User:PhoenixThirteen/sandbox

Level 618 is the 619th level of the Backrooms.

Description
Level 618, also known as "Cold Shoulder", resembles a series of street intersections with several bus stops spread out in the standard arrangement one might see in the Frontrooms.

The streets of Level 618 are lined with various abandoned buildings, most significant being abandoned strip malls. These malls typically contain a mix of convenience stores, pharmacies, and other small shops, all of which appear to be active but closed for the day, although they never open. The doors to all buildings on the level are locked, and no part of the buildings can be damaged, broken into, or no-clipped through by any means so far attempted.

At seemingly random intervals, city buses bearing advertisements for fictional products and services will stop at the bus stops in the level, but seem to actively avoid whichever stop the wanderer is closest to. Any attempt to move to a different bus stop will result in the immediate arrival of a bus at whichever stop the wanderer has just left, as soon as they leave the stop's field of influence.

Buses do not remain at stops long enough for a wanderer to run from one stop to another. Stop length appears to be dictated by the maximum running speed of the wanderer in question. It is unclear how the level acquires this information, as the effect is in place immediately upon entry to the level, regardless of if the wanderer has reached this running speed while present. These events have a strong sanity-draining effect on wanderers, which compounds over time.

Level 618 appears to have a day/night cycle, although there are no visible celestial bodies to accompany the change in light levels. The sky fades uniformly between black and pale blue, although it is unknown how long this cycle lasts due to the level's anomalous effect on timekeeping devices. Any clocks brought into Level 618 will be rendered unreliable upon entry, becoming inconsistent and seemingly skipping over spans of time before slowing down to varying degrees.

The level's temperature always feels just cold enough to cause discomfort, regardless of what the wanderer is wearing. Beyond this, Level 618 has displayed no discernible changes in weather thus far.

The level is entirely devoid of almond water or supplies, and as such it is recommended that wanderers ensure they have sufficient supplies with them before entering the level, should they do so intentionally. The environment of Level 618 is very large, although it has yet to be properly mapped. Encountering other wanderers is rare, but possible. There are no known cases of groups of wanderers entering this level together.

Entities
There is only one reported entity in this level, known as the Bus Driver. The Bus Driver is a faceless humanoid in a bus driver's uniform, with pale, wrinkled skin, long arms, and an extended neck. It is passive, and does not speak.

If a wanderer manages to get onto a bus, the Bus Driver will not close the door of the bus or begin driving until the correct fare has been paid, either by dropping currency into a box or by using a bus pass. Any currency appears to be acceptable, as long as the money provided is equal to or greater than the average bus fare for the currency's country of origin. Any valid Frontrooms bus pass already in a wanderer's possession can also be used.

It is speculated that the Bus Driver may be some sort of mutated Faceling, but no genetic testing has been performed to confirm or deny this claim.

Colonies and Outposts
No significant attempts have been made to establish settlements in this level due to the lack of supplies, sanity-draining environment, and unpleasant climatic properties.

Entrances

 * Occasionally, doors on other levels will lead to Level 618 instead of their usual destination. When a wanderer uses these doors, they will exit through the outer door of one of the abandoned shops.

Exits

 * If a wanderer manages to catch a bus—a feat typically achieved by moving just barely out of the range of a stop, then running back to catch the bus as soon as it arrives—they will be able to exit Level 618 by sitting in any seat and waiting for it to lose collision, at which point they will no-clip through the bottom of the bus to whichever level they entered from.
 * Walking in any one direction for long enough (although variable, typically about three hours) will cause a wanderer to eventually find themself in Level 9 or Level 9.11, depending on the time of day.
 * It is unknown what happens if a wanderer attempts to enter one of the entry doors in the opposite direction while it is open, because the shop selected is always one far enough from any other wanderers that no level entry has ever been witnessed.