User:WaterfallAni/sandbox

Rockets can provide generation bonuses, resources, and mapping to the planet.

Description
To build and launch rockets, the player must first climb atop the Launch Platform via the ladder on the structure. There, they can interact with the crafting screen and select the rocket they wish to build (provided all the materials are in the inventory). Once the rocket is constructed, the player can use the red button to launch it.

The number of rockets launched and the current cumulative boosts can be viewed by building the orbital information screen.

Cumulative Effects
The 1000% (10x) terraforming input boost provided by the Asteroid Attraction (heat), Magnetic Field (pressure), Biomass, and Seed Spreader (oxygen) rockets stacks additively, not multiplicatively. That is, each additional rocket adds 1000% to the stacked multiplier of the base rate, rather than exponentially multiplying the total rate. This boost is applied to the total base rate, not to individual machines, so the generation from all future machines will also be boosted. Base rate is no longer visible after the first rocket, as the screen will then display total (boosted) rate.

The relative increase of each rocket⁠—the amount by which it increases the total rate, rather than the base rate⁠—decreases as further rockets are launched. To offset this, it is recommended to build more machines in order to take full advantage of the boost.

The equations after at least one rocket has been launched can be expressed as:

total rate = base rate * 10 * rockets relative increase = 1 / (rockets - 1) For example, if the total base heat generation from all machines is 45 pK/s, launching the first Asteroid Attraction Rocket will multiply it by 1000% to give a 1000% boosted rate of 450 pK/s, or a relative increase of +900% over the previous rate (45+405).

Launching a second rocket will add a second 1000% multiplier, resulting in a 2000% boosted rate of 900 pK/s, or a relative increase of +100% (450+450).

If the player then builds another machine that gives 10 pK/s, the base generation increases to 55 pK/s, which is still 2000% boosted for a new total rate of 1100 pK/s (1.1 nK/s).

Here is an extended example:

=Terraformation Rockets= These rockets enhance the terraformation process by applying a boost to a specific terraforming factor. Further launches will increase the boost. As higher end resources become more plentiful, launching multiples of these rockets is an excellent way to speed up progress.

Asteroid Attraction and Magnetic Field rockets are automatically unlocked with the Launch Platform. Biomass and Seed Spreader rockets must be individually unlocked by achieving certain terraformation milestones.

Asteroids Attraction Rocket
''Attracts uranium asteroids. Gives a GLOBAL heat generation bonus.''

Requirements

 * Unlocks when reaches 345kTi

Effects

 * Triggers a uranium meteor shower.
 * Grants 1000% bonus to all current and future heat generation.

Magnetic Field Protection Rocket
''Attracts iridium asteroids. Gives a GLOBAL generation bonus by protecting the magnetic field''

Requirements

 * Unlocks when reach 345kTi

Effects

 * Triggers an iridium meteor shower.
 * Grants 1000% bonus to all current and future pressure generation.

Biomass Rocket
''Increases moss spread. Gives a GLOBAL generation bonus by spreading bacteria from outer space''

Requirements

 * Unlocks when reaches 175.00 kg.

Effects

 * Increases spread of moss.
 * Grants 1000% bonus to all current and future biomass generation.

Seeds Spreader Rocket
Gives a GLOBAL generation bonus by spreading seeds from outer space.

Requirements

 * reaches 650MTi

Effects

 * Increases spread of flora.
 * Grants 1000% bonus to all current and future oxygen generation.

=Informational Rockets= These rockets provide information to the mapping screen. They must be unlocked individually by decoding Blueprint microchips.

Each of these rockets only needs to be launched once. While it is (currently) possible to build and launch additional rockets, they will have no effect.

GPS Satellite T1
Provides geolocation to the mapping screen.

Requirements

 * Unlocks by decoding a on the blueprint screen.

Effects

 * Provides geolocation to the, making it usable.

GPS Satellite T2
Provides better geolocation to the mapping screen.

Requirements

 * Unlocks by decoding a on the blueprint screen.

Effects

 * Increases the maximum zoom level of the.

GPS Satellite T3
Provides better geolocation to the mapping screen.

Requirements

 * Unlocks by decoding a on the blueprint screen.

Effects

 * Further increases the maximum zoom level of the.

Map Informations Rocket
Display points of interest on map.

Requirements

 * Unlocks by decoding a on the blueprint screen.

Effects

 * Displays specific location icons on the, including beacons and ore deposits.

=Other Information= All of the rockets can be built renewably, with one exception: the Biomass Rocket requires Seed Lirma, which can only be found in chests.

Trivia

 * There is currently an amusing physics interaction that occurs during the launch if the rocket's spawn point or trajectory is interfered with, either by an object in its way or by the player jumping/climbing/bumping into the rocket while it is launching. These obstacles will tilt the rocket off-axis, resulting in a chaotic and erratic flight rather than a smooth liftoff. This does not affect the function of the rocket, even if it smashes into the ground. The bonus will still be granted and the (meteor) storm will still happen. The rocket will eventually disappear.


 * It is possible to lock two rockets together if a second rocket is completed before the first leaves the launch pad. It appears that rockets are locked in place until launch; the first rocket will not be able to move until the second launches. The launch behavior can range from a mostly normal launch to spectacular crashes depending on how the rockets are locked together when the second rocket is launched. Locking three rockets together is not possible as the thrusters from the first cause the first two rockets to leave the launch pad before a third rocket can be built.