holding a night-vision camera in the following opuses.

Infected
In the Evil Ending, The Guardian has exactly the same appearance, with the only exception being a pale face and empty bloody eyes.

In the Regretful Ending, The Guardian (as The Crawler) is similar to his 2D appearance. He is legless, has black eyes with red pupils and small sharp teeth. His spine and intestines drag behind him, and his fur also seems to have a slightly darker shade. Strangely, his face does not seem to be paler, unlike most of the infected Teletubbies.

His legless mutation got an update along with the Update v2.0. He still wears his cow-skinned hat and now have a pale face. His spine and intestines that were previously dragging behind him, are now replaced by a red parasite-like creature or tail.

Personality
The Guardian displays a variable personality, depending on the player's dialogue choices. He can goes to rude and aggressive to reasonable and empathic. For the most part, The Guardian appears to be rational, curious, courageous and distrustful.

In his infected states, he does not appear to have any personality.

Slendytubbies
The Guardian serves as the main playable character. His goal is to move around the Main Land to collect the ten custards that are scattered at many different places of the surface. However, this goal is dangerous since Tinky Winky, who killed his friends, is constantly chasing him and become faster every time a custard is collected. The only way to avoid a certain death is to avoid the visual contact with the latter.

Slendytubbies II
The Guardian is now holding a night-vision camera, which allows him to have a better vision in dark areas. The using of the night-vision camera previously had a timer in some of the game's versions.

His goal is to move, this time, around the different possible maps to collect the chosen amount of custards, which can rise from one to twenty-five. He also must avoid to approach the wandering threat otherwise he will be spotted and will have to escape from it during the rest of the time.

Slendytubbies 2D
The Guardian doesn't appear himself as the playable character, but he is the default skin for The Player. The Guardian himself appears as an antagonist in Custard Reject Facility and, along with three other monsters, is also present in the Training Maze.

Like several other monsters, he follows the player slowly at first. When the player is close enough to him, he will scream and speed up until the player gets far away enough. He emits audible crawling sounds, alerting players to his presence. In the Training Maze, he has the same speed as the player, requiring the use of the walls to escape him.

In Versus, in the Custard Reject Facility, the host of the game plays as the Crawler. In the Training Maze, he is active, along with the host and a Newborn.

Campaign
Chapter 0

At the beginning of Chapter 0 - "It Was Good", The Guardian is not the playable character. He is doing his usual job, which is to watch the four teletubbies, until things gone wrong at the end of the chapter.

Chapter 1

After the incident — in Chapter 1 - "A New Day" — the Guardian tries to contact the Satellite Station for help, without success. He then realizes that he has to go to the Satellite Station. Before, he decides to take his night-vision camera. However, the Storage Room is locked and has to open from the door controls in the Control Room. After he has taken his camera, he has to go outside, but he will meet the New Borns.

Once outside, the Guardian locates five custards and collects them, but when he tries to collect the last one, he finds Tinky Winky standing in front of it. Tinky Winky then has contact with the custard and turns into a huge and muscular beast. A chase sequence then occurs and the player will have the choice to go inside the Cave or at the Mountains.

Chapter 2

In Chapter 2 - "The Journey", the player can choose between two different paths.

Cave

To reach the Outskirts, the Guardian will have to travel through a maze-like cave. The path will not be easy because of many dead-ends, pits and mostly a wandering threat; Cave Tubby. After two chases sequences, Guardian escape the threat and reaches the exit.

Mountain

To reach the Outskirts, the Guardian will have to pass a locked gate. However, he is knocked out by a big creature and wakes up in a warm place with bloody remains. He then meets a droid known as Unit 437 that will inform him about a creature known as The Master, the one who knocked him.

After being chased by The Master, who noticed his leak, the Guardian found out the gate and open it with a pipe. He then recovers his night-vision camera, slightly broken, that he lost after had been knocked out.

Outskirts

Once in the Outskirts, the Guardian locates eight custards in the area, but notices Laa-Laa near a campfire. Her status will depend on the player's choice during Chapter 0:


 * If she's healthy, the two characters will have a discussion and will then have to collect the custards with her. Due to the fact she ate an infected custard, the player will have the choice to kill her or leave her. She'll directly turn into an infected if the player decides to leave her.
 * If she's infected, the Guardian will have to collect the custards while avoiding her. Once all of the custards are collected, the Guardian causes Laa-Laa to knock some pillars that fall on her, and the player will then have the choice to kill her or leave her.

Chapter 3

Once at the Satellite Station — in Chapter 3 - "Run Away" — the Guardian finds nothing but corpses of blue-colored teletubbies, except a single survivor, named Ron, who informs him about a Headless green monster with a chainsaw who entered the building and killed everyone. The latter will then be killed by the aforementioned monster. The Guardian then finds the access card from one of the dead engineer and accesses the Secret Center, where he will be chased by the monster, Dipsy, before jumping over a laser that will kill the monster.

The Guardian then takes the chainsaw in case. He enters the Secret Center and meets Noo-noo, where the latter reveals that he is the one behind the infection. No matter what the player chooses, Noo-noo sends The Announcer to fight The Guardian.

Final

After the battle, Guardian contacts the Military and catches up to Noo-noo at the entrance of the Satellite Station.

— If Guardian denies to join Noo Noo, he will have to fight against Po.

Two fates are possible after this choice:


 * He'll canonly die if he loses against the final phase of Po
 * He'll survives if he defeats her, and'll destroy Noo-noo

— If Guardian accepts to follow Noo-noo, both will go at the Custard Facility.

Two fates are possible after this choice:


 * He'll become The Evil Guardian if he accepts to consume the custard
 * He'll become The Crawler if he denies to consume the custard

Multiplayer
Just like in Slendytubbies 2D, the Guardian is replaced by The Player whose skin, hat and antenna can be customized.

The Guardian himself appears in Collect and Versus as the threat of Custard Facility during day only, on his evil state, and the threat of Reject Facility on his legless state.

Like other monsters, the Guardian will approach the closest custard to the player and wander around it, until he spots the player, either by the player being in his field of vision or by the player being too close to him. When the player is spotted, the Guardian will chase the player until there are no nearby players. If he is next to a player, he will attack, which will kill any players within range. He is not a considerable threat, in both mutations, due to his slow attack speed, but some areas of the maps can limit the player's movements.

In Versus in the Custard Facility during day, the host of the game plays as the Evil Guardian. In Reject Facility, the host plays as the Crawler.

Survival
The Guardian appears as the boss at the tenth wave in Custard Facility during day. He can use three Special Abilities which are named “Dark Shot”, “Dark Spikes” and “Shadow Blast”.

The Crawler appears as the boss at the tenth wave in Reject Facility. He can use two dark-based Special Abilities which are named “Dark Shot” and “Shadow Tornado”.

For more detailed information, see Survival

Sandbox
The Guardian is available, in both mutations, to be spawned as an enemy or an ally to the player. He is also available as a playable character.

A mugshot of the Guardian on his healthy status, is used for The Player.

For more detailed information, see Sandbox

Slendytubbies III: The Apocalypse DLC
The Guardian (with Sgt. Miles and Anne) go down to a platform near the Teletubby Creation Machine. Miles asks him to look for a way to the Machine. He first checks the right corridor where he has an hallucination about a big black figure and then is brought into his realm for a few seconds. He then returns to sanity. The Guardian then needs to get two things to use to pick the lock on a door to the left. He finds a lockpick in a box and Miles gives him his knife. The Guardian picks the lock and goes down the stairs, where he has numerous hallucinations of the different tubbies which make the stairs look like different areas. He then gets down to the Machine with Miles and Anne where he passes out for 10 minutes to then reawakens and tries to use Tobby's keycard to use the Machine's terminal and deactivate it.