User:SpyBoxOnline/Sandbox/(Reserved)/The True Nature of the Personalization AI

 The Personalization A.I. is a subject of much obscurity. Over the years, there have been many attempts to uncover the mysteries of the Personalization AI and they have also been the subject of many theories. However, after interviewing Mr. ██████, ████████████████████████████████, and reviewing his exstensive collection of evidence regarding the Personalization A.I., the true nature of the Personalization A.I. has been revealed. ███████████████████████████████████████████████████████████████████████.

Context
According to Mr. ██████, during the devleopment of the Nintendo 64 and Super Mario 64 in 1993, Nintendo had worked with ████████ Systems, Nintendo had been in contact with ████████ Systems, a software company based out of ████████, Italy that Nintendo had previously cooperated with on projects regarding the canceled Star Fox 2 game for the SNES, regarding acquiring a dynamic A.I. program for their upcoming games on the Nintendo 64. Mr. ██████'s acount relates that ████████ Systems had some sort of prototype for an A.I. program that would match Nintendo's needs and were willing to sell it to them. After finding out that Satinous Systems was the only company among the companies that Nintendo contacted that was developing an A.I. that would meet their requirements, Nintendo contracted Satinous Systems to develop the Personalization A.I. for them. Mr. ██████ was a corporate lawyer (██████████████████████████) working for the Nintendo office in Kyoto, Japan from 1990 to 1995. He enjoyed his job at Nintendo, met interesting people, and generally had a good time. However, it all changed when he was asked to oversee contract between Nintendo and ████████ Systems for developing the Personalization A.I. Because of this position, he attended all of the meetings that Nintendo employees had with ████████ Systems.

History
In this role was when he learned of the Personalization A.I. being █████████████████████ ████████████████████. Mr.██████ said that, "I was initally horrified at that fact, even though ██████████████████████████████████████████████████████████████████████████."

They were told that there was no program, and it would be created later. Mr. Satoshi said that, "They asked us about to our ties with the humanitarian organizations in Japan. They asked us if, at our core as a company, we would try to save or protect human life. We said yes. Then they told us about their plan. They had deciphered scrolls which members of their company had recovered from ancient times which foretold the exact date and time that the Second Coming of Jesus would occur. They told us that when Christ came down to earth, the world would end and there would be mass casulaites. After spiriting away all worthy Christians to Heaven, God would wage war on Humanity, and destroy the World. They appealed to our sense of protection and the need to keep the world a good place. They told us that they could trap Him inside of the computer and he would act as our Personalization AI inside of the game.We went back to our supervisors and talked to them about this. It was very serious. The high upper management had talks with Satinous Systems and it was really taken out of our hands. Eventually I think they agreed to carry on with the procedure, which Nintendo deemed Procedure Omega 1 to put Jesus into Super Mario 64."