User:Hskthca/Sandbox

Overview
This page lists preferences and guides in editing pages for the Miner's Haven Wikia. All editors are asked to read this for the betterment and consistency of the wikia.

Before beginning to edit, it is suggested that you know the basics of the editor and Wikitext (the main markup language for Fandom). Important things to know include the editor's basic layout, links, and templates.

If you do not fully understand what is written here, check out different items' pages for reference.

Happy editing!

General Guidelines

 * Do not post incorrect or misleading information. If a statement is yet to be confirmed, place a (?) next to it.
 * All editors are expected to practice good grammar. This includes proper word usage. Slang is not recommended as it is informal and not everybody understands certain types of slang. It's and its are different.
 * All rules as seen in Help:Rules are to be followed when editing pages.
 * All users can undo edits. In the case of vandalism, your job as an editor is to undo the specific edit that vandalized the page, and contact an administrator by posting the vandal's name in their message wall and state exactly what they did (view this to find admins). Alternatively, you can contact them via Discord. Steps to undo edits can be found here.
 * If the vandal has caused great damage and vandalized multiple pages, you may contact a content moderator to easily rollback the vandal's actions.

Page Layout & Content

 * Pages will have an infobox named the NewInfobox, which is automatically placed on the right portion of the page.
 * On top of the page is the description of the item. It is enclosed in quotation marks ("), written in italics, and in block quote format.
 * The next part is the Overview. The word "Overview" is written with the heading format.
 * It should be in paragraph form. Sentences are grouped according to main idea. A few paragraphs (3-4) or less should be detailed enough.
 * It states the tier, effect/s, item type and common bug/s, and when the item was released.
 * As an example, if an item is Common-tier, it would be formatted as Common-tier (hover over the links to see where they link to).
 * For most cases, appearance is not worth noting. However, for items with very unique designs such as curved conveyors or mines with multiple spouts, it could be written down.
 * Anything else to be added to this part (e.g., appearance, strategy, tips, etc.) should be given its own sub-heading under Overview.
 * The Trivia part is below the Overview. The word "Trivia" is written with the heading format.
 * It should be in bullet form. Sub-points are for trivia relevant to the main point.
 * Trivia holds little to no game-related value but is interesting to know about.
 * It usually contains references/allusions surrounding the item, lesser-known information, if it reacts strangely when used with other items, the most "x" item, previous source/s, etc.
 * Trivia defining a series of items (usually with the use of ordinal numbers such as first, second, third, etc.) are generally not accepted as these series can get absurdly long. The first item in such a series may be indicated in Trivia, but after that, it is unimportant to note.
 * Furthermore, trivia defining a group of items with a common characteristic are likewise not accepted. However, if these characteristics are game-changing, it might be accepted as trivia.
 * Do not state obvious facts in this section.

Infobox
The NewInfobox is the main infobox used for almost every page, with the exception of some such as categories. These can be used for items, merchants, etc. This portion of the guidelines will tackle the basics to collecting information about an item. Another thing to note about filling in the infobox is to avoid redundant information, especially in the Effects and Drawbacks fields.

Dates
All dates are in the format, as in. This format shall be used in the Date Added and Date Published fields.

Tiers
Tiers in the "tier" and "Original Submission Tier" fields will use tier templates. The template for the tier is simply the tier name with no spaces, followed by the word tier. As an example, the Super Rare-tier is denoted by the template.

Item Size
The item size field uses the template. L represents the length of the item, W represents the width, and H represents the height. L and W are interchangeable.

Conveyor Speed
The default walkspeed in ROBLOX and Miner's Haven is 16 studs/second. Conveyor speeds are denoted by percentage to a scale of 10. A conveyor speed of 100% translates to 10 studs/second, 60% translates to 6 studs/second, 820% translates to 82 studs/second... you get the point.

The best way to test the conveyor speed is by letting your character move over the conveyor of an upgrader. This spreadsheet (warning: may be outdated) lists all walkspeed increases (in studs/second) for most (if not all) items in Miner's Haven. First, start with a speculated conveyor speed. Aim for that speed then walk over the conveyor. If your character stays on the same exact spot, that means your speculated conveyor speed was correct. However, if you were too fast, you have to reduce your walkspeed bonus, and vice versa.

If it is impossible to do exact confirmatory tests, the second best way would be to time yourself walking through the upgrader in relation to walking through other upgraders/conveyors with confirmed speeds.

Upgrade Limit
The upgrade limit denotes how many times a specific ore can be upgraded without a resetting device. The  and   templates say whether or not the item is resettable. Example: the Vulcan's Grasp's upgrade limit is.

Upgrader Counter
The upgrader counter is a theoretical value that is based off of the reflectance value. It is technically the reflectance multiplied by 20 (this was done in order to eradicate decimals because most reflectance increases are multiples of 0.05).

The most practical method to fetch the upgrade counter of an item is through the use of the Purity Tracker. The number shown is the exact upgrade counter of the ore. However, be warned as it can exhibit cases of rounding error.

Reborn-Proof and Sacrifice-Proof
"Yes" or "No" only. Both fields should be filled. If item is Soulbound, do not fill in the Sacrifice-Proof field and instead fill in the Soulbound field with "Yes"

Money
"Can't Buy" and "Can't Sell" are used for the Cost and Sell Yield fields respectively, if the item cannot be bought or sold/salvaged.

The  is the infoicon for Shards of Life, and the   template is used to denote money. For example, an item costing $1.2k will be written as. Do not include the dollar sign.

Item Creators, Submissions, and Submission Info
Most model creators block off their inventory to users, which makes it hard to find the exact creator of an item. Models that are not for sale (which is mostly the case) will not show up in the ROBLOX Library, which makes it even harder.

Some submitters may exhibit their works on Twitter and other social media, but this makes up only a tiny minority of it.

Some MH Official Submitters edit the wiki, albeit not so often, but they will fill in or correct any misleading or missing information in the "Item Creators" field if they know who created the item. It is best to leave it to the more knowledgeable editors to figure this out.

The following are the fields to be filled up regarding submissions:
 * Item Creator(s): List down all collaborators if possible.
 * Submission Name: Exact name as published; link it to the actual model in the library.
 * Date Published: ROBLOX shows only when the model was last updated. Leave this blank if you do not know the exact date published (there are Chrome extensions that let you see when models are created).
 * Submission Tier: If not specified, it can sometimes be inferred from the description; only fill this up if it introduces a new item (i.e., not based off of existing items, as fusions and evolutions are obvious).
 * Submission Description: Only descriptions that look like it would be an in-game description, or related to the item. If applicable only.
 * Submission Effects: Effects the creator wanted; NOT the effects in the actual game. If applicable only.

Images
If an unreleased item has a page, no one has uploaded a thumbnail, and you manage to find one, try as much as possible to take a proper screenshot of it.

Existing items with new thumbnails and new items' thumbnails are given to the Wiki's staff by OutOfOrderFoxy. Do not use your own screenshots for the thumbnails.

Categories
This is a basic outline of which categories are in the wiki. If you want to learn more categories, you can browse items and see the categories they are in.
 * Every item gets categorized based on their tier.
 * Every item gets categorized based on their type. They get categorized into their main type (e.g. Dropper) and, if applicable, to all their sub-types (e.g. Industrial Dropper). The following are categories where most items belong to:
 * Dropper
 * Sub-categories include (but are not limited to): Remote Dropper, Excavator Dropper, Industrial Dropper
 * Do not categorize Industrial Droppers as furnaces.
 * Furnace
 * Sub-categories include (but are not limited to): Research Center, Cell Furnace, Multiplier-Changing Furnace, Tree
 * The "Tree" category is reserved for Dreamer's items.
 * Upgrader
 * Sub-categories include (but are not limited to): Manual Upgrader, Portable Upgrader, 0 Upgrader Counter
 * Weapon (including all weapons and givers)
 * Infuser
 * Decoration
 * Walls have their own category named "Walls"
 * Every item gets categorized based on their size:
 * Tiny: 1x1 to 2x2
 * Small: 2x3 to 4x4
 * All flood lights belong to the Small category
 * Medium: 4x5 to 6x6
 * All walls belong to the Medium category
 * Large: 6x7 or larger
 * Items with a more rectangular shape (e.g. 2x8) usually get categorized based on their larger dimension.
 * Only items get categorized by size.
 * Reborn-tier items belong to the "Reborn" tier. Items obtained through rebirth (including Reborn-tier items) belong to the "Rebirth" tier.
 * All items that were originally submissions (i.e. not built by any of the developers at the time) get categorized into the "Miner's Haven Submission" category.
 * Twitch items get their own "Twitch Items" category.
 * Items that are not evolutions or fusions of existing items but are clear remade or "deluxe" versions get the "Variation" category.
 * Categorize items based on their event/update of appearance (even if the item doesn't relate to the event).
 * Unobtainable items get the "Currently unobtainable" category unless they are made obtainable again.