Thread:Andytrenom/@comment-38729545-20190522091904/@comment-38729545-20190523105609

“Do not calculate speed from kinetic energy: The kinetic energy an object was calculated to possess, in any way whatsoever, should not be considered as related through its speed. While the formula technically can be used to relate those values in both direction this is disregarded in practice. One reason for this is that fiction in general differentiates between the attack potency and the speed of a character. Another reason is that it returns unrealistic values, as even a Small City level+ punch would already have Relativistic+ speed. Out of similar reasons mass should also not be calculated from it.”

This is the part Dragoo is referring to in the Kinetic Energy Feat’s page I think.

“No kinetic energy for faster than light speeds: Kinetic energy calculated for faster than light objects, or more precise for objects for which v≥299792458m/s, is not considered legitimate. That is because the kinetic energy of an object, using the correct physical description through relativistic mechanics, would require infinite energy to reach the speed of light, and for objects above the speed of light the equations wouldn't return real values. Since the energy would approach infinity towards the speed of light it also isn't allowed to use relativistic speed as an approximation for the kinetic energy of faster than light objects, since by using an approximation close enough to the speed of light any given value could be reached through that method.”

Anyway, I don’t think that is how it works exactly as the the case of you guys’s using the KE calc for the spaceship smashing the moon with a estimated speed and time.

Also we don’t use speed near the speed of light especially the feat in question was a cut in the scene.

You can literally see that if you watched the the intro from the start to the end.

This violates the ruling of Cinematic Timing as shown here:

“* If during a cut a change of scenery occurred and the character wasn't depicted traveling before, or if obviously a part of the travel between two points is left out, it should not be assumed that the time was depicted linearly, hence cinematic time shouldn't be used in such cases.”