User:GameDevAndCoffee329

Ideas Ideas Everywhere Basically I"ve had this idea for a game a while back that involves real life events that happen in the game that aren't necessarily real life events but they are events that happen in the space and time of the gaming engine and world where those events trigger certain things that happen in the game. So, like for example environmentally speaking if you demolish a store because you blew it up then the town folk or city folk or whatever are mad at you and they know about what you are doing, and that the effects of the destruction are played out for the rest of the game. This is more for experimental purposes only, but I wanted to start off small so probably the resources that I have in terms of websites, social media, and what not would be condensed down to a central hub if you were to just talk about blogging and streaming games and this game development blog if it were an actual thing to be had on fandom. What's necessary is that I start to talk about my ideas here on Fandom because this is going to become something that I need help with which is the game engine in of itself that holds all the triggers and mechanisms for said events. So the whole game would be wrapped in said game engine Unity 3D but then the whole function is that there would be other variables and add ons that wouldn't be just Unity 3D specific. That's the problem. It's very limited and I don't have the programming knowledge to do this but err go here comes where the whole thing of saying that I'm a software engineer comes in. I can learn just by learning. That's all it's going to take. So call this my first and foremost thing that would end all purging from this forum or fandom, I"m just going to leave this right here as a reminder of the starting point.