User:Zake2002

= =

= Character Profile =

Name: Zake Aljaberi
 Personality:  He's usually friendly and tries to be helpful, and will try to defend his friends if he can. He'll even sacrifice himself to save them over the fact that he can just regenerate back. If matters get out of hand/hoof, he can get serious and may also get angry. He can easily be worried or embarrassed on certain topics, for example he's usually uncomfortable admitting about liking certain others. He doubts himself over handling long-term responsibilities as well as risks that can go high.


 * 1) Glitchtale OST - Prepare Yourself (Friendly)
 * 2) Daft Punk - Tron: Legacy End Titles (Tron: Legacy OST) (Serious)

Locations:

 * Home World: Earth (Not many others from outside know that however)
 * Game Worlds
 * Roleplay Worlds
 * And more that would extend the list too far...

Innate Traits:

 * 1) CORE User
 * 2) Energy of a CORE User
 * 3) *Base energy capacity:
 * 4) **Equal to max health
 * 5) [Perk] CORE Recovery Protocol
 * 6) Eligible to use CORE Module Perks

Passive:

 * 1) Energy of a CORE User
 * 2) Energy recovers over time while asleep or unconscious
 * 3) *Alternative: Energy can be restored by consuming food
 * 4) Energy tied to health
 * 5) *Damage receive redirects to energy instead of health
 * 6) **Renders the body seemingly unharmed from attacks, including fatal ones
 * 7) *Drawback: Falls unconscious when energy runs out
 * 8) **Must restore 40% or  to wake up from unconscious state
 * 9) **Body can be presumed dead while unconscious
 * 10) **While energy is ran out, body can be harmed for health damage
 * 11) ***Energy recovery from unconscious state will actually first heal damaged health before energy can recover
 * 12) ***Health damage will indicate as negative energy (Example: )
 * 13) ***True death will trigger "[Perk] CORE Recovery Protocol"
 * 14) ****If health gets completely depleted while unconscious, his body renders dead, triggering the perk
 * 15) ****Alternative: If unable to keep  due to health damage within 1 hour, this will also trigger the perk, rendering the body as dead

Active:

 * 1) Energy of a CORE User
 * 2) Use of magic-like abilities with energy through core (behaves similarly to a unicorn horn)
 * 3)  Projectile energy blast to damage enemies (Attack)
 * 4)  Force field on self to reduce damage impact or allies to redirect their damage to energy (Defense)
 * 5)  Transfer energy to patch injuries on allies (Healing)
 * 6) *This acts similarly like the passive "energy tied to health" ability except for allies
 * 7)  Glitched-teleport
 * 8) *Can't escape the world using it, but can be used to teleport himself or others to either somewhat far away or normally unreachable areas, range is still limited however
 * 9) Convert energy to compatible magic or electricity (Power things up)
 * 10) * Use energy weapons with CORE energy instead of power cells or batteries
 * 11) *This can't be reversed, he can't use actual magic himself, and electricity will actually shock him with damage
 * 12) *This ability is an extension to the healing transfer ability
 * 13) [Perk] CORE Recovery Protocol
 * 14) *Triggered by death, detaches core from body and sends user's soul and memories along with itself home to regenerate new body
 * 15) **May only return 2 days after death
 * 16) ***Day 1 is spent regenerating body in home world
 * 17) ***Day 2 is spent adapting to regenerated body under restriction from opening gateways
 * 18) [Perk] Energized Accuracy

= Memory Database =

Crafting Blueprints

 * 1) CORE Modules
 * 2) Ghost Vision CORE Module
 * 3)  Water Breathing CORE Module
 * 4)  Universal Translator CORE Module
 * 5)  Energy Capacity Expansion CORE Module

Memorized Passwords

 * 1) Zake's Computer

= List of Perks =

User-applied Perks
{| class="wikitable" ! colspan="2" |

CORE Recovery Protocol
 This perk can only be delayed of execution by other perks up to a certain degree of time, but can't be disabled or prevented 

"It's okay, I won't be dead forever, just trust me on this" -Zake A.
 * Reqirement
 * Perk owner must be a CORE User to be eligible to apply this perk.
 * Triggers
 * 2 Triggers
 * 1) Energy at [ 0/35 } and Health damage beyond 1 hour worth of energy recovery or health depleted. In other words badly injured to the point where it's nearly impossible to recover back fully within an hour, that's the moment where he dies.
 * 2) Sacrifice of his body over a requirement, killing him in the process.
 * Effect
 * Upon death, Zake's core detaches from his body and is sent back to his home world for him to regenerate a new body under the backup protocol's recovery mode.
 * Effect
 * Upon death, Zake's core detaches from his body and is sent back to his home world for him to regenerate a new body under the backup protocol's recovery mode.
 * Upon death, Zake's core detaches from his body and is sent back to his home world for him to regenerate a new body under the backup protocol's recovery mode.

All personality, consciousness, and memory data is stored within his core. This usually takes a whole day to completely restore himself back to life.

After which he is also restricted of gateway access for another day, so even after regenerating he can't immediately come back.
 * Duration
 * 2 Days
 * 2 Days

- Day 1: The whole day is spent having his core sent back to his home world where his body is regenerated.

- Day 2: After having a fully regenerated body, he is still restricted with the penalty of being unable to open gateways and leave his home for the remainder of the day.
 * Drawback
 * His dead body can't be revived either, as his core contains his soul as well.
 * His dead body can't be revived either, as his core contains his soul as well.

However if it's not destroyed by death, it can be used by any spirit as a spare body for them to use, like a soul vessel.

The body would decay over time however, at least within a week, but if the spirit using it tries to keep it in good health, it can last a month.

As due to the missing core on the body, the spirit possessing can't use his core abilities either, this also means that the body can also be injured and damaged as well, as it was his core that kept trading off health damage for energy damage, making him tired as to stay healthy. ! colspan="2" |

Energized Accuracy
 This perk can only be temporally disabled, copying this perk requires the user to have stored energy or magic 

"I'll just use some extra power to make it work!" -Zake A.
 * Description
 * If a roll the perk user has is unsuccessful, the perk allows the user to trade off energy to increase the user’s rolled number, therefore allowing the user to succeed in a roll.
 * Effect
 * Each  OR -1 Magic Point = 🎲 +5 Roll Points
 * Penalty
 * 2 Restrictions
 * 1) Can only be used for outgoing actions, can't be used to defend against incoming actions.
 * 2) Can't be used for dodge-based or movement rolls.
 * }
 * 1) Can only be used for outgoing actions, can't be used to defend against incoming actions.
 * 2) Can't be used for dodge-based or movement rolls.
 * }

User-shareable Perks
{| class="wikitable" ! colspan="2" |

CORE Administrator
 Shareable Perk: This perk can be given to others if requirements are met 

"I can trust you with my life.. right?" -Zake A. It also allows you to use their core's terminal unlike normal users.
 * Apply Requirements
 * A CORE User must administrate you for you to get this perk.
 * Usage Requirements
 * You must be near the CORE User that granted you the perk.
 * Effect
 * When nearby the CORE user that administrated you, grants you access to use their CORE abilities with their energy.
 * Effect
 * When nearby the CORE user that administrated you, grants you access to use their CORE abilities with their energy.
 * When nearby the CORE user that administrated you, grants you access to use their CORE abilities with their energy.

Only the actual CORE user or their owner can give you that trust or take it back.

You are allowed to use the active core abilities that are available at the cost of their energy, without the need to ask the CORE user. = CORE Modules =
 * }

Modules Applied
 

Modules in Inventory
= Gallery =

= Notes =

Multiple Roleplays
Fun fact, I'm actually a part of other roleplays as well.

Why else am I known as a world jumper in the first place?

It makes sense that I can open gateways to other worlds as I'm a universal character over multiple roleplay worlds.

User Ranks
When someone interact with the CORE Terminal, there are user ranks for who's putting commands in the form of

- The owner of the CORE User, they have full control of the CORE and can also override the CORE User's commands, always in control no matter where the CORE User is

- The actual CORE User, owning their own CORE they have full control of it, however their owner can override their commands, may be able to do so without needing to open the terminal either

- Anyone who's trustworthy enough to use his CORE when in range, allowing them access to CORE abilities without the need for permission, will drain out the CORE User's energy however

- Normal users that everyone is by default, may be able to interact with the terminal if the CORE User opens it, but are limited to only seeing some memory data and information