User blog:Cdswalkthrough/Improving Hikaru no Go wikia

Do You read manga if so then read Hikaru no Go this Manga is publish in weekly shonen jump so please make improvement for Hikaru no go wikia the link is below

The Main character of the Story is Hikaru Shindo a sixth grader who met a ghost name Fujiwara no Sai an go player from the Heinan Era and he encourage Hikaru to play the game he first opponent was Akira Toya an go progidy develop an strong interest in him when Hikaru beat him and Akira and Sai had spark his intrest in go

Plot

While exploring his grandfather's shed, Hikaru stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a Go player from the   Heian  era. Sai wishes to play Go again, having not been able to since the late   Edo period, when his ghost appeared to  Honinbo Shusaku, a top Go player of that period. Sai's greatest desire is to attain the   Kami no Itte  (神の一手?, "Divine Move")   – a perfect move. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru's mind as a separate personality, coexisting, although not always comfortably, with the young boy.

Urged by Sai, Hikaru begins playing Go despite an initial lack of interest in the game. He begins by simply executing the moves Sai dictates to him, but Sai tells him to try to understand each move. In a Go salon, Hikaru twice defeats Akira Toya, a boy his age who plays Go at professional level, by following Sai's instruction. Akira subsequently begins a quest to discover the source of Hikaru's strength, an obsession which will come to dominate his life.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:22.4px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;font-weight:normal;background-color:rgb(255,255,255);">Hikaru becomes intrigued by the great dedication of Akira and Sai to the game and decides to start playing solely on his own. He is a complete novice at first, but has some unique abilities to his advantage; for instance, once he has a basic understanding of Go, he can reconstruct a game play by play from memory. Through training at Go clubs, study groups, and practice games with Sai, he manages to become an Insei and later a pro, meeting various dedicated Go players of different ages and styles along the way. While Hikaru is at this point not yet up to the level of Akira, he demonstrates a natural talent for the game and remains determined to prove his own abilities to Akira, Sai, and himself.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:22.4px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;font-weight:normal;background-color:rgb(255,255,255);">Hikaru no Go Wiki | Fandom powered by Wikia

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