User:MobileMatthew/sandbox

Survival Difficulty: Class 2e - Environmental

»⠀Unsafe

»⠀Stable

»⠀Low Entity Count Non-Entity Hazards

Level 247 is the 248th level of the Backrooms,

Description
Level 247 appears to be a rectangular room spanning approximately 20 km in length and 15 km in width with no source of Light present it is bathed in complete darkness the darkness seems to have a hazardous effect on The Wanderers Mental Health as continuous exposure can cause a sharp decline in sanity and mental functions of The Wanderer after approximately 3 days brain activity will decrease to a point that simple tasks become insurmountable similar to a vastly accelerated form of alzheimer's disease

The main route in which Wanderer may attempt to exit level 247 is via a doorway that randomly moves across the length of the walls every 5 minutes the only way to locate the doorway is in darkness as when the door is exposed to light levels greater than approximately 5 lumens it anomalously locks itself and cannot be opened by non-destructive means if one forces the locked door open will lead to The Void and if the door is supposed to like levels greater than approximately 10 lumens it will change locations prematurely as such it is strongly advised to use a very weak source of natural light such as a candle to navigate the level if you need to use light but it is unadvised to use a light as using a light source attracts entities this attraction is believed to be by anomalous means as even entities that are not usually attracted by light or have no means know means to detect light such as Despairs it is also possible to attract entities that are highly photophobic such is Lurkers

when in level 247 electrical devices cease to emit light while still retaining all other functions power consumption is maintained demonstrating that the light is anomalously limited somewhat similar to a altered Level 6 effect with the exception of natural light which is greatly diminished to a luminosity of around 15% its original brightness but not extinguished

Level 247 has flooring that analysis has shown to be made of highly compressed and Polished obsidian that is unusually resistant to damage physical or chemical in nature as the obsidian is highly durable it may be wise to collect some to fashion into weapons if one has the means to collect it. as the obsidian is very smooth it is highly advised to add extra traction to your Footwear when traversing the level by methods of putting rubber bands around your shoes to help grip the smooth flooring or using something such as a diluted version of the adhesive produced by splatter shrooms to provide extra grip and traction the walls have the texture of a cinder block wall with staggered layering they are covered completely in a black pigment that reflects virtually no light whereas since the floor is polished it is quite reflective

Entities
within Level 247 multiple entities can be found such as Smilers, Lurkers, and Despairs

Entities show heightened levels of aggression and perceptual abilities

Despairs are non-corporeal entities that when in close proximity to the Wanderer cause mental fatigue and feelings of despair. if exposure to the Despair's effect is maintained for an extended period of time it can lead to depression, mental deterioration, psychosis, and in worst case scenarios even death

Despairs can leave an imprint of their aura of despair that is less effective causing low levels of discomfort when the aura of despair is in high enough concentration either from a singular entity having a particular affinity to one area in particular and as such staying in that area for long periods of time building the aura, or when a high concentration of entities coalesce in one area leading to an even greater effect that can surpass the effect produced by a single entity causing vastly decreased time frames for mental deterioration as scush it is advised to immediately leave any area in which a sudden overpowering sense of despair

as Despairs are non-corporeal and they do not have mass it is unknown how they are able to influence the levels they inhabit some have theorized that they are from another plane of existence but the validity of those claims have not been proven

Colonies and Outposts
Due to the nature of this level, colonies and outposts are unable to be established.

Entrances

 * Noclipping through a cinder block wall will result in appearing at one of the walls of Level 247
 * Exiting Level 246 can lead to appearing in the center of Level 247
 * Some Wanderers have claimed to have entered Level 247 by noclipping through obsidian formed in The Blue Horizon from the mixing of lava from levels such as The Lava Tube with water