User:Fizzy 10111

Rarity: Rare
=== Additional Abilities: When at least one move is awakened, Blood Fruit users gain a 20% damage reduction buff against Dragon, Magma, and Flame Fruit users. (Heat or fire based fruits.) To balance this, Blood Fruit users take 20% percent more damage from Venom Fruit users. ===

=== Notes: The reason I gave this fruit an awakening is because literally every fruit that has an awakening is an elemental, except Spider. I just wanted to give more appreciation to the other types. The blood effect for this fruit is similar to the venom effect of Venom fruit, with a dark red filling and light red outlines. The only moves that will take the color of haki will be the V move for the unawakened and the C and V move for the awakened version. ===

[Z] Rushing Blood (Mastery: 1) - The user forms six blood bullets, and shoots them towards your cursor. When the bullets make contact, they explode. The explosions don't do much knockback.
==== [X] Blood Net (Mastery: 50) - The user shoots multiple sharp strings of blood from the ground around them, weaving them into a large dome. The dome then shrinks quickly, catching and dragging anyone (Players or NPCs) towards the player. When the dome fully shrinks, it will explode in a pool of blood, causing AOE damage to anyone near the user or caught in the net. If you hold X, the dome will be slightly bigger. If the dome is not in its shrinking phase, then players and NPCs will not be caught in the net, and will instead be able to move through it. Though if they are touching the net regardless, they will take small tick damage. The explosion has mild upward knockback. ====

==== [C] Vital Wave (Mastery: 100) - The user smashes the ground, blasting three separate circular waves of blood spikes, that move outward from the user. If a player or NPC is caught in a wave, they will be dragged along with it until the wave ends, causing heavy tick damage. ====

==== [V] Blood Moon Fist (Mastery: 150) - The user shoots multiple strands of blood in the air, fabricating a large blood fist in the sky. The longer you hold V, the fist gets slightly bigger. When you let go, the user slams down the fist, creating a continuous blood explosion until the fist vanishes. This move has high AOE damage and leaves some heated blood pools on the ground, causing tick damage to anyone in them. ====

Moveset (Awakened)
==== [M1] Blood Whip (Mastery: 1)(500 Fragments) - The user blasts a spiky whip from the ground, and slams it towards the cursor. This move has less knockback, since it slams the opponent downwards. This can be very useful when fighting in the sky, because the downwards smash cancels the opponents air jump and dash until they reach the ground. ====

==== [Z] Hot Blood (Mastery: 1)(1500 Fragments) - The user forms three hot blood rockets around them. If Z is held, they circulate above the user. When they are launched, they are much faster than the unawakened version. When the rockets make contact, they explode in a blaze of fire and blood, leaving hot blood puddles. Unlike the unawakened version, this move deals knockback. ====

==== [X] Bloody Sky (Mastery: 50)(2800 Fragments) - The user lifts their hand upward, and multiple strands of blood form around them and upward in a spiral. The user then slams down on the ground, causing the strands blood to combust in flames upward. The strands of combusting blood do not create any puddles of hot blood. Anyone caught in the combustion of blood, either in the sky or on the ground, will be dragged upwards with the exploding spiral. ====

==== [C] Infernal Touch (Mastery: 100)(4500 Fragments) - The user summons a giant flaming blood hand. When C is released, the user will slam down, creating a large explosion of fire and blood. This move has the second highest knockback of the entire moveset (both unawakened and awakened). Will also leave multiple puddles of hot blood. When the move is active, the screen of the user and players around them will have a red tint filter. ====

==== [V] Requiem Meteor (Mastery: 150)(6000 Fragments) - The user forms a large blood orb covered in heated blood spikes, and smashes it into the ground, creating a white explosion. Anyone caught in the explosion will not be able to move, while receiving tick and AOE damage. Once the explosion is finished, the knockback will take effect. This move has the highest knockback of any other in the moveset. ====

Moveset
=== [Z] Hydra Bite (Mastery: 1) - The user forms five dragon-like jaws in front of them facing the cursor, and dashes forward while slamming the jaws shut and creating small blasts. This move catches NPCs and players within the dash of bites until the move is over. ===

=== [X] Infrared Shot (Mastery: 125) - The user spawns three hydra heads on their back, each shooting a beam of energy to one point. If an NPC or player is caught in the beam, they will be blasted with it, taking consistent tick damage. The longer the key is held, the longer the beams will shoot. At the end of the move, the remaining strands of the beams will create a large explosion, dealing decent AOE damage and knockback. ===

=== [C] Blackout Torpedo (Mastery: 200) - The user blasts a streak of black lightning from their hand towards the cursor. The lightning streak forms a large funnel of rubble and black electricity around it that lasts a while longer. When shot, the move will cause a flash and screen shake to any players nearby. When the lightning streak makes contact, it explodes into a large orb of clouds, that eventually fade away. The funnel created can cause high tick damage and knock back, and the explosion traps NPCs and players while dealing heavy AOE damage but no knockback. ===

=== [V] Transformation (Mastery: 265) - The user transforms into a large humanoid reptile with one head in the middle, two protruding from the back, and one on each shoulder. The back of the Hydra is a dark grey while the underbelly is a light grey in color. it has red eyes and large claws. The Hydra has a thick tail with black shell-like plates on it. This transformation gives the user a 5% damage buff, a 5% defense buff, 10% speed buff, and 1000 additional energy. The transformation animation creates a small energy explosion that deals mild knockback and small AOE damage. ===

=== [F] Reptile Rush (Mastery: 50) - The user's arm transforms into a large claw, and they dash toward the cursor, leaving a translucent black trail. The user grabs any NPCs and players while dashing, and then halts and explodes their claw, dealing mild AOE damage. This move has an incredibly low cooldown, allowing it to also be used for fast travel and making it versatile for PVP. ===

Moveset (Transformed)
=== [Z] Hydra Bite (Mastery: 1) - The user dashes forward in a spiraling motion, creating a backlash of black lightning and forming small jaws around them that shoot out a small distance and explode. This move has decent AOE and travel potential. ===

=== [X] Infrared Shot (Mastery: 125) - The user summons a large black Hydra head that blasts a large beam of energy towards the cursor. The properties of this is the same as the non-transformed version, but when making contact, the beam will trigger a chain reaction of multiple moderate explosions that cause screen shake until the beam ends. ===