User blog:Zup3dry/Titan Zero One - Prototype Development GameDEV Diary

So I had an idea for a game, so heres a quick description of that game.

''Earth! A dying planet where the remains of mankind live in the hope they can reach Titan Zero, a massive space station orbit the earth. However, time is running out as the last remaining sources of food and fuel are running low. There is only 3.6 million people living on the surface of earth and in some parts the world is falling apart around them. Mankind made amazing technology advancements, but it eventually destroys them. Sensing the pending doom, they made Titan Zero One. A massive space station, but it depleted most of earth’s resources. Then the mankind realized that not everyone could be saved. This cause fight and terrorist attacks on the shuttles with the people lucky enough to be chosen. However, it's not clear how many people made it to Titan Zero One, or if they indeed survived up there. Now the elements and the lack resources are destroying whoever is left on earth. All the human’s PC and some non-PC will have the following tech, it is down to you how you create, research and build your tech. The world is totally sandbox, and you can do what you want, think of PUBG on a larger scale. You need to obtain resources to build your tech and weapons etc.''

So with an idea, but no idea how to build it I turn to the net and found an application called Unity. So downloaded it and started to play around. However, I was getting nowhere fast, so enter Trello. Trello helped me breakdown the game into chunks and then I used Unity with the help of the asset story and the internet cause I couldn't program in C# at the time.

The PROTOTYPE!!!! Well build 17.12.5 has been completed, it is a 3rd person engine built on the animations from the asset store and basic C# scripts I've built. The build only took about a month to get done. But I now understand how to organise the assets and the creation of the game, I've got my road map in Trello and after refining that I know what needs to be done.

So in short this prototype has been a journey of self learning, so it seems with a bit of hard work you can build something to be proud of. It'll not be a AAA game but it will allow me to understand what is required for game development. I will be interested to see how much I can achieve in say a year.

Peace G