User blog:Jconrad91/BioShock finite

 Bioshock Infinite is a video game that can be experienced on multiple gaming platforms including PlayStation 3, Xbox 360, Microsoft, etc. Bioshock is the third installation to the series. It features a compelling story line, top-notch sound effects with a musical score, and breath-taking graphics that truly makes you feel as if you are in the fantasy world. This world is of the future. It uses technology far beyond our own such as a floating city with the use of anti-gravity and vigor’s of many types. Thus, allowing you to cast fire, electricity, or even release a murder of crows from your fingertips to inflict damage upon your enemies. Bioshock is a first-person shooter video game (FPS) with many options on how you choose to go about upgrading/improving your ability to survive and conclude the story.

             Bioshock Infinite can make you feel helpless and extremely uncomfortable. Bioshock begins in the year 1912. You play a private investigator, Booker DeWitt who was hired from a failing bureau to retrieve Samantha Kemp (Booker DeWitt’s daughter). The game explores how religious and racial extremism can change our lives and culture. It shows how one single decision can alter the paths of the future. Bioshock Infinite is a game you are unlikely to forget due to the events that hit close to home and how things are in todays society. The gameplay is fun and filled with unique ways to maneuver around the city. An example being a rail system in which you can glide along using high speeds to wiz past your enemies before they even realize you’re in the path of there iron sights.

             Graphics are a big seller in video games. In Bioshock the metropolis of Colombia is thick in atmosphere and surrounded in mystery. It looks beautiful no matter how you see it. The art is heavy on vibrant colors and adheres to the setting. The realism makes it look like a real city from 1912. The only difference is that the city is naturally floating on the clouds which makes for an interesting open setting . The game was released in late March of 2013, by the company Irrational Games. The turn of the century technology and classical architecture truly have a place in this fictional game. Technology, the art is visually impressive. It’s well optimized and gives you a stable frame rate of 30fps at 720p. The number of multiple things happening on your screen at the same shows how much work was put into it. Kudos to Irrational Games. Graphics are a large part of what people place a review on. I personally, choose to base my review on storyline. The graphics are easy on the eyes and flow smoothly from dark to light contrast.

             The creator of Bioshock Kevin Levine, has incorporated such great sound effects that truly bring life to his game. When it comes to worlds that have things that don’t really exist in the world you and I live in, it gets harder to produce sounds of such manner. But this is where you see the magic of sound design. Bioshock Infinite has some amazing sound effects and a beautiful set of soundtracks. Soundtracks have always been imperative to make video games that seem more cinematic and immersive. The opening scene of arriving at Columbia where you are opened to the church they play, “Will the circle be unbroken” as an assault on senses. You are just consumed by the whole experience.

            Would I recommend Bioshock to gamers? Absolutely! The game defines the art of storytelling by using the environment. A lot of game artists still use the first Bioshock as a benchmark when creating a detailed and complex environment. This game follows in the same suite and tops its own high score by miles. It’s unclear when video games make sequels. Therefore, if developers are willing to switch things up enough to make the game not so much like the game before you have a better chance of gamers wanting to play. I would even recommend to those who don’t care for First Shooter games. From great cinematics, to amazing sound design and an interesting storyline, it was truly an experience and a game I will remember. There was an immediate urge to want to replay the game and make different decisions to see how it would affect the outcome of the storyline. If I had to rate this game on a scale from 1 – 10, I would give it a high 9! I think a co-operative campaign option would have pushed this game to a perfect score.