Board Thread:General Discussion/@comment-34083348-20171225182327

So I've got a big interest in martial arts and CQC in general, and judging by the prevalence of martial arts in Warframe, I'd guess that DE does too. I've been wanting a martial arts/unarmed themed Warframe for a while now, here's a basic outline of my idea for his/her abilities:

1st: Chokehold: [Choke out a single enemy, dealing damage and stealing health.] This would work very similarly to Inaros' devour, but on one enemy at a time, but with higher damage, due to it being a focused attack on a single enemy, and the lifesteal wouldn't be as much. Frame may or may not be invincible during this, depending on whether or not it's a damage or healing ability. This would be a channeled ability, lasting until you run out of energy or deactivate it.

2nd: Some sort of duration-based buff: Animation could be something reminiscent of Tai-Chi, buffing melee damage/speed for either only the caster, or all frames in an AoE around it.

3rd: Dominate: [Grab a single enemy by the neck and hoist them into the air with one hand, beating them to a pulp before hurling them into the ground, or toward other enemies.] This would be channeled as well. You would pick up an enemy by the neck with one hand, using your melee button to hit them with the other. This is heavily inspired by Beowulf's grab from Skullgirls, and I think it would be good to have an ability that can do focused damage on a single enemy. Other teammates could damage the enemy normally, and they would be unable to move or attack in any way. You'd be able to carry the enemy around, moving much slower than normal. Damage from the other hand would be based on your melee weapon (and before you say that's OP, Mesa's Peacemaker is based on your secondary damage. With a multiplier. That's right, fully automatic buffed Lex Prime with aimbot is a thing.) Aim at ground and activate again to slam the enemy into the ground, dealing extreme damage to that one enemy, or aim in a direction to throw them, dealing light damage and knockdown to any enemies hit, affected by ability range.

Ult: Fighting Stance: [Putting away their weapons, (frame name) raises their fists in a fighting stance and prepares to destroy the enemy.] Channeled ability similar to Valkyr's Hysteria, but with a few key differences. Frame gains speed buff and different idle/sprinting animations, along with special unarmed combos and a few quirks. For example, when you're sprinting, if you hold the melee button, you could do a flying kick for a lot of damage. Holding melee in front of an enemy could do a finisher. Blocking reflects 100% of damage back to the attacker. Can be deactivated at any time, consuming energy while in use.

These ideas come from a desire to have an up close and personal frame capable of dealing a lot of damage to a single enemy, and for a more interactive frame. Like I said, this is just a basic outline of a loosely formed idea. Please let me know what you think, and give me some ideas on names/ability changes/anything. Thanks for reading all this. Btw this is my first post, let me know if I'm doing this right. :) 