User:WaterfallAni/sandbox

Rockets can provide generation bonuses, resources, and mapping to the planet.

Description
To build and launch rockets, the player must first climb atop the Launch Platform via the ladder on the structure. There, they can interact with the crafting screen and select the rocket they wish to build (provided all the materials are in the inventory). Once the rocket is constructed, the player can use the red button to launch it.

Cumulative Effects
The 1000% (10x) terraforming input bonus provided by the Asteroid Attraction (heat), Magnetic Field (pressure), Biomass, and Seed Spreader (oxygen) rockets stacks additively, not multiplicatively. That is, each additional rocket adds 1000% to the stacked multiplier of the base rate, rather than exponentially multiplying it. This boost is applied to the total base rate, not to individual machines, so the generation from all future machines will also be boosted. The equation after at least one rocket has been launched can be expressed as:

total = base * 10 * rockets For example, if the total base heat generation from all machines is 45 pK/s, launching the first Asteroid Attraction Rocket will multiply it by 1000% to give a 1000% boosted rate of 450 pK/s. Launching a second rocket will add a second 1000% multiplier, resulting in a 2000% boosted rate of 900 pK/s. If the player then builds another machine that gives 10 pK/s, the base generation increases to 55 pK/s, which is still 2000% boosted for a new total rate of 1100 pK/s (1.1 nK/s).

Here is an extended example:

=Terraformation Rockets= These rockets enhance the terraformation process by applying a boost to a specific terraforming factor. Further launches will increase this boost. As higher end resources become more plentiful, launching multiples of these rockets is an excellent way to massively speed up the terraforming efforts.

Asteroid Attraction and Magnetic Field rockets are automatically unlocked with the Launch Platform. Biomass and Seed Spreader rockets must be individually unlocked by achieving certain terraformation milestones.

Asteroids Attraction Rocket
''Attracts uranium asteroids. Gives a GLOBAL heat generation bonus.''

Requirements

 * Unlocks when reaches 345kTi

Effects

 * Triggers a uranium meteor shower.
 * Grants 1000% bonus to all current and future heat generation.

Magnetic Field Protection Rocket
''Attracts iridium asteroids. Gives a GLOBAL generation bonus by protecting the magnetic field''

Requirements

 * Unlocks when reach 345kTi

Effects

 * Triggers an iridium meteor shower.
 * Grants 1000% bonus to all current and future pressure generation.

Biomass Rocket
''Increases moss spread. Gives a GLOBAL generation bonus by spreading bacteria from outer space''

Requirements

 * Unlocks when reaches 175.00 kg.

Effects

 * Increases spread of moss.
 * Grants 1000% bonus to all current and future biomass generation.

Seeds Spreader Rocket
Gives a GLOBAL generation bonus by spreading seeds from outer space.

Requirements

 * reaches 650MTi

Effects

 * Increases spread of flora.
 * Grants 1000% bonus to all current and future oxygen generation.

=Informational Rockets= These rockets provide information to the mapping screen. They must be unlocked individually by decoding Blueprint microchips.

Each of these rockets only needs to be launched once. While it is (currently) possible to build and launch additional rockets, they will have no effect.

GPS Satellite T1
Provides geolocation to the mapping screen.

Requirements

 * Unlocks by decoding the on the blueprint screen.

Effects

 * Provides geolocation to the mapping screen.

GPS Satellite T2
Provides better geolocation to the mapping screen.

Requirements

 * Available by decoding the on the blueprint screen.

Effects

 * Provides better geolocation to the.

GPS Satellite T3
Provides better geolocation to the mapping screen.

Requirements

 * Available by decoding the on the blueprint screen.

Effects
Provides better geolocation to the.

Map Informations Rocket
Display points of interest on map.

Requirements

 * Available by decoding the on the blueprint screen.

Effects
Displays specific location icons on the (for example, caves and types of ores inside them).

=Other Information= All of the rockets can be built renewably, with one exception: the Biomass Rocket requires Seed Lirma, which can only be found in chests.

Trivia

 * Because the boost of terraformation rockets is additive and not multiplicative, the relative boost of each successive rocket after the first will decrease in the sequence N/(N-1).


 * There is currently a silly physics interaction that occurs during the launch if a player jumps or climbs on the rocket while it is launching. The rocket will tilt and not go straight upwards. This does not affect the function of the rocket, even if it smashes into the ground. The bonus will still be granted and the (meteor) storm will still happen. The rocket will eventually disappear.


 * It is possible to lock two rockets together if a second rocket is completed before the first leaves the launch pad. It appears that rockets are locked in place until launch; the first rocket will not be able to move until the second launches. The launch behavior can range from a mostly normal launch to spectacular crashes depending on how the rockets are locked together when the second rocket is launched. Locking three rockets together is not possible as the thrusters from the first cause the first two rockets to leave the launch pad before a third rocket can be built.