User:LightSoul8/Sandbox

"Damn, they didn't mess around!"

- A rude prisoner, commenting on the state of The Beheaded

Summary
The Beheaded, also called The Prisoner, is the protagonist of the 2018 indie title Dead Cells. A prisoner formerly executed and now reborn as an undead Homunculus, they became effectively immortal, and now battle forever to escape the island that has become their "home."

Powers and Stats
Tier: 9-B | At least 9-B, possibly 9-A | High 8-C, 8-B with Mutations, 8-A with mutations and aspects, higher with the Panacea and Symmetrical Lance X

Name: The Beheaded, The Prisoner, The Fallen One, Headless Fellow

Origin: Dead Cells

Gender: Genderless, formerly Male

Age: Unknown, formerly Adult

Classification: Immortal Prisoner, Undead, Homunculus

Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 0), Immortality (Types 2, 3, 6, 7, and 8, cannot die so long as it contains cells to sustain it, upon one body being killed it takes the remaining living cells to possess another body), Regeneration (Low-High, can regenerate from a few cells), Possession (Of corpses that aren't already controlled), Surface Scaling (Can crawl up walls), Body Control (Could squeeze itself to fit through a number of pipes), Minor Fourth Wall Awareness (Calls the millstone "very slipshod game design"), Acausality (Type 1, can remember previous runs despite being in a canonical time loop, can exist alongside and even kill their former self and is unaffected by the paradoxes created by the Time Keeper), Status Effect Inducement (Can immobilize enemies by latching onto them), Non-Physical Interaction (Can attack spirits and elementals), Absorption (Can absorb the Cells of enemies), Resistances to Disease Manipulation (The Beheaded's true form doesn't contract the Malaise), Poison Manipulation and Acid Manipulation (The Beheaded's true form is unaffected by poison and acidic pools), Biological Manipulation, Necromancy, and Corruption (Type 1, The Beheaded isn't corrupted by the Malaise)

Superhuman Physical Characteristics, Immortality (Types 2, 6, 7, and 8, cannot die so long as it contains cells to sustain it, upon one body being killed it takes the remaining living cells to possess another body), Limited Surface Scaling (Can run up on walls), Minor Fourth Wall Awareness (Calls the millstone "very slipshod game design"), Acausality (Type 1, can remember previous runs despite being in a canonical time loop, can exist alongside and even kill their former self and is unaffected by the paradoxes created by the Time Keeper), Status Effect Inducement (Can stun enemies by using their Downwards Smash Attack right next to them, can immobilize enemies by latching their true form onto them), Non-Physical Interaction (Can attack spirits and elementals), Acrobatics (Can somersault, flip, and scale walls), Weapon Mastery (Of blades, bows, shields, guns, spears, whips, hammers, shovels, axes, and almost anything they can find), CQC (Can fight hand-to-hand with weapons like the Hayabusa Gauntlets and the Spiked Boots), Attack Reflection (By parrying, which reflects projectiles and negates damage), Statistics Amplification (Can gain speed boosts by killing groups of enemies), Limited Plant Manipulation (Can tether their true form to their body with vines, can grow climbable vines with the Vine Rune), Limited Clairvoyance (With Explorer's Instinct), Transmutation and Electricity Manipulation (Of items with Recycle, of enemies with the Hunter's Grenade and Blueprint Extractor), Healing (With Health Potions, which have four charges), Absorption (Can absorb Cells, Boss Stem Cells, and Runes), Limited Reactive Evolution and Minor Power Mimicry (Can gain Mutations by killing enemies and taking their cells, can gain Blueprints from killing enemies that create weapons which mimic the enemies' abilities), Limited Law Manipulation (By injecting Boss Stem Cells), Minor Camouflage (With the Fisherman's Outfit, which makes them "invisible among the fishes"), Limited Resistance to Disease Manipulation (Doesn't contract the Malaise except for on 5 Boss Cells, and even then, the Malaise can't kill them)

All previous abilities to a greater extent, Damage Boost (Most weapons have conditions in which they can deal critical damage), Elemental Manipulation (Of fire, ice, earth, electricity, and oil), Status Effect Inducement (Of Bleeding, Slowed, Frozen, Stunned, Rooted, Burning, Oiled, Poisoned, Immobilized), certain Weapons such as the Electric Whip and other Whips ignore shields, Blood Manipulation (With Bleeding weapons), Poison Manipulation (With Poisoned weapons), Statistics Reduction (With Slowed Weapons), Plant Manipulation (With Rooted weapons), Energy Projection (With various weapons), Danmaku and Technology Manipulation (With various traps), Magic (With Magic Missiles, Killing Deck, and Magic Bow), Homing Attack (With Magic Bow and Starfury), Telekinesis (Can telekinetically return the Killing Deck, Wrecking Ball, and The Boy's Axe to themselves, can use a telekinetic shockwave with Wave Of Denial), Light Manipulation (With Hard Light Sword, Hard Light Gun, and Night Light), Shockwave Generation (With Wave Of Denial, Flint, Telluric Shock, and Hayabusa Boots), Elasticity (With Tentacle), Curse Manipulation (With Cursed Sword), Creation (With Tombstone and Ethereal Door), Teleportation (With Snake Fangs, Phaser, and War Javelin), Attack Reflection (With Flashing Fans, Shovel, Hattori's Katana X, and Shields), Probability Manipulation (With Shovel X, which makes it more likely to find better items in cracked walls), Sound Manipulation (With Rhythm N' Bouzouki), Intangibility (With Meat Skewer), Animal Manipulation (With Maw Of The Deep, Swarm, Barnacle, and Pollo Power X, which can create baby chickens), Transformation (Into a chicken with Pollo Power), Durability Negation (Can mark enemies for death with Hokuto's Bow), Spatial Manipulation (With Queen's Rapier), Explosion Manipulation (With Grenades, Explosive Crossbow, Barrel Launcher, Explosive Decoy, and Scavenged Bombard), Transmutation (Can turn enemies' projectiles to gold with the Greed Shield), Forcefield Creation (With Rampart, which creates a forcefield while held up), Invisibility (With Smoke Bomb and Explosive Decoy), Smoke Manipulation (With Smoke Bomb and Corrosive Cloud), Magnetism (Of magnetic and non-magnetic objects and people alike with the Magnetic Grenade), Summoning (With Mushroom Boi, Leghugger, Serenade, The Great Owl Of War, and Giant's Whistle), Fungus Manipulation (With Mushroom Boi), Healing (With Tonic), Air Manipulation (With Tornado), Metal Manipulation (With Shrapnel Axes), Afterimage Creation (With Lightspeed), Flight (With Wings Of The Crow), Statistics Amplification (With Corrupted Power), Life Absorption (With Vampirism), Instinctive Action (With Foresight, which lets The Beheaded automatically dodge a melee attack every five seconds), Soul Manipulation (Can take the souls of those they've killed and use them to attack with Ferryman's Lantern), Fragrance Manipulation (With Peril Glyphs), Empathetic Manipulation (With Taunt), Forcefield Negation (With Symmetrical Lance X), Healing, Statistics Amplification, and Purification (Type 3, with the Panacea, which fully heals The Beheaded, massively increases their power, and can cure the Malaise)

Mutations can grant: Statistics Amplification (Can increase their damage by killing an enemy, taking damage, drinking a Health Potion, using a Power, for their first melee attack, by not being near enemies, and through other methods), Statistics Reduction (Can slow enemies by hitting them with melee attacks or dodging their melee attacks at the last second), Status Effect Inducement (Of Slowed and Bleeding), Healing (Can heal by landing melee attacks, killing enemies, and parrying melee attacks), Invisibility (Can turn invisible by killing an enemy with a melee attack), Explosion Manipulation (Can spawn a bomb by killing an enemy with a ranged attack), Damage Transferal (Multiple enemies with arrows stuck in them will share damage, parrying can transfer some damage back to the attacker), Metal Manipulation (Rolling can drop Crow's Feet that deal damage to those that step on them), Damage Reduction (Killing an enemy with a melee attack can reduce the damage that The Beheaded takes), Durability Negation (Enemies passively take chip damage while they're slowed down), Limited Curse Manipulation (Can reduce the duration of curses), Forcefield Creation (Can generate a forcefield upon reaching low health), Limited Death Manipulation (Can instantly kill enemies that have under 7%-15% of their health), Probability Manipulation (With Wish, which can turn the next item they get legendary), Resurrection and Ice Manipulation (Ygdar Orus Li Ox will revive The Beheaded upon their first death and freeze the enemies around them when they revive)

Aspects can grant: Damage Boost (Increases the power of Fire-based attacks, deals double damage for every active pet), Death Manipulation (Can instantly kill a non-boss target if The Beheaded is invisible), Invulnerability (The Beheaded becomes invulnerable if they have health that can be recovered), Life Absorption (Heals when hitting a Bleeding target with a melee attack), Curse Manipulation (Can remove the lethality of curses, though they will still deal double damage), Damage Reduction (Takes halved damage during a Speed Boost), Resistance to Poison Manipulation and Acid Manipulation (Being in poison heals The Beheaded and does no damage to them)

Amulets can grant: Statistics Amplification (Can increase the Brutality, Tactics, and Survival of The Beheaded), Explosion Manipulation (Dodging plants a bomb), Oil Manipulation (Downwards Smash Attacks can cover the ground in inflammable oil), Poison Manipulation (Can poison enemies that would The Beheaded or emit a toxic cloud when The Beheaded takes damage or dodges), Fire Manipulation (Can burn the ground whenever The Beheaded runs, dodges, or uses their Downwards Smash Attack), Status Effect Inducement (Can stun enemies by jumping on them), Damage Transferal (The damage that The Beheaded takes can be inflicted onto the attacker as well), Ice Manipulation (Can freeze enemies that hit The Beheaded with melee attacks), Invisibility (Becomes invisible after five seconds of not attacking), Enhanced Senses (Can reveal invisible enemies and secret walls), Resistance to projectiles (Grants a 75% reduction to projectile damage), and Poison Manipulation and Acid Manipulation (Being in poison heals The Beheaded and does no damage to them)

Attack Potency: Wall Level (Can violently fragment wooden doors by rolling into them) | At least Wall Level, possibly Small Building Level (Can violently fragment wooden doors with their weapons, can shatter certain floors with their Downwards Smash Attack , can violently fragment solid gold doors by hitting them multiple times ) | Large Building Level+ (Can hurl bombs of ice that freeze large volumes of water with ice weapons, which most weapons are more powerful than, can do severe damage to most bosses), City Block Level with Mutations (Can multiply the damage of their attacks-8.76 tons of TNT-by four, totaling to 35.04 tons of TNT), Multi-City Block Level with Mutations and Aspects (One aspect can double The Beheaded's damage for each active pet, which The Beheaded has four of, totaling 560.64 tons of TNT), higher with the Panacea and Symmetrical Lance X (The Panacea allowed them to quickly defeat The Alchemist, who they were struggling to even damage before , the Symmetrical Lance X can break the forcefield around The King, which none of The Beheaded's other weapons could deal any damage to )

Speed: Unknown, Likely Subsonic+ reaction speed | Superhuman (Could move past people before they could react ) with Subsonic+ Combat and Reaction Speed (Swung their sword this fast ), higher with Lightspeed and Speed Boosts

Lifting Strength: Unknown (Can break out of a pile of rubble ) | At least Superhuman, possibly Class 25 (Can lift the Symmetrical Lance X, which is the same weapon that The Hand Of The King uses.)

Striking Strength: Unknown (Can only attack by rolling into objects and latching onto enemies) | Small Building Level | Large Building Level+, City Block Level with Mutations, higher with the Panacea and Symmetrical Lance X

Durability: City Block Level (Completely unharmed by any source of damage in the game aside from endless pits and the lava in the Cavern and Giant's Haven.) | Small Building Level (Comparable to their AP) | Large Building Level+ (Can survive attacks from The Giant, The Hand Of The King, The Queen, and The Alchemist)

Stamina: High. Can fight through an entire island's worth of enemies and force their way through forests, cliffsides, and other dangerous terrain without showing any signs of exhaustion.

Range: Below Standard Melee Range | Standard Melee Range, likely Hundreds Of Yards with Beginner's Bow | Extended Melee Range to Several Meters with weapons, likely Hundreds Of Yards with bows

Standard Equipment: None notable | Rusty Sword, Old Wooden Shield, Beginner's Bow, Prisoner's Collar, Backpack, Health Potions, (List of Runes and Upgrades) | (List of The Beheaded's Weapons, Skills, Powers, and Amulets), (List of The Beheaded's Mutations)
 * Optional Equipment: None notable | Multiple Outfits, including the Fisherman's Outfit, (List of Aspects) | Symmetrical Lance X (A more powerful version of the Symmetrical Lance weapon that can shatter otherwise indestructible forcefields), The Panacea (A potion said to cure all diseases, even the Malaise)

Intelligence: Above average. Can use any weapon they find with ease, quickly make their way through an island that constantly changes itself without getting lost, and defeat royal guardsmen and those more experienced than The Beheaded themselves.

Standard Tactics: The Beheaded has a massive amount of tactics due to their absurd arsenal of weapons, but usually start out by placing traps all over the battlefield and, depending on the opponent, either rushing in with melee weapons to dodge around their opponents and attack while parrying their melee attacks or firing their ranged weapons from afar and parrying projectiles.

Weaknesses: Upon being killed, if it cannot resurrect for whatever reason, it must find a new host corpse to possess in order to become active. Impulsive and reckless, such as when they killed The Alchemist before realizing that he was the only person who could make a cure for the Malaise. | All previous, their true form has a limited range it can move away from their body, and falling easily stuns them. | All previous, most ranged weapons have limited ammo, instantly dies if hit while using the Cursed Sword, deals self damage after using Lightning Bolt for too long, Toothpick will break if charged up and swung, and Vampirism temporarily takes 40% of The Beheaded's health away. They have no method of recreating the Panacea. Ygdar Orus Li Ox and Wish will only activate once. Can only have one Amulet and one Aspect equipped at a time.

Feats:

Notable Attacks/Techniques:

-Homunculus Rune: The Beheaded partially detaches its true form from the body it is possessing temporarily, allowing The Beheaded's true form to move independently from the body it is possessing up to a certain distance. In this state, The Beheaded can pick up items and attach to enemies, very briefly immobilizing them and dealing constant damage to its target while attached. The body The Beheaded is currently possessing retains full functionality while The Beheaded is in this state, and both the body and the head can operate independently. The Beheaded can only remain attached to an enemy for a limited amount of time, and after this time limit has passed there is a short cool-down before the rune can be re-used.

-Downwards Smash Attack: The Beheaded comes crashing down to the ground, breaking unstable ground under them and generating a shockwave of rubble. This can also stun enemies that are right next to where The Beheaded lands.

Key: True Form/Homunculus | Start-Of-Run Beheaded | End-Of-Run Beheaded

Note: Despite previous assumptions, the Greed Shield's Transmutation only works on arrows and other projectiles, not melee weapons, which are simply parried by the shield.

Notable Victories:

Notable Losses:

Inconclusive Matches: