Thread:Jacky720/@comment-86.161.50.13-20191030185359

I hear you're one for analysing the gameplay mechanics of UT.

Anyways, here's my two cents on something you've probably already covered.

So, you know how we break the game by moving the battle box into the FIGHT button to kill Sans? I just realised; the button was still lit after Sans dodged, hence why we could attack twice.

Meaning it wasn't Chara that killed him, but us. His demise could've been completely preventable if he'd just put us away from the FIGHT button. But since he never did, we were able to do what we did, and that's why we don't get a "You Won!" message. The fight isn't over, as we're still attacking. And this carries on with Asgore and Flowey. We're still stuck in FIGHT mode, unwillingly entering a battle before uncontrollably attacking before we even have the option to. We completely broke the game, losing all control over our actions and finally letting Chara take over. If we hadn't been forced to continue only by cheating, we could potentially have had at the very least have a semblance of a battle with Asgore, followed by Flowey.

But then again, that'd have caused way less shock value and unbridled emotion(hint, hint) than the sight of us doing something without input from the player. 