User:Fadalan13

Variants with italic names means their names are unnoficial and are created by the community.

{| class="mw-collapsible mw-collapsed fandom-table" !Image !Variant !Description !Abilities !Statuses !Other
 * Normal
 * Light-green skin, brown torso, black legs, drooling face and yellow glowing eyes.
 * maul
 * Light-green skin, brown torso, black legs, drooling face and yellow glowing eyes.
 * maul

Health

 * 100 (beggining of the round)
 * 60 (later throughout the round)

Movement

 * 22 walkspeed
 * The most common variant players can spawn as, also serves as the default variant.
 * Boomer
 * Red-orange skin and darker red-orange torso and legs, bright-orange eyes, and a small bobm embedded in their torso.
 * maul
 * Red-orange skin and darker red-orange torso and legs, bright-orange eyes, and a small bobm embedded in their torso.
 * maul

Health

 * 15
 * 55

Movement

 * 22 walkspeed
 * Explodes on death, creating an AoE that knocks back and ragdolls any affected survivors, dealing 25 DMG on impact.
 * Cursed
 * Blackish skin, black torso and legs, purple eyes, and rabid movement.
 * maul
 * Blackish skin, black torso and legs, purple eyes, and rabid movement.
 * maul

Health

 * 100
 * 140

Movement

 * >22 walkspeed
 * Lower attack rate, attacks also inflicts the curse effect on hit.
 * Ghost
 * Translucent body that can be hard to spot by survivors.
 * maul
 * Translucent body that can be hard to spot by survivors.
 * maul

Health

 * 45
 * 85

Movement

 * 26 walkspeed
 * Uses appearance for their advantage.
 * Fallen
 * Similar to the Normal variant except darker skin tone, spawns with a melee item that deals 40% of the original melee damage (ex: wand deals 4 DMG instead of 10 DMG).
 * any melee item
 * Similar to the Normal variant except darker skin tone, spawns with a melee item that deals 40% of the original melee damage (ex: wand deals 4 DMG instead of 10 DMG).
 * any melee item

Health

 * 100
 * 60

Movement

 * 22 walkspeed
 * TBA
 * Spitter
 * Tan skin, light brown torso and legs, green eyes.
 * maul
 * spit
 * maul
 * spit
 * spit

Health

 * 30
 * 70

Movement

 * 70 jump power
 * Will leave a small puddle of acidic substance upon death.
 * Thrasher
 * Darkish skin, white eyes.
 * maul
 * tongue
 * maul
 * tongue
 * tongue

Health

 * 50
 * 80

Movement

 * 28 walkspeed
 * 70 jump power
 * May take a while to execute their victims who got caught by the tongue attack.
 * }