User:Allicia Anderson

What is Technology?
According to New World Encyclopedia, technology can be broadly defined as the entities, both material and immaterial, created by the application of mental and physical effort in order to achieve some value. In this usage, technology refers to tools and machines that may be used to solve real-world problems (New World Encyclopedia, (2022).   Uses of Technology in the Classroom


 * 1) The implementation of technology creates pathways for differentiated instruction to meet the unique needs of students as individual learners within a broader classroom climate. Technology can be used for instant assessment in many different ways, such as tracking student progress over time.  Technology can also be used to aid formative assessment as well as summative assessment: helping to boost engagement, identify knowledge gaps, and support further/deeper learning.

2. Technology provides instant accessibility to information, which is why its presence in the classroom is so vital. Smart phones, computers, and tablets are already an omnipresent element of everyday life for students and teachers alike. It’s only natural that the use of technological devices in the classroom are explored to create meaningful learning experiences for students of all ages (Drexel University School of Education, 2000). In using technology in the classroom, Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

3. Students Become Active Participants in the Learning Process by Using Technology in the Classroom. The traditional teaching method is for a teacher is to stand at the front of the classroom and deliver information about a subject. In this classic lecture style, students are passive participants. In other words, they only receive information. Technology in the classroom helps students engage with the material they're learning. From online educational games to immersive virtual reality, Educational Technology enables students to become active learners. Technological resources frequently used in education include:


 * Interactive online quizzes, such as Kahoots or Quizlet.
 * Virtual games or simulations where students put knowledge into action.
 * A smart board or interactive portable whiteboard, where students can diagram a sentence, solve a math equation, and more.
 * Access to computers for online research.
 * Online video series that dives deeper into subjects.
 * Presentation tools, such as PowerPoint, Microsoft words etc.

4. Technology in the classroom boosts Collaboration. An engaging learning environment requires a lot of collaboration. Technology is a great way to promote and facilitate discussion among students. They’ll interact with each other through the technology and discuss different ways they can collaborate and learn together. Some students are gifted with computers, meaning it won’t be long until they learn some tricks of the trade and can help other students out with their assignments and tasks. This promotes a collaborative environment in the classroom, which in turn leads to a more connected community.