User:Pariahscion

Mission Type: Find missing ship
Mission Text:

"We lost contact without one of our cargo transports 2 days ago, and it still hasn't shown up. It is a [Ship Type] type ship, and we last heard from it in the [star-system] system.

If you can find out what happened, return to [planet in a star-system] with proof and you will be paid $[5,500 - 8,000] credits."

Here are some features of this mission type:

• Seemingly all ships are found exclusively in the north-western quarter of that star-system space area.

• The ships are always either Courier-, Rapier-, or Bull-Class ships.

• Your ship has to glide close enough to "jump start" the other ship (apparently, that's all it needed, every time).

• Your job then is to guide that ship back to the star-system's planet that gave you the mission.

• You must land on that planet to collect your money.

• There is no time limit to how long you can have the ship follow you around.

• The gratefully found ship will protect you when others attack, even at their own demise.

I'm not sure if you still get to collect your fee, because technically the mission is to find out what happened, get proof it, and then bring back the proof. I'll check that out and lay it here later.

On a side note, here's something I learned that helps a lot: Since missions are randomized (for the most part) when you enter a star-system, you can exit the game (or a star-system) and then come back in to get different mission types to show up. Why is this important? Because instead of hiring mercenaries (and paying their upkeep per star-systerm hyper-jump), you can get a bunch of these mission types, find all the ships, and then travel en force (so to speak) through hostile areas with some serious protection. I've done this with nearly 30 ships in tow. They destroy pretty much any ship they come in contact with.