Board Thread:Support Requests - Getting Technical/@comment-4189499-20150223091515/@comment-2093602-20150224110841

Since the difficulties are the same I just made the module ignore the "(Mobile)" part.

I've added the Dreamworld module. I also added a few Dreamworld examples to the page. As you can see, the node count for the old version jumped up ridiculously, while the Lua version is still very small.

I added a small enhancement: A second parameter for Template:Difficulty level that lets it return only the Facebook or Mobile value. Eg. would be just "Considerably Hard" instead of a combination. Of course it will return the same thing twice if there is no difference. This can make your Template:DifficultyColorConversion simpler, since you wouldn't need to compare all combinations with eachother. It's up to you whether you use it; nothing changes to other cases.