User:Akilly100

The Land of Minsele(and the surrounding isles)-- -Please do not change any of the following without my permission, if i did not create it or change it then is it invalid.

-The Network and Commnuity-

Greetings, this is the pre-alpha page for the new Minsele community which i hope can become a more wide spread and favored community, we mainly operate in the game of roblox but all history, and war status' and such will be kept here so everyone can know of what has happened or what is happening.

We have began the community on the last day of the month of January and hope to be up and completly ready to release the beta of the community by Feb. 15 which is not too far away.

All 12 of the faction leaders will be assigned by me, the current manager, we will operate with the utmost fairness and all history will be written and created with fairness to all factions alike. If you want to create a lesser faction which is not in the history or does not own land on the alpha map then please contact me to discuss the faction you wish to create, just a heads up on a few things about lesser factions.

1- They will either be put on a small island or they will have to rebel against a larger faction, if the larger faction allows them to break away then they can become a lesser faction.

2- You need 25 people to be a lesser faction and you need to have a training place, city, fort, town, or even a village/camp otherwise you cannot become a lesser faction.

3- You may provide you're own uniforms but they must be lore abiding, chainmail, leather, steel plated, something to that nature, if you need help providing uniforms just contact me and maybe we can help you.

4- I will submit the faction for it to join the community offically, if it breaks lore for example you have spaceships, then you will not be allowed in.

We encourge others to create small factions such as these but they must not break any of these important rules.

WAR condtions-

-In order to wage war on one of the factions, you must be in the community. You must have at least 1 raidable base, if you do not then you cannot wage war.

-Raids, battles what ever it is must be filmed or screenshoted for either side to count it as a victory.

-When an enemy wins 5 raids at a base they will gain that land, if you have built the fort, city, or town, you do not need to give it to the enemy for it is you're creation but it would be very nice of you if you did and would show that you are a good sport, if not just de-active it for the hope of retaking the lost ground.

- Wars can be ended by either of the factions at either time, a forum or some kind of written agreement should be signed, condtions are up to the two warring factions.

- Allies may be used in all wars, allies can also gain land in the war and such else, they will be added to the warscoreboard on the community page.

- Admin abuse during raids in wars is something that should not happen in any case at all, there is also never any autowins.

- Surrendering factions who wish to surrender uncondtionally can be absorbed by the winner and brought into their own faction or be used as a vassel to the winning faction.

These are currently all the rules for war.

-FACTIONS-

There is 12 major factions in Minselse currently at this time. Each one has a different Culture, daily life



, choice of worship or the way they wage war and make their craft. They all share one primary langauge, which is known as "common togue" to most, yet some regions have their own acents or slang which people from other regions might have a hard time understanding.

Rimdindale--- Rimdindale is one of the most central regions in all of minsele, it's slow flowing rivers and green grasslands make it ideal to grow crops and raise livestock.Not many tree's can be found in this region because they were either cleared for farm land were never existed on the flat plains, the land is also known to have the rare flood during a rainy season.

The Duke of Rimdindale rules over the land as his Duchy, It is said he hopes to be crown king someday when he is able to gain the title. The Faction who controls Rimdindale is the Duchy of Rimdindale, it's army is an average size but looks foward to expansion. 80 or more years before Rimdindale was the center of a well sized empire which held every region on the mainland of Minsele but Greensharde and in it's grasp, after an the death of a king, the 3 head generals scattered to claim their own piece after one murdered the dead king's only son and daughter in law, even their newly born child yet all the generals were betrayed by their own generals and other people moved in to take over the regions they once held. Yet now the Duke of Rimdindale has chosen he will rebuild the kingdom of leave his duchy for as he see's it, a great vast empire!

Mortanspeal--- Mortanspeal is on the southeastern part of the Minsele mainland and is well known for fair weather for most of the year, it almost never snows in Mortanspeal, the grass is green and farming is decent yet there is some small hills in the center of this region. Most of the land is valleys separated by very low valleys, yet when you get to the coast this is non existent, small forests can be found anywhere where you can find water. The Mortanspeal coast is calm and an good place for shipping as well as fishing.

Mortanspeal is ruled by the Duke of Mortanspeal and is known to have warrior's heart. The Faction that controls Mortanspeal is the Duchy of Mortanspeal, the dutchy has a small army but has a solid navy which is focused on more then land forces, they are also well known for being arch enemies with Teramont isle, they had been fighting before the Rimdindale empire had have always held a hate as strong as stone for each other. The Dutchy of Mortanspeal has never looked to go out conquering others and plan on taking a defensive plan if they get into a war, of course though, they wouldn't mind taking over Teramont isle after all.

Dorumden--- The Region of Dorumden Is on the Northeastern edge of Minsele, it is covered with mountians and fast flowing river and vast pine forests yet it lacks in large amounts of farmable land anywhere last the southern part of the region, raising animals and fishing is done where farmable land is hard to find, Winters are not very long below the mountians but they can sometimes be brutal. The rocky coast provides some of the most nicest harbours a ship could find but it also add's more danger to the ship.

Dorumden is ruled by the Duke of Dorumden, he is up in his years and was born at the end of the destruction of the late Rimdindale empire which extended over a large portion of the known world in Minsele. Dorumden's army is not large, neither is it's fair but both are a fair size, if they were ever to be invaded they would stay in mountian forts and fight a gurellia war to repel invaders, they are also masters of the crossbow. Dorumden has always had it's eye on the Peral isle and can be expected to make a try at taking it for themselves.

Trimden--- The smallest of the mainland regions is Trimden, sticking out like a fin out of the mainland, this mid-northerly region has small hills which can be found in it's center and is known to have cool crisp winters, the region is overflowing with tree's and game which range from deer to bears, the lake near it's southern border feeds rivers that go on for miles, farming is good in this region but most of the population finds it easier to get food from the nearby sea.

The Earl of Trimden is a tall fair haired man with great strength. The region of Trimden is controlled by the faction The Earldom of Trimden which is a faction known for skill in combat and brutality to their captured prisoners, Their army is not large but a good size for the size of the region, Heavy infantry is their strongest point for their armed forces, they have a small quick and nimble navy which can hit fast and escape even faster. They hate Rimdindale and are known to go on small raiding parties into their southern counterpart and would love to see nothing but Rimdindale under the heel of their boot, it can be expected they will try to conquer more then just Rimdindale.

Kentrine--- Kentrine is right in the center of Minsele and has a varity of features in the region, foothills in it's north, so moving river, marshlands in it's southern reachs, some desert in it's western edge and the rest is a mixture of forest and farmlands. Kentrine has a small coast but is very active in trade none the less, farming is good in Kentrine yet they get little or nothing out of the sea.

The Kingdom of Kentrine is ruled by the "great" King of Kentrine who has not been on the for more then 10 years, The Kingdom of Kentrine is facing the possibility of losing it's title as a Kingdom of Greensharde pushes it's borders at the south and Sunmore from the western side, Kentrine has a strong and large army yet a very small unskilled navy, it's army's primary unit is pikemen and heavy cavalry. Their arch-enemy is Greensharde, it has always been trying to push Kentrine's borders and they have already had a war years earlier which ended in defeat for Kentrine, Kentrine surrendered the isle just south of Kentrine's southwestern edge and for this they are bitter and no doubt want it back and on top of that, revenge.

Greensharde---  filled with marshlands and waterways, it is found in the southern part of Minsele, it is filled with swamps, willows and swamp going creatures, any land not swamped is very good for farming and wild rice is very easy to find here as well, not many animals are breeded here because of not alot of good grazing land, many cities and towns in this region need to be connected to water ways to move goods and people, the swamps are tough and challenging to cross.

The region of Greensharde is ruled by The Empire of Greensharde is one of the most powerful empires in Minsele at this time, they have isles and a foothold in the Reinmith isles. The King of Greensharde is a middle aged man and lustful for conquering, he will do everything he can to take more land for his flourishing kingdom. The Faction, The Empire of Greensharde is not new at all, it is maybe one of the oldest in all of Minsele being they were never conquered by the Rimdindale Kingdom like most other regions a long while back. Their army is vast and they host reasonable archers and many types of light infantry which are good fighters in the marshlands and elsewhere. Their navy is a medium size which they use to defend and patrol the lands they hold outside of their home region, they will no doubt be looking to conquer more territory in the future.

Sunmore-  The Region of Sunmore sits on the most western edge of Minsele, made up of desert and some tropical jungle, it is very different from all the other regions in minsele, in it's center is a large desert, it's north part is arid but not desert, the isle on it's northern border is the same feature as Vectorstron. Water can be hard to find but deep wells keep villages and towns not thirsty, nuts and dates are plentyful here and land by the coast and the few waterways do good, any rain that falls leaves fresh grass in the arid soil for grazing livestock which feeds most of sunmore's population, anything they can't get from the land they always can find in the sea.

The Duke of Sunmore is one of the greatest horsemen in all of Minsele, he rules the region of Sunmore. The Faction that controls Sunmore is the Dutchy of Sunmore, The Dutchy of Sunmore's army is a good size, it's navy is not very large and is unskilled but they have the best light cavalry at their disposel, they used to be a region under The Kingdom of Kentrine but broke away some years back and have been a free dutchy since then, they also look to spread their control over other regions like Kentrine and Vecotrstron, no one knows exactly what they could be planning to do if they get the chance to do it.

Vectorstron--- One of the most coldest and mountianious regions in Minsele, Vectorstron is home to the largest mountians in Minsele. Sitting on the Northwest part of Minsele, it is made up of river valleys, dales, and foothills which is surrounded by large mountians, regardless of the mountians, enough food can be grown to support the well sized population, the cold northern sea's also supply food for the hunger citizens of Vectorstron. Winters are very harsh and many can die every year from the cold and not enough food or supplies, herding livestock is also decent up in Vectorstron but cows do not fair so well there.

The King of Vectorstron is known for his diplomatic nature yet harsh figure. The faction that controls Vectorstron is the Kingdom of Vectorstron, it is one of the largest Kingdoms in Minsele, The Kingdom of Vectorstron's army is large and their navy is not large but it is not small, it is big enough to defend the Vectorstron coasts. The army is made up of a a few types of troops but mostly light infantry and medium infantry are the majority of the force, they use little or no cavalry. Vectorstron broke away from the Rimdindale Empire as it fell into pieces and quickly re-created it's old government, their next conterparts, Kentrine had taken an isle that was part of Vectorstron to the west of the province, during the crash of the Rimdindale empire, Sunmore rebelled from Kentrine soon after and Sunmore took over the isle. Vectorstron dislikes their southern conterparts and plans to take back what was suppose to be their's from the start, meanwhile they are also good friends with Trimden as far as relations so who knows what will happen?

Peral Isle--- A calm and peaceful island, small forests with green pastures and beautiful coastline, it snows in Peral isle rarely, warmer waters from the south surround the island so it stays warm most of the year. There is enough farm grown food to feed most of the isle's population, the rest is fish or stuff brought in from Rimdindale or Greensharde. On the island you can find a secret order of monks whom are not well documented and no one knows much about.

The Lord of Peral isle is in fact Lady of Peral isle and is the only women leader out of all 12 of the factions. The Isle of Peral is controlled by the faction which is simply called Peral isle (Fiefdom of Peral isle) which is very small compared to the other 12 factions found elsewhere, The navy is very small suprisingly for a island nation, and the army is even smaller. Peral isle is known for being very peaceful and therefore over the years has become a target for pirates and perhaps other larger factions down the road. They are focused on doing everything they can to defend their peaceful isle even if it means leaving it to do so?

Teramont Isle--- Teramont was created out of the sea by volcano's before man even set foot on it's ground. 2 of the islands(The two biggest) are covered with tree's and grasslands which have been turned into farms and they produce enough to feed those two islands and they are growing rapidly, meanwhile the other ones have slowly growth and the soil is harder to make do with so must lean on the sea to feed them which is not turning out too great either.

King of the Teramont isles is known to be a cold hearted man who deals with his enemies in worrible ways. The Faction that controls The Teramont isles is the Kingdom of Teramont, an age old kingdom dating back before the Rimdindale Kingdom forged an empire. Teramont has a medium sized army and a huge navy, the biggest in all of Minsele, they used to do nothing but pirating and plundering a long while ago and now use those tactics and skills to destroy enemies. Teramonts citizens are related to two kinds of people, the pirates who raided the Minsele mainland for hundreds of years, and the slaves they brought back from raids who were freed after a rebellion. For these reasons Teramont is considered the faction of "pirates" which might be why most dislike them.

Reinmith Isles --- The Reinmith isles are tropical paradise in some prespective, they have some marshs but only in the isles cores, most of them are tropical paradise, food is not hard to grow and the sea add's to the food supply yet they lack raw materials like Iron and wood. they are directly south center of the main land mass in Minsele. There is small hills in the largest island, many people visit the isles from other regions for it's warm weather and easy living, yet recently not many are allowed to visit.

The Duke of Reinmith is known for his sea warfare abilities. The Faction that controls the Reinmith isles is the Reinmith Dutchy, The Kingdom of Greensharde is also in control of the northern part of the largest of the isles, they had taken it over it the most recent war between the two factions and they are still bitter rivals because of it. Reinmith has a medium sized army with many shortswordsmen and slingers, they have a good sized navy as well and are almost close enough to match the Teramont navy in agility and speed. Reinmith plans to resecure all it's lost lands and put an end to the expanion of it's Swampdwelling counterpart.

Tannermith Isles--- Tannermith isles are directly southwest of the main land mass of Minsele, Tannermith is fertile and tropical like the chain next to it, Reinmith. Tannermith is very different in many ways, Tannermith worships No gods at all and have no rules about marriage which is frowned upon by all not from that region, Tannermith is self sustaining on most of it's isles but the smaller ones always need food sent there.

The King of Tannermith is cruel to his enemies and a strong will, he also promotes the learning of science and education. The faction in which controls Tannermith is in fact two, The Kingdom of Tannermith controls the entire region minus one island which the Kingdom of  Greensharde took years ago in battle. The Kingdom of Tannermith are very keen archers and are some of the best in Minsele to this day, They have a medium sized army and a medium sized navy but they promote alot of learning and education of all classes which has seem to damage morals a bit in the region. The Kingdom of Tannermith is setting it's sities on the mainland and the rest of the island chains nearby,  who knows what they could be planning to do?

There will be more about each of the factions posted rapidly in the next few days.

PRE-HISTORY-

250 years before the start of the game (community's time period) The Kingdom of Rimdindale has expaned across Minsele from their native centeral lands of "Rimdindale" in eastern Minsele, they capture all regions on the mainland and Peral isle but not Vectorstron and Greensharde. Vectorstron was not a united nation at the time, they were split into separte tribes and fought amoung themselves in their mountianous region, Greensharde on the other hand was a well sized Kingdom but lacked resources and men to defeat the Rimdindalers so the King of Greensharde Malamako the 1st went to the isles of Reinmith and asked for the help of his old long time enemy King Vickles.