Board Thread:Support Requests - Community Management/@comment-3328029-20150812202444/@comment-24473195-20150812225320

Fewfre wrote:

Currently the community is no one (I'm starting the wiki), so that's why I came here (to discuss it with the community[.wikia.com] =p). 1 & 2) That's fair enough

3) There's a few reasons why Ive been leaning towards separate pages;
 * Different "dungeons" drop different versions of the heroes, so it seemed more "logical" to link to the specific version of the monster. (not necessary admittedly, and can do it with redirects still I guess).
 * The game does (behind the scenes) keep track of each "star" version of a hero with a separate ID (not front-facing though).
 * I wanted to list each star list using dpl (so an up-to-date table of stats is available).
 * On top of the "dash skill" being a different type, the "passive" slightly chances, and I believe the rate at which levels increases specific stats may be different (at least for some). Admittedly each of these could be in an infobox.

How about something like this; each hero has a "data" page, which has a template with all it's unique data (image, stats, special, etc), and the "real" page transcludes these in a tabber, with a description (and stuff like the "skill tree" type thing for it) above / below it. So each monster would have a single "content" page, while still having separate "data" pages (possibly as subpages if I was to avoid asterisks / stars).
 * A template caters better to those


 * You can use categories or templates to keep track of the types of heroes and their respective stars


 * There are many ways to achieve this. Rather than dpl, you could set up a lua module that contains the table for each. Depending on the complexity of the game it may be better.


 * Infobox  is better suited.

Your last paragraph sounds like a solid idea. I'd just evaluate the pros and cons over using lua modules and tables vs storing the data in templates. If you don't expect a lot of complexity then your approach will be good enough.