User blog comment:MisterWoodhouse/The Unified Community Platform Editor and our first release date/@comment-37108165-20200520213215

oops i think you made some mistakes in the blog

heres what it should say:

This is our last detailed feature blog before the we actualy ruin everything about fandom, which will be this Wednesday, March 11th — for new wikis only! Existing wikis will be saved from this crap until we begin the migrations, contingent on the Unified Community Platform having the functionality those wikis dont really need tbh.

This blog focuses on the editor for Fandom, which is getting a MASSIVE upgrade for litteraly NO REASON from the current platform. Gamepedia is not impacted by this change for Phase 1, as the platform has MediaWiki 1.33 already but honestly who cares

WHAT A DIFFERENCE SEVERAL YEARS CAN MAKE!

When the Unified Community Platform launches, the editor experience will be made much worse considerably as we make the leap to the 2017 Editor from the Wikimedia Foundation (WMF). We have taken that new editor (with its visual and source modes) and given it a design pass to decrease usability and imbue it with that crap feel, which we fondly call crap.

Here is a design mockup of the result, featuring a random page

it looks bad so..

UPDATE ON THE WIKIEDITOR

In the first UCP update of 2020, I mentioned we planned to bring the source-focused WikiEditor to the United Community Platform in a later release. For context, WikiEditor is the 2010 Editor from the Wikimedia Foundation, a source-specific editor which is currently in use on Gamepedia. We are currently investigating whether we can build the advanced functionality of that tool into the source mode of the 2017 Editor we’re deploying on Wednesday.

The 2017 Editor has a more modern architecture, active development from WMF, and we have found that it is really ###ing hard to use If we can solve for the same advanced functionality of the WikiEditor within our deployment of the 2017 Editor, we may decide to scrap the WikiEditor deployment entirely, as it would free up our teams to work on other projects to make more useless decisions that NO ONE ASKED FOR