Board Thread:Support Requests - Getting Technical/@comment-4748628-20140720195504/@comment-24473195-20141009092742

Gamedezyner wrote:

452 wrote: edit: try this: mainRoom.socket.bind('join',$.proxy(mainRoom.onJoin,mainRoom)); It fires your alert, but there are other errors, possibly because "mainRoom" isn't the correct second parameter - or possibly because that function was just never completed. I was able to make it work without errors using this, only replacing the "$.proxy" bit with a reference to the function I was trying to call.

Thanks for the help!

Edit: Now I see that I was slightly confusing with my wording, I wanted to call a different function when someone joins, not the onJoin function. I was trying to edit onJoin because I thought that it was the function that was already firing when someone joined the chat. The binding makes more sense. I was wondering do you happen to know about the inverse, when a user leaves a chat, is there any function that takes care of that?

Also, is it possible to store anything on the chat server temporarily(till chat server exits), e.g. an array or something?

Just noticed that this was "somewhat offtopic", moved to http://dev.wikia.com/wiki/Thread:5327.