User blog:Johndoe-m9/Why Criminal Case is not what it used to be?

When Criminal Case first began, it aroused the attention of others due to the premise of solving murders through a protagonist sided by the law and a set of characters that help the player go through an overarching story. However, despite the game being somewhat enjoyable, it lacks the pizzazz and the creative ability to please others when it comes to going through complicated things. People who enjoyed the experience even turn a blind eye to these contradictions and the limited potential Pretty Simple has to offer through this popular game. There are many reasons why the game continues to act like a sad, pathetic excuse with the pictures being barely colored on the book: And of course, while Pretty Simple had once poured their heart in a game for the masses they enjoy, all that they ever do is waste the hidden potential they have and lack the creativity for originality besides the murders and the so-called legend of a story without even bothering about their worries of the outside world. If murders are going to be the premise for this game, then how about deviating from it and solve other mysteries and make overarching episodes that will constantly touch on the antagonists and focus on the stories of the heroes? If they're really gonna do so, then I pretty much doubt that will be "pretty simple" for them.
 * The Protagonist: As the player, we always see and interact with people in a first-person view, yet we lack the ability to have a personality, do any actions, or speak in such situations and always get the spotlight while other characters get sidelined by us. The suspects and other characters are no better, as they often point the conversation with you despite it being clear that you are allied with your partner. If you don't a character acting like some self-insert, then why not add a tree of dialogue options or show their hands maybe, Pretty Simple?
 * The Characters: Most of the characters made for the game often show little to no emotion after an event involving someone important to them happens and act irrevelant to the story itself, as it only focuses on the other characters that have an impact on the story and people allied with the protagonist, all which lack any biography or backstory that make them more important than they're really are. While suspects and killers are important during murder investigations, the ones that are friendly with the police or are well-known by many are always going to sidelined or killed in favor for the story, thus wasting any potential for new side-stories for them and throwing them in the trash in favor for senseless trivialities that can be easily done in seconds. Main characters that were once main characters don't get any roles to serve other than act like disposable objects that were played the victim card without any closure or don't appear at all as they're not important to the storyline at all while there are many missed opportunities that should deserve to be placed in a remaster or something. Maybe instead of focusing on the protagonist, why not have the point of view focus on the other characters and antagonists that need development rather than merely throwing them away and placing them in flashbacks.
 * The Story: What's makes Criminal Case important are not only the murders, but an original story that helps us understand the existence of the murders along with a large criminal conspiracy that we must stop at once. It's detriment? The lack of explaination of the major antagonists along with sidelining other characters that served their purpose in the plot and killing people like the main characters senselessly that sometimes don't help the plot at all, making it hard to digest when we try to understand it. The plot is also too linear and always focus on "finding new leads", "getting to the bottom of this", and "being thrown to hell by the enemy". Maybe instead of going on a slow journey, how about making the wrong choices that will get you the bad ending, then the game will give you tips to prevent you from getting it? Additionally, most scenes in general are boring and dull for a visual novel, reusing old scenes and often lacking new ones to keep them blurry, always ending the action quickly, lacking the climatic energy to show animated cutscenes or screens of a stand-still, making the police useless that intense situations, and keeping things "simple" for the sake of the story not being complicated. Come on, would it hurt to have some non-canonical omake or extra episodes to explain everything about the season and other characters?
 * The Murder Investigations: Murders are always premise of the game, but when they happen out of nowhere that have nothing to do with the story, they get annoying, and when they kill important people without any ceremony or closure for them (even killing a friend we're about to meet again just because they're irrelevant), then that is when people will get fussy about it. Murder weapons can be creative, but the people making the cases often lose their creativity and rely on simple weapons in favor for the story rather than how interesting how the victim is killed, and always have one partner just because the player can't be that independent from others or have more than one person to drag with. And why do we have five suspects and two conversations with them sans the killer? 45 stars. 45 stars for an entire case when you should double the amount so we can have more new or returning suspects and conversations to worry about when it comes to processing the story, so we can understand their stories, what they're working for, and their true personalities underneath the facades they're hiding under. And hey, how about the additional investigations too? Why not have three plots so we can interact with all of the suspects instead of wasting our time focusing on the story and sometimes the main characters or quasi-suspects that don't make any difference in the story besides a sub-plot or maybe focus on the character instead of the player for once?
 * Gameplay: If you want to have interesting gameplay, then why not stop having other characters stay away from the background and try to actually help using special abilities besides a hint during a point-and-click or something other mini games too? But noooo, instead of making things fun and doing the effort, Pretty Simple just stops right here like they're done with everything. And plus, we will always have three crime scenes printed in front of our faces, and another three that are zoomed in so they can follow their motto.
 * Errors and Oversights: Do I have to explain this one?
 * The Script: Wanna see characters for half an hour? Well too bad! Because all they ever do talk (even doing few pieces of dialogue so things could end quickly) and little action that will even affect the story otherwise, and possibly lack the eloquency to make things go straight to the point without worrying about any trivialities such as errors, forgotten elements, and drama standing in their way. That's the problem, they often overcompensate themselves while trapping themselves in a giant circle over periods of time by making a visual novel's characters as uninteresting and apathetic to the world around them. And want an explaination for the protag? Oh, they can't speak at all, because we are them after all! Thank you Pretty Simple for being abundant on the details!