User blog:Chess Rush/Classes

Classes
Warrior Assassin Sorcerer Rider Hunter Warlock Cyborg Druid Punisher
 * 3 Warriors: Increases armor of all ally Warriors by 40.
 * 6 Warriors: Increases armor of all ally Warriors by 100.
 * 3 Assassins: Ally assassins become invisible at the beginning of the battle. Their first normal attack deals 250% damage, and subsequent attacks have a 10% chance to make them invisible again.
 * 6 Assassins: Ally assassins become invisible at the beginning of the battle. Their first normal attack deals 250% damage, and subsequent attacks have a 30% chance to make them invisible again.
 * 3 Sorcerers: Reduces enemy magic resistance by 30.
 * 6 Sorcerers: Reduces enemy magic resistance by 60.
 * 2 Riders: 25% chance to get 150 armor and 60% magic resistance for ally riders.
 * 4 Riders: 45% chance to get 185 armor and 65% magic resistance for ally riders.
 * 6 Riders: 65% chance to get 230 armor and 70% magic resistance for ally riders.
 * 3 Hunters: Increases attack damage of ally hunters by 25%.
 * 6 Hunters: Increases attack damage of ally hunters by 60%.
 * 2 Warlocks: Increases life steal of all allies by +15%. Excess health from life steal becomes a shield.
 * 4 Warlocks: Increases life steal of all allies by +25%. Excess health from life steal becomes a shield.
 * 3 Cyborgs: Increases a random ally's armor by 75 and health regeneration by 30.
 * 6 Cyborgs: Increases ally cyborg's armor by 75 and health regeneration by 30.
 * 2 Druids: 2 identical 1-star druids can be combined to a 2-star one instead of 3. Restore 10 mana for allies within 1 grid upon death.
 * 2 Druids: 2 identical 2-star druids can be combined to a 3-star one instead of 3. Restore 20 mana for allies within 1 grid upon death.
 * 1 Punisher: The ally punisher will be treated as an enemy Demon.
 * 2 Punishers: Ally Demons are now treated as punishers, but their bonus remains.
 * 4 Punishers: Normal attacks deal 35% physical damage to units around (within 1 grid) the target for ally punishers.