User:Cynder22/DnD Stuff



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 * Getting Started


 * Open Character Sheet PDF (See pinned)


 * Print Character Sheet


 * Fill out written character information (Race, name, gender)


 * @Me while I'm on to get numbered information (Age, stats, etc.)


 * Once stats are decided, you can pick your character class

the DnD discord and I'll accept and add you to the story if all is good
 * Take a picture of your character sheet (front and back) and post it in the "forms" section of


 * If you have any questions or concerns, @me on discord (I'm Kit_Kat5500 there)


 * Playing the game

So, you've got your character accepted and you're in. Great! What now?

DnD is played out like a massive, ongoing story. Your characters are typically heros

(or maybe the opposite) that roam the land and help/hurt the people there.

From settling petty disputes to fighting your way through castles of evil overlords,

DnD holds pretty much endless options for the average player.

Games are played out in rounds or turns in which each player has various things they

can do. From simply looking around to fighting epic battles, turns can have many

outcomes. The outcome of non-battle turns are decided by skill checks.

these checks control everything. A high dice roll is a good skill check, with

a 20 being the best. On the other hand, low rolls, with 1 at the lowest,

can have a terrible outcome. You can get bonus point on your skill checks

with higher stats. In battle, the dice also decide you fate, but instead you roll

twice. Roll one on a D20 is like a skill check. It decides weather or not you

hit landed. The second roll is your damage roll. The dice used depends on the attack, the

weapon used, and your personal skill level.


 * Character and skill leveling

All characters start out at level 1, with a base health decided based on a toss of a die.

Your character levels up each time they reach a certain amount of exp. Exp is shown like

this:

0/2500

What that means is that you have 0 exp and need to get to 2500 exp. Your exp does not

go back to 0 with each level. Instead, it stays at whatever you had to climb to, but the needed exp increases.

For example:

10,000/20,000

A mage with the above exp would be at level 4, and needs to get to 20k exp

to reach level 5.

Each time you level up, your health increases according to a die roll, and you get

one point to add to one of your stats. Along with that, magic users get a new spell at each level.


 * Generl Rules

For most games of DnD, rules are kept limited to allow players to do more. In general,

just don't be an a**hole to your party members. The DM (yours truly) will ultimately

decide if you can actually do something. I try to be fairly lenient, but won't allow

anything super wild.


 * Items

DnD holds a vast amount of items, both normal and magical. Any item can be obtained

as a drop from bosses depending on level. Many basic items like weapons, armor,

and skill books can be obtained from shops. Magic items can rarely be bought for

high cost, but usually are found as loot.


 * Money

Money is obtained along with loot from defeated enemies. You can also get money from

selling items at shops. Items worth varies based on factors that can be discussed later.

Money comes in the form of copper, silver, gold, and platinum pieces. 10 copper is

1 silver, 10 silver is 1 gold, 100 gold is 1 platinum. Most shops accept all four as

long as you have enough.


 * Item and Spell creation

The beauty of DnD is that it allows for player created content. Want a specific

weapon but it doesn't exist? Make it. Want a spell but it isn't there?

Make it. The following forms can be used to make any item or spell within

reason. Put the filled out form in the "forms" channel and I'll decide if it is

acceptable or not. If accepted, I'll assign level requirements.

Item Creation Form:

Item Type:

Abilities:

Max Damage(If able to cause damage):

Magic?:

-If yes, abilities:

Full Description:

Spell Creation Form:

Spell Name:

Spell Type:

Energy Consumption:

Max Damage(If able to cause damage):

Abilities:

Description: