User:Jalenluorion/global.js

importArticles({   type: 'script',    articles: [        'u:dev:MediaWiki:MassCategorization/code.js',    ] }); /** * * MassEdit * @file Essentially "bot software lite"; task automation and bulk editing tool * @author Eizen  * @license CC-BY-SA 3.0 * @external "ext.wikia.LinkSuggest" * @external "mediawiki.user" * @external "mediawiki.util" * @external "Colors" * @external "I18n-js" * @external "Modal" * @external "Placement" * @external "WgMessageWallsExist" */

/** * * Table of contents        Summary * - Prototype/Setup namespaces     Namespace object declarations/definitions * - Prototype pseudo-enums         Storage for MassEdit utility constants * - Setup pseudo-enums             Storage for   constants * - Prototype Utility methods      General purpose helper functions * - Prototype Dynamic Timer        Custom   iterator * - Prototype Quicksort            Fast Quicksort algorithm for member pages * - Prototype API methods          Assorted GET/POST handlers and page listers * - Prototype Generator methods    Functionality methods to build page lists * - Prototype Assembly methods     Methods returning   HTML * - Prototype Modal methods        All methods related to displaying interface *  - Utility methods               General modal-specific helper functions *  - Preview methods               Methods related to the preview pseudo-scene *  - Modal methods                 More general modal builders, handlers, etc. * - Prototype Event handlers        Handlers for clicks of modal buttons * - Prototype Pseudo-constructor   MassEdit   method * - Setup Helper methods           Methods to validate user input * - Setup Primary methods          Methods to load external dependencies * */

/* jshint -W030, undef: true, unused: true, eqnull: true, laxbreak: true, bitwise: false */

"use strict";
 * (function (module, window, $, mw) {

// Prevent double loads and respect prior double load check formatting if (!window || !$ || !mw || module.isLoaded || window.isMassEditLoaded) { return; } module.isLoaded = true;

/****************************************************************************/ /*                       Prototype/Setup namespaces                         */ /****************************************************************************/

/**  * @description All script functionality is contained in a pair of namespace * objects housed in the module-global scope. Originally declared as ES2015 * s due to JSMinPlus treating the keyword as permissible, * the namespaces were subsequently redeclared with  for the * purposes of ensuring ES5 consistency/compatibility. */ var main, init;

/**  * @description The   namespace object is used as a class * prototype for the MassEdit class instance created by. It  * contains methods and properties related to the actual MassEdit * functionality and application logic, keeping in a separate object all the * methods used to load and initialize the script itself. */ main = {};

/**  * @description The   namespace object contains methods and * properties related to the setup/initialization of the MassEdit script. The * methods in this namespace object are responsible for loading external * dependencies, validating user input, setting config, and creating a new * MassEdit instance once script setup is complete. */ init = {};

/****************************************************************************/ /*                         Prototype pseudo-enums                           */ /****************************************************************************/

// Protected pseudo-enums of prototype Object.defineProperties(main, {

/**    * @description This pseudo-enum of the   namespace object * is used to store all CSS selectors in a single place in the event that * one or more need to be changed. The formatting of the object literal key * naming is type (id or class), location (placement, modal, content,    * preview), and either the name for ids or the type of element (div, span,     * etc.). Originally, these were all divided into nested object literals as    * seen in Message.js. However, this system became too unreadable in the * body of the script, necessitating a simpler system. *    * @readonly * @enum {string} */   Selectors: { enumerable: true, writable: false, configurable: false, value: Object.freeze({

// Toolbar placement ids ID_PLACEMENT_LIST: "massedit-placement-list", ID_PLACEMENT_LINK: "massedit-placement-link",

// Modal footer ids ID_MODAL_CONTAINER: "massedit-modal-container", ID_MODAL_SUBMIT: "massedit-modal-submit", ID_MODAL_TOGGLE: "massedit-modal-toggle", ID_MODAL_CANCEL: "massedit-modal-cancel", ID_MODAL_PREVIEW: "massedit-modal-preview", ID_MODAL_CLEAR: "massedit-modal-clear", ID_MODAL_CLOSE: "massedit-modal-close",

// Modal body ids ID_CONTENT_REPLACE: "massedit-content-replace", ID_CONTENT_ADD: "massedit-content-add", ID_CONTENT_MESSAGE: "massedit-content-message", ID_CONTENT_LIST: "massedit-content-list", ID_CONTENT_PREVIEW: "massedit-content-preview",

ID_CONTENT_FORM: "massedit-content-form", ID_CONTENT_FIELDSET: "massedit-content-fieldset", ID_CONTENT_CONTENT: "massedit-content-content", ID_CONTENT_TARGET: "massedit-content-target", ID_CONTENT_INDICES: "massedit-content-indices", ID_CONTENT_PAGES: "massedit-content-pages", ID_CONTENT_SUMMARY: "massedit-content-summary", ID_CONTENT_SCENE: "massedit-content-scene", ID_CONTENT_ACTION: "massedit-content-action", ID_CONTENT_TYPE: "massedit-content-type", ID_CONTENT_CASE: "massedit-content-case", ID_CONTENT_MATCH: "massedit-content-match", ID_CONTENT_LOG: "massedit-content-log", ID_CONTENT_BYLINE: "massedit-content-byline", ID_CONTENT_BODY: "massedit-content-body", ID_CONTENT_MEMBERS: "massedit-content-members",

// Preview modal elements ID_PREVIEW_CONTAINER: "massedit-preview-container", ID_PREVIEW_TITLE: "massedit-preview-title", ID_PREVIEW_BODY: "massedit-preview-body", ID_PREVIEW_CLOSE: "massedit-preview-close", ID_PREVIEW_BUTTON: "massedit-preview-button",

// Toolbar placement classes CLASS_PLACEMENT_OVERFLOW: "overflow",

// Preview classes CLASS_PREVIEW_BUTTON: "massedit-preview-button",

// UCP OO-UI classes CLASS_OOUI_FRAME: "oo-ui-window-frame", CLASS_OOUI_HEAD: "oo-ui-window-head", CLASS_OOUI_BODY: "oo-ui-window-body", CLASS_OOUI_FOOT: "oo-ui-window-foot", CLASS_OOUI_LABEL: "oo-ui-labelElement-label",

// Modal footer classes CLASS_MODAL_CONTAINER: "massedit-modal-container", CLASS_MODAL_BUTTON: "massedit-modal-button", CLASS_MODAL_LEFT: "massedit-modal-left", CLASS_MODAL_OPTION: "massedit-modal-option", CLASS_MODAL_TIMER: "massedit-modal-timer",

// Modal body classes CLASS_CONTENT_CONTAINER: "massedit-content-container", CLASS_CONTENT_FORM: "massedit-content-form", CLASS_CONTENT_FIELDSET: "massedit-content-fieldset", CLASS_CONTENT_TEXTAREA: "massedit-content-textarea", CLASS_CONTENT_INPUT: "massedit-content-input", CLASS_CONTENT_DIV: "massedit-content-div", CLASS_CONTENT_SPAN: "massedit-content-span", CLASS_CONTENT_SELECT: "massedit-content-select", }),   },

/**    * @description This pseudo-enum of the   namespace object * is used to store a pair of arrays denoting which user groups are * permitted to make use of the editing and messaging functionality (all    * users are permitted to generate lists). For the purposes of forstalling * the use of the script for vandalism or spam, its use is limited to    * certain members of local staff, various global groups, and Fandom Staff. * The only major local group prevented from using the editing function is    * the   group, as these can be viewed as     * standard users with /d and thread-specific abilities. However, these * users are permitted to make use of the mass-messaging functionality and * can generate lists like other users. *    * @readonly * @enum {Array } */   UserGroups: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       CAN_EDIT: Object.freeze([ "sysop", "content-moderator", "bot", "bot-global", "staff", "soap", "helper", "vanguard", "wiki-manager", "content-team-member", "content-volunteer", "emailconfirmed", ]),       CAN_MESSAGE: Object.freeze([ "global-discussions-moderator", "threadmoderator", ]),     }),    },

/**    * @description The   pseudo-enum is used to store data * and names related to building the four major operations supported by the * MassEdit script, namely find-and-replace, append/prepend content, message * users, and generation of page listings. Originally, this enum was an    * array used to store the   names of the four main scenes * in the order that determined their placement in the associated operation * dropdown menu. The actual design schema used to dynamically build the *  HTML from builder functions was stored within a     * since-removed method called   that built * all the scenes at once on program initialization. *

*

* However, with the decision to revise this messy approach in favor of    * lazy-building scenes only when requested by the user, the scene schema * was moved to this enum and rearranged into  form. The * author was forced to make use of many nested * invocations due to the inability to deep-freeze the whole object, though * alternate approaches are being researched to de-uglify the enum in a    * future update. *    * @readonly * @enum {object} */   Scenes: { enumerable: true, writable: false, configurable: false, value: Object.freeze({

// Find-and-replace (1st scene, default) REPLACE: Object.freeze({         NAME: "replace",          POSITION: 0,          SCHEMA: Object.freeze([ Object.freeze({             HANDLER: "assembleDropdown",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["type",                 Object.freeze(["pages", "categories", "namespaces"])                ]), Object.freeze(["case",                 Object.freeze(["sensitive", "insensitive"])                ]), Object.freeze(["match",                 Object.freeze(["plain", "regex"])                ]), ])           }),            Object.freeze({              HANDLER: "assembleTextfield",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["target", "textarea"]), Object.freeze(["indices", "input"]), Object.freeze(["content", "textarea"]), Object.freeze(["pages", "textarea"]), Object.freeze(["summary", "input"]), ])           })          ]),        }),

// Append/prepend content (2nd scene) ADD: Object.freeze({         NAME: "add",          POSITION: 1,          SCHEMA: Object.freeze([ Object.freeze({             HANDLER: "assembleDropdown",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["action",                 Object.freeze(["prepend", "append"])                ]), Object.freeze(["type",                 Object.freeze(["pages", "categories", "namespaces"])                ]) ])           }),            Object.freeze({              HANDLER: "assembleTextfield",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["content", "textarea"]), Object.freeze(["pages", "textarea"]), Object.freeze(["summary", "input"]), ])           })          ]),        }),

// Mass-message users (3rd scene) MESSAGE: Object.freeze({         NAME: "message",          POSITION: 2,          SCHEMA: Object.freeze([ Object.freeze({             HANDLER: "assembleTextfield",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["pages", "textarea"]), Object.freeze(["byline", "input"]), Object.freeze(["body", "textarea"]), ])           })          ]),        }),

// List cat/ns members (4th scene) LIST: Object.freeze({         NAME: "list",          POSITION: 3,          SCHEMA: Object.freeze([ Object.freeze({             HANDLER: "assembleDropdown",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["type",                 Object.freeze(["categories", "namespaces", "templates"])                ]) ])           }),            Object.freeze({              HANDLER: "assembleTextfield",              PARAMETER_ARRAYS: Object.freeze([ Object.freeze(["pages", "textarea"]), Object.freeze(["members", "textarea"]), ])           })          ]),        }),      }),    },

/**    * @description The   pseudo-enum stores all seven config * s used to assemble   instances * during the Modal creation process. Prior to UCP update 3, this data was * stored in a static fashion within. However, * due to the need to maintain a static default  flag * for use in toggling buttons elements within the body of    * , the associated config * objects were removed from the  method and provided * their own dedicated pseudo-enum. The modal builder function now uses this * data to dynamically assemble the buttons and modal in an automatic * fashion. *

*

* The key for each  object entry is as follows: *     * - HANDLER: Click handler function, a property of MassEdit instance * - TEXT:  message name for button text * - EVENT: Name of related click event (should be same as object key name) * - PRIMARY:  flag for primary styling * - DISABLED:  flag for default disabled behavior * - ID: Name of  key related to element id     * - CLASSES: Array of   keys for class selectors *     *     * @readonly * @enum {object} */   Buttons: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       SUBMIT: Object.freeze({ HANDLER: "handleSubmit", TEXT: "buttonSubmit", EVENT: "submit", PRIMARY: true, DISABLED: false, ID: "ID_MODAL_SUBMIT", CLASSES: Object.freeze([           "CLASS_MODAL_BUTTON",            "CLASS_MODAL_OPTION",          ]) }),       TOGGLE: Object.freeze({ HANDLER: "handleToggle", TEXT: "buttonPause", EVENT: "toggle", PRIMARY: true, DISABLED: true, ID: "ID_MODAL_TOGGLE", CLASSES: Object.freeze([           "CLASS_MODAL_BUTTON",            "CLASS_MODAL_TIMER",          ]) }),       CANCEL: Object.freeze({ HANDLER: "handleCancel", TEXT: "buttonCancel", EVENT: "cancel", PRIMARY: true, DISABLED: true, ID: "ID_MODAL_CANCEL", CLASSES: Object.freeze([           "CLASS_MODAL_BUTTON",            "CLASS_MODAL_TIMER",          ]) }),       PREVIEW: Object.freeze({ HANDLER: "handlePreviewing", TEXT: "buttonPreview", EVENT: "preview", PRIMARY: true, DISABLED: true, ID: "ID_MODAL_PREVIEW", CLASSES: Object.freeze([           "CLASS_MODAL_BUTTON",          ]) }),       CLOSE: Object.freeze({ TEXT: "buttonClose", EVENT: "close", PRIMARY: false, DISABLED: false, ID: "ID_MODAL_CLOSE", CLASSES: Object.freeze([           "CLASS_MODAL_BUTTON",            "CLASS_MODAL_LEFT",            "CLASS_MODAL_OPTION"          ]) }),       CLEAR: Object.freeze({ HANDLER: "handleClear", TEXT: "buttonClear", EVENT: "clear", PRIMARY: false, DISABLED: false, ID: "ID_MODAL_CLEAR", CLASSES: Object.freeze([           "CLASS_MODAL_BUTTON",            "CLASS_MODAL_LEFT",            "CLASS_MODAL_OPTION"          ]) }),     }),    },

/**    * @description This pseudo-enum replaces the previous pair of     *   constants housed in the script-global execution * context, namely  and. This enum * houses the default values of these flags, the value of which are applied * to the properties of the MassEdit instance's  local * variable. This system allows for the exposing of certain public methods * that permit post-load toggling of the debug and test modes for more * dynamic debugging. *    * @readonly * @enum {boolean} */   Flags: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       DEBUG: false,        TESTING: false,      }), },

/**    * @description The   pseudo-enum of the *  namespace object is used to store various constants for * general use in a variety of contexts. The constants of the *  data type are related to standardizing edit interval * rates and edit delays in cases of rate limiting. Originally, these were * housed in a  object in the script-global namespace, * though their exclusive use by the MassEdit class instance made their * inclusion into  seem like a more sensible placement * decision. *

*

* The two  data type members are the key name used to     * store HTML "scenes" (operation interfaces) in the browser's     *   and the name of the "scene" serving as the * first interface built and displayed to the user upon initialization. By    * convention, this is the "Find and replace" scene, though any scene could * have been used. *    * @readonly * @enum {string|number} */   Utility: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       LS_KEY: "MassEdit-cache-scenes",        FIRST_SCENE: "REPLACE",        MAX_USERS: 500,        MAX_SUMMARY_CHARS: 800,        FADE_INTERVAL: 1000,        DELAY: 35000,        BOTTOM_PADDING: 15,      }), }, });

/****************************************************************************/ /*                           Setup pseudo-enums                             */ /****************************************************************************/

// Protected pseudo-enums of script setup object Object.defineProperties(init, {

/**    * @description This pseudo-enum of the   namespace object * used to initialize the script stores data related to the external * dependencies and core modules required by the script. It consists of two * properties. The former, a constant  called "ARTICLES," * originally contained key/value pairs wherein the key was the specific * name of the  and the value was the script's location * for use by. However, this system * was eventually replaced in favor of an array of s     * containing properties for hook,   alias, and script * for more efficient, readable loading of dependencies. *

*

* The latter array, a constant array named, contains a     * listing of the core modules required for use by     *. It may be worth noting for future reference * that  doesn't exist yet in the UCP, so     * an error will be thrown somewhere if the script is loaded on a UCP wiki. *

*

* The key for the  array entries is as follows: *     * - DEV/WINDOW: The name and location of the   property * - HOOK: The name of the  event * - ARTICLE: The location of the script or stylesheet on the Dev wiki * - TYPE: Either "script" for JS scripts or "style" for CSS stylesheets *     *     * @readonly * @enum {object} */   Dependencies: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       ARTICLES: Object.freeze([ Object.freeze({           DEV: "colors",            HOOK: "dev.colors",            ARTICLE: "u:dev:MediaWiki:Colors/code.js",            TYPE: "script",          }), Object.freeze({           DEV: "i18n",            HOOK: "dev.i18n",            ARTICLE: "u:dev:MediaWiki:I18n-js/code.js",            TYPE: "script",          }), Object.freeze({           DEV: "modal",            HOOK: "dev.modal",            ARTICLE: "u:dev:MediaWiki:Modal.js",            TYPE: "script",          }), Object.freeze({           DEV: "placement",            HOOK: "dev.placement",            ARTICLE: "u:dev:MediaWiki:Placement.js",            TYPE: "script",          }), Object.freeze({           WINDOW: "wgMessageWallsExist",            HOOK: "dev.enablewallext",            ARTICLE: "u:dev:MediaWiki:WgMessageWallsExist.js",            TYPE: "script",          }), ]),       MODULES: Object.freeze([ "ext.wikia.LinkSuggest", "mediawiki.user", "mediawiki.util", ]),     }),    },

/**    * @description This pseudo-enum of the   namespace object * is used to store default data pertaining to the Placement.js external * dependency. It includes an  denoting the default * placement location for the script in the event of the user not including * any user config and an array containing the two valid placement types. By    * default, the script tool element as built in   is     * appended to the user toolbar. *    * @readonly * @enum {object} */   Placement: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       DEFAULTS: Object.freeze({ ELEMENT: "tools", TYPE: "prepend", }),       VALID_TYPES: Object.freeze([ "append", "prepend", ]),     }),    },

/**    * @description This pseudo-enum is used to store the * names of the various  (wg) variables required * by the main MassEdit class instance and  object. These * are fetched within the body of the  function via * a  invocation and stored in an instance * variable property named  for subsequent usage. This * approach replaces the deprecated approach previously used in the script * of assuming the relevant wg variables exist as properties of the *  object, an assumption that is discouraged in more * recent version of MediaWiki. *    * @readonly * @enum {object} */   Globals: { enumerable: true, writable: false, configurable: false, value: Object.freeze([       "wgFormattedNamespaces",        "wgLegalTitleChars",        "wgLoadScript",        "wgUserGroups",        "wgVersion",      ]), },

/**    * @description This catchall pseudo-enum of the   constant denoting the * name of the script and another  for the name of the *  event. *    * @see SUS-4775 * @see VariablesBase.php * @readonly * @enum {string|number} */   Utility: { enumerable: true, writable: false, configurable: false, value: Object.freeze({       SCRIPT: "MassEdit",        HOOK_NAME: "dev.massEdit",        STD_INTERVAL: 1500,        BOT_INTERVAL: 750,        CACHE_VERSION: 3,      }), } });

/****************************************************************************/ /*                      Prototype Utility methods                           */ /****************************************************************************/

/**  * @description As the name implies, this helper function capitalizes the * first character of the input string and returns the altered, adjusted * string. it is generally used in the dynamic construction of i18n messages * in various assembly methods. *  * @param {string} paramTarget -   to be capitalized * @returns {string} - Capitalized */ main.capitalize = function (paramTarget) { return paramTarget.charAt(0).toUpperCase + paramTarget.slice(1); };

/**  * @description This helper method is used to check whether the target object * is one of several types of. It is most often used to  * determine if the target is an   or a straight-up * .   *   * @param {string} paramType - Either "Object" or "Array" * @param {string} paramTarget - Target to check * @returns {boolean} - Flag denoting the nature of the target */ main.isThisAn = function (paramType, paramTarget) { return Object.prototype.toString.call(paramTarget) === "[object " + this.capitalize.call(this, paramType.toLowerCase) + "]"; };

/**  * @description This function is used to determine whether or not the input *  contains restricted characters as denoted by Wikia's   *. Legal characters are defined as follows: *    *   * @param {string} paramString Content string to be checked * @return {boolean} - Flag denoting the nature of the paramString */ main.isLegalInput = function (paramString) { return new RegExp("^[" + this.globals.wgLegalTitleChars +     "]*$").test(paramString); };

/**  * @description This helper function uses simple regex to determine whether * the parameter  or   is an integer * value. It is primarily used to determine if the user has inputted a proper * namespace number if mass editing by namespace. *  * @param {string|number} paramEntry - Namespace number * @returns {boolean} - Flag denoting the nature of the paramEntry */ main.isInteger = function (paramEntry) { return new RegExp(/^[0-9]+$/).test(paramEntry.toString); };

/**  * @description This function serves as an Internet Explorer-friendly * implementation of, a method * introduced in ES2015 and unavailable to IE 11 and earlier. It is based off * the polyfill available on the method's Mozilla.org documentation page. *  * @param {string} paramTarget -   to be checked * @param {string} paramSearch -  target * @returns {boolean} - Flag denoting a match */ main.startsWith = function (paramTarget, paramSearch) { return paramTarget.substring(0, 0 + paramSearch.length) === paramSearch; };

/**  * @description This utility method is used to check whether the user * attempting to use the script is in the proper usergroup. Only certain local * staff and members of select global groups are permitted the use of the * editing and messaging functionality so as to prevent potential vandalism, * though any users are permitted to generate lists of category members. *  * @param {boolean} paramMessaging - Whether to include messaging groups * @return {boolean} - Flag denoting user's ability to use the script */ main.hasRights = function (paramMessaging) { return new RegExp(["(" + this.UserGroups.CAN_EDIT.join("|") + ((paramMessaging) ? "|" + this.UserGroups.CAN_MESSAGE.join("|") : "") + ")"].join("")).test(this.globals.wgUserGroups.join(" ")) || this.flags.testing; };

/**  * @description This helper method serves as the primary means by which all * external post-load toggling of the debug and test modes may be undertaken. * This particular implementation makes use of the bitwise XOR operator to  * toggle the   representation of the flag's   *   data type. *  * @param {string} paramFlagName -   name of desired flag * @returns {void} */ main.toggleFlag = function (paramFlagName) { if (     typeof paramFlagName !== "string" ||      $.inArray(paramFlagName.toUpperCase, Object.keys(this.Flags)) === -1    ) { return; }

// Check for boolean flag's existence and add default if undefined (this.flags = this.flags || {})[paramFlagName] = this.flags[paramFlagName] || this.Flags[paramFlagName];

// Toggle via bitwise then type cast back to boolean before redefining window.console.log(paramFlagName + ":",     this.flags[paramFlagName] = Boolean(this.flags[paramFlagName] ^ 1)); };

/**  * @description This utility method is used to remove duplicate entries from * an array prior to the usage of the Quicksort implementation included in  * the sections below. Unlike other duplicate-removal implementations, this * version makes no use of  or any * value comparisons to determine if elements are already in a temporary * storage structure. Instead, each element of the parameter array is simply * added to the temporary object as a key, overwriting any previously added * keys of the same value. This results in an object with unique keys that can * be collated into an array and returned from the function. *  * @param {Array } paramArray - Array with potential duplicates * @returns {Array } - Duplicate-free array ready for sorting */ main.replaceDuplicates = function (paramArray) {

// Declarations var i, n, tempObject;

// Add unique elements as keys of local object for (i = 0, n = paramArray.length, tempObject = {}; i < n; i++) { tempObject[paramArray[i]] = true; }

// Grab unique keys from tempObject as array return Object.keys(tempObject); };

/**  * @description Originally, this function returned an ammended string adjusted * to exhibit the user's desired content changes. The function was called for * every individual page or category/namespace member inputted by the user. * The author eventually noticed that all but one of the input arguments * passed were unchanged from invocation to invocation and that the same * internal operations were being undertaken and performed each time despite * the unchanged arguments. *

*

* As an improvement, the author refactored the method to use a closure, * allowing the main outer function to be called only once to initialize * internal fields with the unchanged arguments. Thanks to the closure, the * returned inner function can be assigned to a local variable elsewhere and * invoked as many times as needed while still making use of preserved closure * variables housed in heap memory after the main function's frame is popped * off the stack. *  * @param {boolean} paramIsCaseSensitive - If case sensitivity is desired * @param {boolean} paramIsUserRegex - If user has input own regex * @param {string} paramTarget - Text to be replaced * @param {string} paramReplacement - Text to be inserted * @param {Array } paramInstances - Indices at which to replace text * @returns {function} - A closure function to be invoked separately */ main.replaceOccurrences = function (paramIsCaseSensitive, paramIsUserRegex,      paramTarget, paramReplacement, paramInstances) {

// Declarations var regex, replacement, counter;

// Sanitize input param paramInstances = (paramInstances != null) ? paramInstances : [];

// First parameter of the String.prototype.replace invocation regex = new RegExp((paramIsUserRegex)     ? paramTarget // Example formatting: ([A-Z])\w+      : paramTarget        .replace(/\r/gi, "")        .replace(/([.*+?^=!:${}|\[\]\/\\])/g, "\\$1"),      ((paramIsCaseSensitive) ? "g" : "gi") + "m"   );

// Second parameter of the String.prototype.replace invocation replacement = (!paramInstances.length) ? paramReplacement : function (paramMatch) { return ($.inArray(++counter, paramInstances) !== -1) ? paramReplacement : paramMatch; };

// Closure so above operations are only undertaken once per submission op   return function (paramString) {

// Log regex and intended replacement if (this.flags.debug) { window.console.log(regex, replacement); }

// Init counter in case of replace function counter = 0;

// Replace using regex and either paramReplacement or anon function return paramString.replace(regex, replacement); }.bind(this); };

/**  * @description This (admittedly messy) handler is used for both returning * scene data from storage and for adding new scene data to storage for reuse. *  is accessed safely via the jQuery store plugin *  and placed within a   block to   * handle any additional thrown errors not handled by. A  * local object stored in   is used as a fallback in the * event of an error being thrown. *  * @see Wikia's jquery.store.js * @param {string} paramSceneName - Name for requested scene * @param {string} paramSceneData - Content of scene for setting (optional) * @returns {string|null} - Returns scene content or    */ main.queryStorage = function (paramSceneName, paramSceneData) {

// Declarations var isSetting, scenes;

// Handler can be used for both getting and setting, so check for which isSetting = (Array.prototype.slice.call(arguments).length == 2 &&     paramSceneData != null);

// Apply localStorage data to this.modal.scenes and local scenes variable try { scenes = this.modal.scenes = ((this.info.isUCP)       ? JSON.parse(mw.storage.get(this.Utility.LS_KEY))        : $.storage.get(this.Utility.LS_KEY)) || {}; } catch (paramError) { if (this.flags.debug) { window.console.error(paramError); }

// Use fallback if localStorage throws scenes = this.modal.scenes = this.modal.scenes || {}; }

// Return string HTML of requested scene or explicit null if (!isSetting) { return (scenes.hasOwnProperty(paramSceneName)) ? scenes[paramSceneName] : null; }

// Add to storage if no property with this name exists if (!scenes.hasOwnProperty(paramSceneName)) {

// Simultaneously adds to both scenes variable and this.modal.scenes scenes[paramSceneName] = paramSceneData;

// Add to localStorage try { (this.info.isUCP) ? mw.storage.set(this.Utility.LS_KEY, JSON.stringify(scenes)) : $.storage.set(this.Utility.LS_KEY, scenes); } catch (paramError) {}

// Make sure new scenes are added to both localStorage and modal.scenes if (this.flags.debug) { try { window.console.log("modal.scenes: ", this.modal.scenes); window.console.log("localStorage: ",           JSON.parse(window.localStorage.getItem(this.Utility.LS_KEY))); } catch (paramError) {} }   }

return scenes[paramSceneName]; };

/****************************************************************************/ /*                       Prototype Dynamic Timer                            */ /****************************************************************************/

/**  * @description This function serves as a pseudo-constructor for the pausable *  iterator. It accepts a function as a  * callback and an edit interval, setting these as publically accessible * function properties alongside other default flow control * s. The latter are used elsewhere in the program to   * determine whether or not event listener handlers can be run, as certain * handlers should not be accessible if an editing operation is in progress. *  * @param {function} paramCallback - Function to run after interval complete * @param {number} paramInterval - Rate at which timeout is handled * @returns {object} self - Inner object return for external assignment */ main.setDynamicTimeout = function self (paramCallback, paramInterval) {

// Define pseudo-instance properties from args self.callback = paramCallback; self.interval = paramInterval;

// Set flow control booleans self.isPaused = false; self.isComplete = false;

// Set default value for id   self.identify = -1;

// Begin first iterate and define id   self.iterate;

// Return for definition to local variable return self; };

/**  * @description This internal method of the * function is used to cancel any ongoing editing operation by clearing the * current timeout and setting the  flow control *  to true. This lets external handlers know that the * editing operation is complete, enabling or disabling them in turn. *  * @returns {void} */ main.setDynamicTimeout.cancel = function  { this.isComplete = true; window.clearTimeout(this.identify); };

/**  * @description This internal method of the * function is used to pause any ongoing editing operation by setting the *  flow control   and clearing the * current  identified. This is  * called whenever the user presses the   modal button. *  * @returns {void} */ main.setDynamicTimeout.pause = function  { if (this.isPaused || this.isComplete) { return; }

this.isPaused = true; window.clearTimeout(this.identify); };

/**  * @description This internal method of the * function is used to resume any ongoing and paused editing operation by  * setting the   flow control   to   *   and calling the   method to proceed * to the next iteration. It is called when the user presses "Resume." *  * @returns {void} */ main.setDynamicTimeout.resume = function  { if (!this.isPaused || this.isComplete) { return; }

this.isPaused = false; this.iterate; };

/**  * @description This internal method of the * function is used to proceed on to the next iteration by resetting the *  function property to the value returned by a new *  invocation. The function accepts as an optional * parameter an interval rate greater than that defined as in the function * instance property  for cases of ratelimiting. In such * a case, the rate is extended to 35 seconds before the callback is called. *  * @param {number} paramInterval - Optional interval rate parameter * @returns {void} */ main.setDynamicTimeout.iterate = function (paramInterval) { if (this.isPaused || this.isComplete) { return; }

// Interval should only be greater than instance interval paramInterval = (paramInterval < this.interval || paramInterval == null) ? this.interval : paramInterval;

// Define the identifier this.identify = window.setTimeout(this.callback, paramInterval); };

/****************************************************************************/ /*                           Prototype Quicksort                            */ /****************************************************************************/

/**  * @description This implementation of the classic Quicksort algorithm is used * to quickly sort through a listing of category or namespace member pages * prior to iteration or display. Originally, the author went with the default *  native code. However, after running speed * tests between Chrome's V8 native implementation and a few custom Quicksort * algorithms, the author decided to go with a custom implementation. Current * speed tests for the native code generally result in sorting times of  * 700-900 ms for an array of 1,000,000  s, while this * custom implementation averages between 150-350 ms for the same data set. *  * @param {Array } paramArray - Array of  s   * @param {number} paramLeft - Parameter left index * @param {number} paramRight - Parameter right index * @returns {Array } paramArray - Sorted array */ main.sort = function self (paramArray, paramLeft, paramRight) {

// Declarations var args, index;

// Convert to proper array args = Array.prototype.slice.call(arguments);

// Failsafe to ensure all parameters have initial values if (args.length === 1 && this.isThisAn("Array", args[0])) { paramArray = args[0]; paramLeft = 0; paramRight = paramArray.length - 1; }

// Recursively partition and call self until sorted if (paramArray.length) { index = self.partition(paramArray, paramLeft, paramRight);

if (paramLeft < index - 1) { self(paramArray, paramLeft, index - 1); }

if (index < paramRight) { self(paramArray, index, paramRight); }   }

return paramArray; };

/**  * @description One of two main helper functions of the Quicksort algorithm, *  is used, as the name implies, to swap the * elements included in the parameter array at the indices specified by  *   and. A temporary local * variable,, is used to faciliate the switch and store * the left pointer's value while the element at the right index is assigned * as the new left pointer's value. *  * @param {Array } paramArray - Array of  s   * @param {number} paramLeft - Parameter left array index * @param {number} paramRight - Parameter right array index * @returns {void} */ main.sort.swap = function (paramArray, paramLeft, paramRight) {

// Declaration var swapped;

// Temporarily store left pointer's value swapped = paramArray[paramLeft];

// Set right pointer's value as new value at left index paramArray[paramLeft] = paramArray[paramRight];

// Former left value now set to the right paramArray[paramRight] = swapped; };

/**  * @description The second of two such helper functions of the Quicksort * algorithm, ,as its name implies, is used to   * divide the parameter array based on the values of the * index pointers. It is called often during 's set of   * divide-and-conquer recursive calls to further adjust the pointer values and * swap values accordingly while the left pointer value is less than the right * pointer index. *  * @param {Array } paramArray - Array of  s   * @param {number} paramLeft - Parameter left index * @param {number} paramRight - Parameter right index * @returns {number} leftPointer - Leftmost pointer index */ main.sort.partition = function (paramArray, paramLeft, paramRight) {

// Declarations var pivot, leftPointer, rightPointer;

// Middlemost pivot element pivot = paramArray[Math.floor((paramLeft + paramRight) / 2)];

// Initial pointer definitions leftPointer = paramLeft; rightPointer = paramRight;

while (leftPointer <= rightPointer) {

// Adjust left pointer index while (paramArray[leftPointer] < pivot) { leftPointer++; }

// Adjust right pointer index while (paramArray[rightPointer] > pivot) { rightPointer--; }

// Switch the elements at the present point indices if (leftPointer <= rightPointer) { this.swap(paramArray, leftPointer++, rightPointer--); }   }

// For use as "index" local var in main.sort return leftPointer; };

/****************************************************************************/ /*                        Prototype API methods                             */ /****************************************************************************/

/**  * @description Prior to UCP update 2, this method employed the Nirvana * controller  to check a   * single username for the status of its user account. With subsequent * reworking of the calling method  to   * query usernames in bulk groups of 500, this method was adjusted and * UCPified to use API:Users and pass pipe-delimited lists of users to limit * the number of total calls needed to start the actual messaging process. *  * @param {string} paramUsers - A pipe-delimited list of usernames to query * @returns {object} -  resolved promise */ main.getUsernameData = function (paramUsers) { return $.ajax({     type: "GET",      url: mw.util.wikiScript("api"),      data: {        action: "query",        list: "users",        ususers: (this.isThisAn("Array", paramUsers))          ? paramUsers.join("|")          : paramUsers,        format: "json",      }    }); };

/**  * @description One of two such methods, this function is used to post an   * individual thread to the selected user's message wall. Returning a resolved *  promise, the function provides the data for testing and * logging purposes on a successful edit and returns the associated error if  * the operation was unsuccessful. This function is called from within the * main submission handler 's assorted *  handlers if message walls are enabled * on-wiki. *

*

* Due to the deprecation of the old Message Walls and the loss of their * associated Nirvana controllers and methods, the Message Wall posting and * previewing functions now return rejected  promises * and error codes until such time as a means of external posting to the new * UCP Message Walls is found. *  * @param {object} paramConfig -   with varying properties * @returns {object} -  resolved promise */ main.postMessageWallThread = function (paramConfig) { return (this.info.isUCP) ? new $.Deferred.reject({error: {code: "ucpmessagewall"}}).promise : $.nirvana.postJson("WallExternal", "postNewMessage",         $.extend(false, { token: mw.user.tokens.get("editToken"), pagenamespace: 1200, }, paramConfig)       ); };

/**  * @description The second such method, this function is responsible for * posting a new talk topic to the talk page of the selected user. Like the * function above, it returns a resolved  promise and * provides the data for testing and logging purposes on success and the * associated error on failed operations. It too is called from within the * main submission handler 's assorted *  handlers if message walls are not enabled * on the wiki in question. *  * @param {object} paramConfig -   with varying properties * @returns {object} -  resolved promise */ main.postTalkPageTopic = function (paramConfig) { return $.ajax({     type: "POST",      url: mw.util.wikiScript("api"),      data: $.extend(false, { token: mw.user.tokens.get("editToken"), action: "edit", section: "new", format: "json", }, paramConfig),   }); };

/**  * @description This function is one of two that handle the previewing of a   * formatted message, with this specific function used if message walls are * enabled on the wiki. Like all of the data request functions in the script, * it returns a resolved  promise that provides the * invoking handler  with the parsed * contents of the message in question on successful preview operations or the * associated error on failed operations. *

*

* Due to the deprecation of the old Message Walls and the loss of their * associated Nirvana controllers and methods, the Message Wall posting and * previewing functions now return rejected  promises * and error codes until such time as a means of external posting to the new * UCP Message Walls is found. *  * @param {string} paramBody - Content of the message * @returns {object} -  object */ main.previewMessageWallThread = function (paramBody) { return (this.info.isUCP) ? new $.Deferred.reject({error: {code: "ucpmessagewall"}}).promise : $.nirvana.postJson("WallExternal", "preview", {         body: paramBody,        }); };

/**  * @description Like its matched function above, this function is used to   * handle previewing of messages on wikis that do not have message walls * enabled. Like the rest of the querying functions, this particular instance * returns a resolved  promise that provides the invoking * handler function, namely, with the * parsed contents of the message in question returned on successful * previewing operations or the relevant error on failed operations. *  * @param {string} paramBody Content of the message * @returns {object} -  object */ main.previewTalkPageTopic = function (paramBody) { return $.ajax({     type: "POST",      url: mw.util.wikiScript("index"),      data: {        action: "ajax",        rs: "EditPageLayoutAjax",        page: "SpecialCustomEditPage",        method: "preview",        content: paramBody,      }    }); };

/**  * @description In lieu of the custom preview handlers *  and *  used on legacy wikis to parse and * display wikitext message content intended for user talk pages or old-style * Message Walls, a general-purpose wikitext parse method is used to handle * such tasks on UCP wikis. For now, this approach should work as expected, as  * wikitext still serves as the default content type for user talk pages, * though not for new-style Message Walls. *  * @param {string} paramText - Wikitext content to be parsed * @returns {object} -  object */ main.parseWikitextContent = function (paramText) { return $.ajax({     type: "GET",      url: mw.util.wikiScript("api"),      data: {        action: "parse",        title: "API",        text: paramText,        contentmodel: "wikitext",        preview: true,        format: "json"      }    }); };

/**  * @description This function queries the API for member pages of a specific * namespace, the id of which is included as a property of the parameter * . This argument is merged with the default *  parameter object and can sometimes include properties * related to  requests for additional members * beyond the default 5000 max. The method returns a resolved *  promise for use in attaching related callbacks to   * handle the member pages. *  * @param {object} paramConfig -   with varying properties * @returns {object} -  resolved promise */ main.getNamespaceMembers = function (paramConfig) { return $.ajax({     type: "GET",      url: mw.util.wikiScript("api"),      data: $.extend(false, { action: "query", list: "allpages", apnamespace: "*", aplimit: (this.flags.debug) ? 5 : "max", rawcontinue: true, format: "json", }, paramConfig)   }); };

/**  * @description This function queries the API for member pages of a specific * category, the id of which is included as a property of the parameter * . This argument is merged with the default *  parameter object and can sometimes include properties * related to  requests for additional members * beyond the default 5000 max. The method returns a resolved *  promise for use in attaching related callbacks to   * handle the member pages. *  * @param {object} paramConfig -   with varying properties * @returns {object} -  resolved promise */ main.getCategoryMembers = function (paramConfig) { return $.ajax({     type: "GET",      url: mw.util.wikiScript("api"),      data: $.extend(false, { action: "query", list: "categorymembers", cmnamespace: "*", cmprop: "title", cmdir: "desc", cmlimit: (this.flags.debug) ? 5 : "max", rawcontinue: true, format: "json", }, paramConfig)   }); };

/**  * @description This function queries the API for data related to pages that * transclude/embed a given template somewhere. This argument is merged with * the default  parameter object and can sometimes include * properties related to  requests for additional * members beyond the default 5000 max. The method returns a resolved *  promise for use in attaching related callbacks to   * handle the member pages. *  * @param {object} paramConfig -   with varying properties * @returns {object} -  resolved promise */ main.getTemplateTransclusions = function (paramConfig) { return $.ajax({     type: "GET",      url: mw.util.wikiScript("api"),      data: $.extend(false, { token: mw.user.tokens.get("editToken"), action: "query", list: "embeddedin", einamespace: "*", eilimit: (this.flags.debug) ? 5 : "max", rawcontinue: true, format: "json", }, paramConfig)   }); };

/**  * @description This function is used in cases of content find-and-replace to   * acquire the parameter page's text content. As with all * invocations, it returns a resolved  promise for use * in attaching handlers tasked with combing through the page's content once * returned. *  * @param {string} paramPage -   title of the page * @returns {object} -  resolved promise */ main.getPageContent = function (paramPage) { return $.ajax({     type: "GET",      url: mw.util.wikiScript("api"),      data: {        action: "query",        prop: "info|revisions",        titles: paramPage,        inprop: "protection",        rvprop: "content|timestamp",        //rvslots: "*",        rvlimit: "1",        indexpageids: "true",        format: "json"      }    }); };

/**  * @description This function is the primary means by which all edits are * committed to the database for display on the page. As with several of the * other API methods, this function is passed a config  for * merging with the default API parameter object, with parameter properties * differing depending on the operation being undertaken. Though it makes no  * difference for the average editor, the   property is set to   *. The function returns a resolved * promise for use in attaching handlers post-edit. *  * @param {object} paramConfig -   with varying properties * @returns {object} -  resolved promise */ main.postPageContent = function (paramConfig) { return $.ajax({     type: "POST",      url: mw.util.wikiScript("api"),      data: $.extend(false, { token: mw.user.tokens.get("editToken"), action: "edit", minor: true, bot: true, format: "json", }, paramConfig)   }); };

/****************************************************************************/ /*                    Prototype Generator methods                           */ /****************************************************************************/

/**  * @description Originally a part of the   function, * this method is used to return a  object that passes * back either an error message for display in the modal status log or an  * array containing wellformed titles of individual loose pages, categories, * or namespaces. If the type of entries contained with the parameter array is  * either pages, usernames, or categories, the function checks that their * titles are comprised of legal characters. If the type is namespace, it  * checks that the number passed is a legitimate integer. It also prepends the * appropriate namespace prefix as applicable as denoted in  *. *

*

* The function returns a  promise instead of an array * due to the function's use in conjunction with * in the body of  and due to the desire to only * permit handlers to add log entries and adjust the view. Originally, this * function itself added log entries, which the author felt should be the sole * responsibility of the handlers attached to user-facing modal buttons rather * than helper functions like this and. *  * @param {Array } paramEntries - Array of pages/cats/ns * @param {string} paramType - categories, templates, namespaces, recipients * @returns {object} $deferred - Promise returned for use w/    */ main.getValidatedEntries = function (paramEntries, paramType) {

// Declarations var i, n, entry, results, $deferred, prefix;

// Returnable array of valid pages results = [];

// Returned $.Deferred $deferred = new $.Deferred;

// Cats and templates get prefixes prefix = this.globals.wgFormattedNamespaces[{ categories: 14, namespaces: 0, templates: 10, }[paramType]] || "";

for (i = 0, n = paramEntries.length; i < n; i++) {

// Cache value to prevent multiple map lookups entry = this.capitalize(paramEntries[i].trim);

if (       paramType === "recipients" &&        this.startsWith(entry, this.globals.wgFormattedNamespaces[2])      ) { entry = entry.split(this.globals.wgFormattedNamespaces[2] + ":")[1]; }

// If requires prefix but entry does not have prefix if (!this.startsWith(entry, prefix)) { entry = prefix + ":" + entry; }

// If legal page/category name, push into names array if (       (paramType !== "namespaces" && this.isLegalInput(entry)) ||        (paramType === "namespaces" && this.isInteger(entry))      ) { results.push(entry); } else { // Error: Use of some characters is prohibited by wgLegalTitleChars return $deferred.reject("logErrorSecurity"); }   }

if (!results.length) { // Error: No wellformed pages exist to edit $deferred.reject("logErrorNoWellformedPages"); } else { $deferred.resolve(results); }

return $deferred.promise; };

/**  * @description This method is used during the user messaging operation to   * ensure that the user accounts being messaged actually exist so as to avoid * the intentional or unintentional addition of messages to the walls/talk * pages of nonexistant users. Future updates to this functionality may * eventually include checks for users with edit counts of 0, indicating that * the user in question exists but does not contribute to the wiki in on  * which the script is being used. In such cases, perhaps the username will be  * removed. *

*

* As of UCP update 2, the mechanism by which usernames are checked to ensure * they belong to extant user accounts has changed. Previously, each username * was checked via the * Nirvana controller individually, resulting in as many API queries as  * intended message recipients. This was eventually replaced in favor of bulk * queries to API:Users in groups of 500, thus expediting the validation * process and rendering the approach more efficient overall. *  * @param {Array } paramEntries - Array of usernames to check * @returns {object} - $.Deferred promise object */ main.getExtantUsernames = function (paramEntries) {

// Declarations var i, n, counter, entries, groups, $getData, $getUsers, $addUsers, $returnUsers, wallPrefix, userData, user;

// Deferred definitions $addUsers = new $.Deferred; $returnUsers = new $.Deferred;

// Group iterator counter counter = 0;

// Message Wall or User talk wallPrefix = this.globals.wgFormattedNamespaces[ (this.info.hasMessageWalls) ? 1200       : 3    ] + ":";

// Array of extant usernames with prefix entries = [];

// Get wellformed, formatted usernames $getUsers = this.getValidatedEntries(paramEntries, "recipients");

/**    * @description Upon the acquisition of validated usernames containing only * permissible characters, the associated  callbacks are * invoked, either rejecting  or continuing with * the sorting and querying process if successful. If names have been * returned, they are divided into groups of 500 that are individually * provided to  due to the absence of any * sort of API:Users continuation option (, etc.) *

*

* This replaces the much less efficient method previously employed, in    * which the   Nirvana * controller was queried for each individual username to determine if the * account exists. In the new approach, usernames are queried and checked in    * bulk, resulting in a more efficent system. */   $getUsers.then(function (paramNames) {

// API:Users has no "uscontinue" property for continuing queries over 500 groups = paramNames.map(function (paramEntry, paramIndex) {       return (paramIndex % this.Utility.MAX_USERS === 0)          ? paramNames.slice(paramIndex, paramIndex + this.Utility.MAX_USERS)          : null;      }.bind(this)).filter(function (paramEntry) {        return paramEntry;      });

// Log paramResults if (this.flags.debug) { window.console.log(paramEntries, paramNames, groups); }

// Iterate over provided groups of usernames this.timer = this.setDynamicTimeout(function {        if (counter === groups.length) {          return $addUsers.resolve(entries);        }

// Indicate checking is in progress $returnUsers.notify("logStatusCheckingUsernames");

// Acquire user data $getData = $.when(this.getUsernameData(groups[counter++].join("|")));

// Once acquired, add pages to array $getData.always($addUsers.notify);

}.bind(this), this.config.interval);   }.bind(this), $returnUsers.reject.bind(null));

/**    * @description The   callback is notified and invoked * for each group of 500 usernames. The individual user data objects are * checked to determine if they possess the  property * (indicating a nonexistent or malformed account) or the *  property (possessed by all extant accounts). A status * message is logged for each username depending on its status, though this * may need some adjustment in the future. */   $addUsers.progress(function (paramResults, paramStatus, paramXHR) {      if (this.flags.debug) {        window.console.log(paramResults, paramStatus, paramXHR);      }

if (paramStatus !== "success" || paramXHR.status !== 200) { // Error: Unable to acquire user data for user $1 $returnUsers.notify("logErrorNoUserData", user.name); return this.timer.iterate; }

// Array of user data objects userData = paramResults.query.users;

// Iterate over all usernames and post status log entries for each for (i = 0, n = userData.length; i < n; i++) { user = userData[i];

if (user.hasOwnProperty("userid") && !user.hasOwnProperty("missing")) { // Success: Username $1 is valid $returnUsers.notify("logSuccessUserExists", user.name); entries.push(wallPrefix + user.name); } else { // Error: Unable to acquire user data for user $1 $returnUsers.notify("logErrorNoUserData", user.name); }     }

return this.timer.iterate; }.bind(this));

/**    * @description Once all usernames have been checked for their extant status * in groups of 500, the  callback of the resolved *    checks if there are any * wellformed, extant usernames able to be messaged. If there are, this list * is returned via resolved promise. Otherwise, an error i18n property name * is returned via rejected promise. */   $addUsers.done(function  {      if (entries.length) {        // Return Quicksorted entries        return $returnUsers.resolve(this.sort(entries)).promise;      } else {        // Error: No wellformed pages exist to edit        return $returnUsers.reject("logErrorNoWellformedUsernames").promise;      }    }.bind(this));

return $returnUsers.promise; };

/**  * @description This function is used to return a jQuery * object providing a  or   invocation with * an array of wellformed pages for editing. It accepts as input an array * containing titles of either categories, namespaces, or templates from which * to acquire member pages or transclusions. In such cases, a number of API * calls are made requesting the relevant members contained in the input * categories or namespaces. These are checked and pushed into an entries * array. Once complete, the entries array is returned by means of a resolved * .   *

*

* Originally, this function also served to validate loose pages passed in the * parameter array, running them against the legl characters and returning the *  array for use. However, per the single responsibility * principle, this functionality was eventually removed into a separate method * called  that is called by this method to   * ensure that the category/namespace titles are wellformed prior to making * API queries. *  * @param {Array } paramEntries - Array of user input pages * @param {string} paramType -  denoting cat, ns, or tl   * @returns {object} $returnPages - $.Deferred promise object */ main.getMemberPages = function (paramEntries, paramType) {

// Declarations var i, n, names, data, entries, parameters, counter, config, $getPages, $addPages, $getEntries, $returnPages;

// New pending Deferred objects $returnPages = new $.Deferred; $addPages = new $.Deferred;

// Iterator index for setTimeout counter = 0;

// getCategoryMembers or getNamespaceMembers param object parameters = {};

// Arrays names = [];    // Store names of user entries entries = [];  // New entries to be returned

config = { categories: { query: "categorymembers", handler: "getCategoryMembers", continuer: "cmcontinue", target: "cmtitle", },     namespaces: { query: "allpages", handler: "getNamespaceMembers", continuer: (this.info.isUCP) ? "apcontinue" : "apfrom", target: "apnamespace", },     templates: { query: "embeddedin", handler: "getTemplateTransclusions", continuer: "eicontinue", target: "eititle", },   }[paramType];

// Get wellformed, formatted namespace numbers, category names, or templates $getEntries = this.getValidatedEntries(paramEntries, paramType);

// Once acquired, apply to names array or pass along rejection message $getEntries.then(function (paramResults) {     names = paramResults;    }, $returnPages.reject.bind($));

// Iterate over user input entries this.timer = this.setDynamicTimeout(function {      if (counter === names.length) {        $addPages.resolve;

if (entries.length) {

// Remove all duplicates prior to sorting entries = this.sort(this.replaceDuplicates(entries));

// Return Quicksorted entries bereft of duplicates return $returnPages.resolve(entries).promise; } else { // Error: No wellformed pages exist to edit return $returnPages.reject("logErrorNoWellformedPages").promise; }     }

// Set parameter target page parameters[config.target] = names[counter];

// Fetching member pages of $1 or Fetching transclusions of $1 $returnPages.notify((paramType === "templates")       ? "logStatusFetchingTransclusions"        : "logStatusFetchingMembers", names[counter]);

// Acquire member pages of cat or ns or transclusions of templates $getPages = $.when(this[config.handler](parameters));

// Once acquired, add pages to array $getPages.always($addPages.notify);

}.bind(this), this.config.interval);

/**    * @description Once the member pages from the specific category or     * namespace have been returned following a successful API query, the * $addPages  is notified, allowing for this callback * function to sanitize the returned data and push the wellformed member * page titles into the  array. If there are still * remaining pages as indicated by a "query-continue" property, the counter * is left unincremented and the relevant continuer parameter added to the *  object. In any case, the function ends with a    * call to iterate the timer. */   $addPages.progress(function (paramResults, paramStatus, paramXHR) {      if (this.flags.debug) {        window.console.log(paramResults, paramStatus, paramXHR);      }

if (paramStatus !== "success" || paramXHR.status !== 200) { $returnPages.notify("logErrorFailedFetch", names[counter++]); return this.timer.iterate; }

// Define data data = paramResults.query[config.query];

// If page doesn't exist, add log entry and continue to next iteration if (data == null || data.length === 0) { $returnPages.notify("logErrorNoSuchPage", names[counter++]); return this.timer.iterate; }

// Add extant page titles to the appropriate submission property for (i = 0, n = data.length; i < n; i++) { entries.push(data[i].title); }

// Only iterate counter if current query has no more extant pages if (       paramResults["query-continue"] ||        paramResults.hasOwnProperty("query-continue")      ) { parameters[config.continuer] = paramResults["query-continue"][config.query][config.continuer]; } else { parameters = {}; counter++; }

// On to the next iteration return this.timer.iterate; }.bind(this));

return $returnPages.promise; };

/****************************************************************************/ /*                      Prototype Assembly methods                          */ /****************************************************************************/

/**  * @description This function is a simple recursive   HTML * generator that makes use of 's assembly methods to   * construct wellformed HTML strings from a set of nested input arrays. This * allows for a more readable means of producing proper HTML than the default *  approach or the hardcoded HTML * approach employed in earlier iterations of this script. Through the use of  * nested arrays, this function permits the laying out of parent/child DOM * nodes in array form in a fashion similar to actual HTML, enhancing both * readability and usability. *

*

* Furthermore, as the  function returns a   * , nested invocations of the method within parameter * arrays is permitted, as evidenced in certain, more specialized assembly * methods elsewhere in the script. *

*

* An example of wellformed input is shown below: *

*   * this.assembleElement(   *   ["div", {id: "foo-id", class: "foo-class"},   *     ["button", {id: "bar-id", class: "bar-class"},   *       "Button text",   *     ],   *     ["li", {class: "overflow"},   *       ["a", {href: "#"},   *         "Link text",   *       ],   *     ],   *   ],   * ); *   *   * @param {Array } paramArray - Wellformed array representing DOM nodes * @returns {string} - Assembled  HTML */ main.assembleElement = function (paramArray) {

// Declarations var type, attributes, counter, content;

// Make sure input argument is a well-formatted array if (!this.isThisAn("Array", paramArray)) { return this.assembleElement.call(this,       Array.prototype.slice.call(arguments)); }

// Definitions counter = 0; content = ""; type = paramArray[counter++];

// mw.html.element requires an object for the second param attributes = (this.isThisAn("Object", paramArray[counter])) ? paramArray[counter++] : {};

while (counter < paramArray.length) {

// Check if recursive assembly is required for another inner DOM element content += (this.isThisAn("Array", paramArray[counter])) ? this.assembleElement(paramArray[counter++]) : paramArray[counter++]; }

return mw.html.element(type, attributes, new mw.html.Raw(content)); };

/**  * @description This specialized assembly function is used to create a tool * link to inclusion at the location specified via the * instance property. Like the  toolbar button on which * it is based, the element (in  form) returned from this * function constitutes a link element enclosed within a list element. *  * @param {string} paramText - Title/item text * @returns {string} - Assembled  HTML */ main.assembleOverflowElement = function (paramText) { return this.assembleElement(     ["li", {        "class": this.Selectors.CLASS_PLACEMENT_OVERFLOW,        "id": this.Selectors.ID_PLACEMENT_LIST,       },        ["a", {          "id": this.Selectors.ID_PLACEMENT_LINK,          "href": "#",          "title": paramText,        },          paramText,        ],      ]    ); };

/**  * @description This function is one of two similar specialized assembly * functions used to automate the construction of several reoccuring * components in the modal content body. This function builds two types of  * textfield, namely  s and  s. The * components may be disabled at creation via parameter. * The function also automatically assembles element selector names and * I18n message titles as needed. *  * @param {string} paramName - Name for message, id/classname generation * @param {string} paramType -  or     * @returns {string} - Assembled   HTML */ main.assembleTextfield = function (paramName, paramType) {

// Declarations var elementId, elementClass, prefix, placeholder, title, attributes;

// Sanitize parameters paramName = paramName.toLowerCase; paramType = paramType.toLowerCase;

// Definitions elementId = "ID_CONTENT_" + paramName.toUpperCase; elementClass = "CLASS_CONTENT_" + paramType.toUpperCase;

// Message definitions prefix = "modal" + this.capitalize(paramName); placeholder = prefix + "Placeholder"; title = prefix + "Title";

attributes = { id: this.Selectors[elementId], class: this.Selectors[elementClass], placeholder: this.i18n.msg(placeholder).plain, };

if (paramType === "input") { attributes.type = "textbox"; }

return this.assembleElement(     ["div", {class: this.Selectors.CLASS_CONTENT_DIV},        ["span", {class: this.Selectors.CLASS_CONTENT_SPAN},          this.i18n.msg(title).escape,        ],        [paramType, attributes],      ]    ); };

/**  * @description This function is one of two similar specialized assembly * functions used to automate the construction of several reoccuring * components in the modal content body. This function is used to build * dropdown menus from a default value and an array of required * s. As with , it also * assembles element selector names and I18n message names for all elements. * Per a recent update, the default dropdown option has been removed in favor * of a default option denoted by the  parameter. *  * @param {string} paramName -   name of the dropdown * @param {Array } paramValues - Array of dropdown options * @param {number} paramIndex - Optional selected index * @returns {string} - Assembled  HTML */ main.assembleDropdown = function (paramName, paramValues, paramIndex) {

// Declarations var i, n, titleMessage, optionMessage, prefix, options, value, attributes, selectedIndex;

// Sanitize input paramName = paramName.toLowerCase;

// Set parameter value or first option as index selectedIndex = window.parseInt(paramIndex, 10) || 0;

// Listing of selectable dropdown options options = "";

// Prefix used in title and default dropdown option prefix = "modal" + this.capitalize(paramName);

// Message for span title titleMessage = this.i18n.msg(prefix).escape;

// Assemble array of HTML option strings for (i = 0, n = paramValues.length; i < n; i++) {

// Sanitize parameter value = paramValues[i].toLowerCase;

// Option-specific message optionMessage = prefix + this.capitalize(value);

// Attributes for option element attributes = { value: value, };

// Choose which element to list as selected if (i === selectedIndex) { attributes.selected = "selected"; }

options += this.assembleElement(       ["option", attributes,          this.i18n.msg(optionMessage).escape,        ]      ); }

return this.assembleElement(     ["div", {class: this.Selectors.CLASS_CONTENT_DIV},        ["span", {class: this.Selectors.CLASS_CONTENT_SPAN},          titleMessage,        ],        ["select", {          size: "1",          name: paramName,          id: this.Selectors["ID_CONTENT_" + paramName.toUpperCase],          class: this.Selectors.CLASS_CONTENT_SELECT,        },          options,        ],      ]    ); };

/****************************************************************************/ /*                        Prototype Modal methods                           */ /****************************************************************************/

// Utility methods

/**  * @description This modal helper function is used simply to inject modal * styling prior to the creation of the new  instance. It is  * used to style scene-specific elements as well as the messaging preview * pseudo-scene displayed when the user attempts to parse the message content. * While the styles could be stored in a separate, dedicated *  file on Dev, their inclusion here * allows for fast adjustment of selector names without the hassle of editing * the contents of multiple files. due to the use of a    * object collating all ids and classes evidenced in the modal in a single * place. *

*

* As of UCP update 2, the previous  approach has * been augmented and adjusted via the inclusion of the external dependency *  and its related methods used to inject wiki-specific * default styling depending on the site theme. This allows for a more unified * appearance across wikis and ensures that the modal looks more or less the * same when viewed on legacy wikis and UCP wikis alike. *  * @returns {void} */ main.injectModalStyles = function  {

// Declarations var selectors, colors, stringCSS, customColors;

// Temporary aliases selectors = this.Selectors; colors = window.dev.colors;

// Custom colors to augment dev.colors.wikia defaults customColors = { logColor: "#757575", // Common ::placeholder text color in shadow DOM textfieldBackground: "#FFFFFF", textfieldColor: "#000000", modalBorder: (this.info.isUCP) ? "var(--theme-border-color)"        // UCP has dedicated 2nd border : colors.parse(colors.wikia.border)  // Just use Colors' border styling };

// String CSS using default wikia colors and customs stringCSS = "." + selectors.CLASS_CONTENT_CONTAINER + " {" + "margin: auto !important;" + "position: relative !important;" + "width: 96% !important;" + "}" +

"." + selectors.CLASS_OOUI_BODY + " " + "." + selectors.CLASS_CONTENT_CONTAINER + " {" + "padding-bottom: " + this.Utility.BOTTOM_PADDING + "px !important;" + "}" +

"#" + selectors.ID_CONTENT_LOG + "," + "." + selectors.CLASS_CONTENT_SELECT + "," + "." + selectors.CLASS_CONTENT_TEXTAREA + "," + "." + selectors.CLASS_CONTENT_INPUT + " {" + "width: 99.6% !important;" + "padding: 0 !important;" + "resize: none !important;" + "background-color: $textfieldBackground !important;" + "color: $textfieldColor !important;" + "border: 1px solid !important;" + "border-color: $modalBorder !important;" + "}" +

// Status log and textareas have monospace font and same height "#" + selectors.ID_CONTENT_LOG + "," + "." + selectors.CLASS_CONTENT_TEXTAREA + " {" + "font-family: monospace !important;" + "height: 45px !important;" + "}" +

// Message and List scenes have taller textareas "#" + selectors.ID_CONTENT_MESSAGE + " " + "." + selectors.CLASS_CONTENT_TEXTAREA + "," + "#" + selectors.ID_CONTENT_LIST + " " + "." + selectors.CLASS_CONTENT_TEXTAREA + " {" + "height: 85px !important;" + "}" +

// Append/prepend textareas are the tallest "#" + selectors.ID_CONTENT_ADD + " " + "." + selectors.CLASS_CONTENT_TEXTAREA + " {" + "height: 65px !important;" + "}" +

// Set placeholder color for status log messages "#" + selectors.ID_CONTENT_LOG + " {" + "color: $logColor !important;" + "overflow: auto !important;" + "}" +

"." + selectors.CLASS_MODAL_BUTTON + " {" + "float: right !important;" + "margin-left: 5px !important;" + "font-size: 8pt !important;" + "}" +

"span." + selectors.CLASS_MODAL_BUTTON + "[disabled] {" + "display: none;" + "}" +

"." + selectors.CLASS_MODAL_LEFT + " {" + "float: left !important;" + "margin-left: 0px !important;" + "margin-right: 5px !important;" + "}" +

"." + selectors.CLASS_OOUI_BODY + " " + "#" + selectors.ID_PREVIEW_CONTAINER + " {" + "margin: 20px !important;" + "}" +

"#" + selectors.ID_PREVIEW_CONTAINER + " {" + "border: 1px solid $modalBorder;" + "padding: 10px !important;" + "overflow: auto !important;" + "min-height: 250px !important;" + "}" +

"#" + selectors.ID_PREVIEW_BODY + " .pagetitle {" + "display: none !important;" + "}" +

"#" + selectors.ID_PREVIEW_TITLE + " h2 {" + "display: inline-block !important;" + "}" +

"#" + selectors.ID_PREVIEW_CLOSE + " {" + "display: inline-block !important;" + "float: right !important;" + "}" +

"." + selectors.CLASS_PREVIEW_BUTTON + " {" + "border: none !important;" + "background: none !important;" + "color: $link !important;" + "cursor: pointer !important;" + "}" +

"." + selectors.CLASS_PREVIEW_BUTTON + ":hover," + "." + selectors.CLASS_PREVIEW_BUTTON + ":focus," + "." + selectors.CLASS_PREVIEW_BUTTON + ":active {" + "outline: none !important;" + "background: none !important;" + "text-decoration: underline !important;" + "}";

// Append new stylesheet to the head and return return colors.css(stringCSS, customColors); };

/**  * @description This one-size-fits-all helper function is used to log entries * in the status log on the completion of some operation or other. Originally, * three separate loggers were used following a Java-esque method overloading * approach. However, this was eventually abandoned in favor of a single * method that takes an indeterminate number of arguments at any time. *  * @returns {void} */ main.addModalLogEntry = function  { $("#" + this.Selectors.ID_CONTENT_LOG).prepend(     this.i18n.msg.apply(this, (arguments.length === 1 && arguments[0] instanceof Array) ? arguments[0] : Array.prototype.slice.call(arguments) ).escape + " "); };

/**  * @description This helper function is a composite of several previously * extant shorter utility functions used to reset the form element, * enable/disable various modal buttons, and log messages. It is called in a  * variety of contexts at the close of editing operations, * failed API requests, and the like. Though it does not accept any formal * parameters, it does permit an indeterminate number of arguments to be  * passed if the invoking function wishes to log a status message. In such * cases, the collated arguments are bound to a shallow array and passed to  *   for logging. *  * @returns {void} */ main.resetModal = function  {

// Cancel the extant timer if applicable if (this.timer && !this.timer.isComplete) { this.timer.cancel; }

// Add log message if i18n parameters passed if (arguments.length) { this.addModalLogEntry(Array.prototype.slice.call(arguments)); }

// Reset the form $("#" + this.Selectors.ID_CONTENT_FORM)[0].reset;

// Re-enable modal buttons and fieldset this.toggleModalComponentsDisable("partial", false); };

/**  * @description This helper function is used to disable certain elements and * enable others depending on the operation being performed. It is used * primarily during editing to disable one of several element groups related * to either replace fields or the fieldset/modal buttons in order to prevent * illegitimate mid-edit changes to input. If the fieldset, etc. is disabled, * the method enables the buttons related to pausing and canceling the editing * operation, and vice versa. Likewise, the preview button is only displayed * when the messaging scene is being viewed, and only when the editing * operation is not running. *

*

* As of UCP update 2, this function received several significant overhauls. * The accepted version iterates through  array and sets the current disabled/enabled status of   * the button using XOR exclusive disjunction between the *  flag and the initial baseline via of the button * specified in. The preview button remains * disabled unless the scene is the messaging scene as before. *

*

* As of UCP update 3, a few minor changes were made to this method, most * notable of which was the removal of an "all" + "false" option, in which all * buttons may be simultaneously enabled. This behavior should never manifest, * so in all "all" cases, the buttons will now bulk-disable for use in scene * transition. Also, given the removal of  config data * to a separate pseudo-enum, the use of a static default * for disabled status now allows for better XOR comparisons in "partial" * use cases. *  * @param {string} paramOption - Either "all" or "partial" * @param {boolean} paramDisable - Whether to disable the select elements * @returns {void} */ main.toggleModalComponentsDisable = function (paramOption, paramDisable) { if ($.inArray(paramOption, ["all", "partial"]) === -1) { return; }

// Sanitize boolean argument; "all"s should always bulk-disable paramDisable = (paramOption === "all" || typeof paramDisable !== "boolean") || paramDisable;

// Debug sanitized input if (this.flags.debug) { window.console.log(paramOption, paramDisable); }

// Declarations var i, n, $scene, isMessaging, buttons, button, $fieldset, isAll, defaultDisable;

// Definitions $scene = $("#" + this.Selectors.ID_CONTENT_SCENE)[0]; $fieldset = $("#" + this.Selectors.ID_CONTENT_FIELDSET); isMessaging = ($scene.value === "message" && $scene.selectedIndex === 2); isAll = paramOption === "all"; buttons = this.modal.modal.buttons;

// Use each button's disabled prop as default baseline to compare against for (i = 0, n = buttons.length; i < n; i++) { button = buttons[i]; defaultDisable = this.Buttons[button.event.toUpperCase].DISABLED;

// Disabled if "all" or if behavior is expected for "partial" button.setDisabled(isAll || (button.event === "preview")       ? (!isMessaging || paramDisable)        : Boolean(paramDisable ^ defaultDisable)); // Toggle mechanism $("#" + button.id).attr("disabled", button.disabled); }

// Fieldset is disabled independently of buttons $fieldset.attr("disabled", isAll || paramDisable); };

// Preview methods

/**  * @description Like the similar modal method  , * this function is invoked once the preview has been displayed to the user to  * ensure that all interactive elements are properly attached to their * relevant listeners. It supports messages containing collapsible content and * adds a relevant handler for the close button which removes the temporary * preview container element and redisplays the message scene again once * clicked. *  * @returns {void} */ main.attachPreviewEvents = function  {

// Declarations var container, $button, $messaging;

// Definitions container = "#" + this.Selectors.ID_PREVIEW_CONTAINER; $button = $("#" + this.Selectors.ID_PREVIEW_BUTTON); $messaging = $("#" + this.Selectors.ID_CONTENT_MESSAGE);

// Support collapsibles mw.hook("wikipage.content").fire(     // mw.util.$content[0].id vs mw.util.$content.selector      $(container + " #" + mw.util.$content[0].id));

// Fade out of preview on click $button.on("click", this.handleClear.bind(this, { before: function { $(container).remove; $messaging.show; }.bind(this), after: this.toggleModalComponentsDisable.bind(this, "partial", false) })); };

/**  * @description Like the similar modal builder  , * this function returns a  HTML framework for the message * preview functionality to which the contents of the message and title are * added. Rather than recreate this  each time the user * wants to preview a new message, the contents of this function are stored to  * the   object property for caching and easier * retrieval. *  * @returns {string} - The assembled   of preview HTML */ main.buildPreviewContent = function  { return this.assembleElement(     ["div", {id: this.Selectors.ID_PREVIEW_CONTAINER},        ["div", {id: this.Selectors.ID_PREVIEW_TITLE},          ["h2", {},            "$1",          ],          ["div", {id: this.Selectors.ID_PREVIEW_CLOSE},            ["button", {              class: this.Selectors.CLASS_PREVIEW_BUTTON,              id: this.Selectors.ID_PREVIEW_BUTTON            },              "(" + this.i18n.msg("buttonClose").escape + ")",            ]          ]        ],        ["hr"],        ["div", {id: this.Selectors.ID_PREVIEW_BODY},         "$2",        ],      ]    ); };

/**  * @description Like the similar modal function  , * this function is used to display the preview container in the messaging * modal scene on presses of the "Preview" modal button. Rather than reset the * contents of the modal itself by means of  * , an action which would delete the * data used to construct the preview and require that the user reenter the * content on exiting out of the preview scene, this function instead hides * the main messaging scene and appends a temporary  to the * modal that is removed once the user closes the preview by means of the * exit button. *  * @param {string} paramBody - The contents of the message preview * @returns {void} */ main.displayPreview = function (paramBody) {

// Declarations var $scene, previewScene, contents, $byline, $messaging, $modal, isMessaging, modalBodyTarget;

// Definitions $scene = $("#" + this.Selectors.ID_CONTENT_SCENE)[0]; isMessaging = ($scene.value === "message" && $scene.selectedIndex === 2); $byline = $("#" + this.Selectors.ID_CONTENT_BYLINE).val; $messaging = $("#" + this.Selectors.ID_CONTENT_MESSAGE);

// Modal targets modalBodyTarget = (this.info.isUCP) ? " ." + this.Selectors.CLASS_OOUI_BODY : " > section"; $modal = $("#" + this.Selectors.ID_MODAL_CONTAINER + modalBodyTarget);

// Ensure messaging scene is shown if (!isMessaging || !this.modal.modal) { return; }

// See if the preview scene has been saved to storage previewScene = this.queryStorage("preview");

// Preview modal scene contents contents = ((previewScene != null)     ? previewScene      : this.queryStorage("preview", this.buildPreviewContent)    ).replace("$1", $byline).replace("$2", paramBody);

// Hide the messaging rather than reset the modal contents $messaging.hide;

// Add the preview container $modal.append(contents); };

// Modal methods

/**  * @description As with the preview-specific function above, namely *, this function serves the purposes of   * ensuring that all interactive elements in the various modal scenes are * provided their appropriate listeners. This function handles the disabling * of various components based on the actions performed and invokes *  for various elements that may * have wikitext link content on each scene change. As of UCP update 2, the * handler also handles the enabling of the handler attached to the scene- * selection dropdown that mediates scene changing. *  * @returns {void} */ main.attachModalEvents = function  {

// Declarations var i, n, element, elements, height;

// Definitions height = 0; elements = [ [       "ID_CONTENT_TARGET",        // Target replacement content "ID_CONTENT_CONTENT",      // New content to be added "ID_CONTENT_SUMMARY",      // Edit summary "ID_CONTENT_BODY",         // Message body ],     [        "CLASS_OOUI_HEAD",          // UCP modal header "CLASS_OOUI_FOOT",         // UCP modal footer "CLASS_CONTENT_CONTAINER", // Inner modal body content ]   ][+this.info.isUCP];

// Apply linksuggest to each element on focus event if legacy wiki if (!this.info.isUCP) { for (i = 0, n = elements.length; i < n; i++) { element = "#" + this.Selectors[elements[i]];

$(document).on("focus", element,         $.prototype.linksuggest.bind($(element))); }

// Dynamically adjust modal height on UCP wikis (hacky) } else { for (i = 0, n = elements.length; i < n; i++) { element = "." + this.Selectors[elements[i]]; height += $(element).height; }

$("." + this.Selectors.CLASS_OOUI_FRAME).height(height +       (this.Utility.BOTTOM_PADDING * 2)); }

// Apply listener to scene-selection dropdown prior to init end if (!this.modal.isReady) { $(document).on("change", "#" + this.Selectors.ID_CONTENT_SCENE,       this.handleClear.bind(this, true)); }

// Disable certain components this.toggleModalComponentsDisable("partial", false); };

/**  * @description As with the similar preview-specific function *, this method builds a     * HTML framework to which will be added scene-specific element selectors and * body content. As with, this content is   * only created once within the body of  , its * value cached in a local variable for use with all scenes requiring * assembly and used in conjunction with * to make scene-specific adjustments. *  * @returns {string} - Assembled HTML string framework */ main.buildModalContent = function  { return this.assembleElement(     ["section", {        id: "$1",        class: this.Selectors.CLASS_CONTENT_CONTAINER,      },        ["form", {          id: this.Selectors.ID_CONTENT_FORM,          class: this.Selectors.CLASS_CONTENT_FORM,        },          ["fieldset", {id: this.Selectors.ID_CONTENT_FIELDSET},            "$2",            "$3",          ],          ["hr"],        ],        ["div", {class: this.Selectors.CLASS_CONTENT_DIV},          ["span", {class: this.Selectors.CLASS_CONTENT_SPAN},            this.i18n.msg("modalLog").escape,          ],          ["div", {            id: this.Selectors.ID_CONTENT_LOG,            class: this.Selectors.CLASS_CONTENT_DIV,          }],        ],      ]    ); };

/**  * @description In its initial incarnation under the original title of   * , this function was used to assemble all * four main so-called "scenes" that make up the body content of the *  instance and serve as the user interfaces for the * associated operations. However, the method was inherently inefficient for * building all four scenes every time MassEdit was initialized by the user. * Though the scenes were temporarily cached in a local *  storage , they were not * added to  and thus were rebuilt every time the * user navigated away from the page on which MassEdit was loaded. *

*

* To fix this inefficiency and improve the process, the author eventually * replaced this approach with a lazy-load-style system that only builds * scenes as they are needed and stores preassembled scenes in the browser *  object via   for subsequent * reuse. To accomplish this, this function was stripped down and rewritten. * Under its present design, the function first checks storage to see if the * scene has already been built, returning the scene from storage if it has * been assembled before. Otherwise, the method builds the string HTML from * design schema housed in, adds that HTML to   * storage, and returns the result. *  * @param {string} paramScene - Name of the desired scene to build * @returns {string} - Assembled string HTML of the desired scene */ main.buildModalScene = function (paramScene) {

// Declarations var i, j, m, n, tempScene, sceneNames, assembledScene, framework, enumScene, dropdownArgs, elements, enumSchema, enumArrays, selector, storedResults;

// See if a copy of this scene already exists in storage storedResults = this.queryStorage(paramScene);

// If the scene exists in storage, return that copy if (storedResults != null && storedResults.length) { return storedResults; }

// Basic modal form framework framework = this.buildModalContent;

// Grab scene config object associated with input argument string enumScene = this.Scenes[paramScene.toUpperCase];

// Temporary array for scene names used to construct dropdown options sceneNames = [];

// Better than Object.keys(this.Scenes) since key names could change for (tempScene in this.Scenes) { if (this.Scenes.hasOwnProperty(tempScene)) { sceneNames.push(this.Scenes[tempScene].NAME); }   }

// Make copy of defaults and add the index dropdownArgs = ["scene", sceneNames, enumScene.POSITION];

// New defaultArgs object logged if (this.flags.debug) { window.console.log(dropdownArgs); }

// Init string HTML elements = "";

// ID selector selector = "ID_CONTENT_" + enumScene.NAME.toUpperCase;

// Use schema to dynamically construct string HTML from builder functions for (i = 0, n = enumScene.SCHEMA.length; i < n; i++) { enumSchema = enumScene.SCHEMA[i]; enumArrays = enumSchema.PARAMETER_ARRAYS; for (j = 0, m = enumArrays.length; j < m; j++) { elements += this[enumSchema.HANDLER].apply(this, enumArrays[j]); }   }

// Make use of modal framework to insert scene-specific HTML assembledScene = framework .replace("$1", this.Selectors[selector]) .replace("$2", this.assembleDropdown.apply(this, dropdownArgs)) .replace("$3", elements);

// Add this scene to storage for subsequent usage this.queryStorage(paramScene, assembledScene);

// Return scene HTML return assembledScene; };

/**  * @description This method is used to create a new * instance that serves as the primary interface of the script. It sets all * click events, defines all modal  buttons in the modal, * and assembles all the so-called "scenes" related to the various operations * supported by MassEdit. Originally, this function also injected the modal * CSS styling prior to creation of the modal, though for the purposes of  * ensuring single responsibility for all functions, the styling was moved * into a separate function, namely. *

*

* As of UCP update 3, this method has been refactored significantly. All *  config objects have been moved to a dedicated *  pseudo-enum, , leaving this function * to handle the automatic generation of buttons and associated click events * on a dynamic basis. This replaces the previous approach, in which the new *  instance was created from static data stored within the * function itself. *  * @returns {object} - A new   instance */ main.buildModal = function  {

// Declaration var modal;

// Base Modal config object definition modal = { content: this.buildModalScene(this.Scenes[this.Utility.FIRST_SCENE].NAME), id: this.Selectors.ID_MODAL_CONTAINER, size: this.info.isUCP ? "large" : "medium", title: this.i18n.msg("buttonScript").escape, };

// Auto-generate button config objects from Buttons pseudo-enum modal.buttons = Object.values(this.Buttons).map(function (paramButton) {     if (paramButton.hasOwnProperty("HANDLER")) {        (modal.events = modal.events || {})[paramButton.EVENT] =          this[paramButton.HANDLER].bind(this);      }

return { text: this.i18n.msg(paramButton.TEXT).escape, event: paramButton.EVENT, primary: paramButton.PRIMARY && !this.info.isUCP, //disabled: paramButton.DISABLED, id: this.Selectors[paramButton.ID], classes: paramButton.CLASSES.map(function (paramClass) {         return this.Selectors[paramClass];        }.bind(this)), };   }.bind(this));

// Return new Modal instance return new window.dev.modal.Modal(modal); };

/**  * @description This method is the primary mechanism by which the modal is   * displayed to the user. If the modal has not been previously assembled, the * function constructs a new  instance via an invocation of   * , creates the modal, and attaches all the requisite * event listeners related to enabling  and find-and- * replace-specific modal elements (linksuggest is enabled for the content  *   and the edit summary  ). *

*

* Once all listeners have been attached, the new modal is displayed to the * user. If the modal has been assembled prior to method invocation, the * instance is displayed to the user and the method exits. *  * @returns {void} */ main.displayModal = function  { if (this.modal.modal != null) { this.modal.modal.show; return; }

// Apply modal CSS styles prior to creation this.injectModalStyles;

// Construct new Modal instance this.modal.modal = this.buildModal;

// Remove duplicative close button on UCP wikis if (this.info.isUCP) { this.modal.modal.buttons.pop; }

// Create, then apply all relevant listeners and events this.modal.modal.create .then(this.modal.modal.show.bind(this.modal.modal)) .then(this.attachModalEvents.bind(this)) .then(function {

// Indicate that modal initialization is complete this.modal.isReady = true;

// Log modal instance variable if (this.flags.debug) { window.console.log("this.modal: ", this.modal); }     }.bind(this));  };

/****************************************************************************/ /*                      Prototype Event handlers                            */ /****************************************************************************/

/**  * @description Arguably the most important method of the program, this * function coordinates the entire mass editing process from the initial press * of the "Submit" button to the conclusion of the editing operation. The * entire workings of the process were contained within a single method to  * assist in maintaining readability when it comes time to invariably repair * bugs and broken functionality. The other two major methods used by this * function are  and *, both of which are used to sanitize input * and return wellformed loose member pages if applicable. *

*

* The function collates all extant user input added via * and  fields before running through a set of conditional * checks to determine if the user can continue with the requested editing * operation. If the user may proceed, the function makes use of a number of  *   promises to coordinate the necessary acquisition of   * wellformed pages for editing. In cases of categories/namespaces, member * pages are retrieved and added to the editing queue for processing. *

*

* As of the latest update implementing additional editing functionality, this * method was temporarily separated into four separate methods related to each * of the four scenes. However, as the same progression of sanitizing input, * acquiring pages, iterating over pages, and logging accordingly was * evidenced in all operations, these handlers were once again merged into * this single method to prevent copious amounts of copy/pasta. The only * operation that exits early and does not iterate is the listing operation, * which merely acquires lists of category members and prepends them to an  * element. *  * @returns {void} */ main.handleSubmit = function  { if (this.timer && !this.timer.isComplete) { if (this.flags.debug) { window.console.dir(this.timer); }     return; }

// Declarations var $action, $type, $case, $match, $content, $target, $indices, indices, $pages, pages, $byline, $summary, counter, config, data, pageIndex, newText, $getPages, $postPages, $getNextPage, $getPageContent, $postPageContent, error, $scene, isCaseSensitive, isUserRegex, isReplace, isAddition, isMessaging, isListing, $members, $selected, $body, pagesType, replaceOccurrences;

// Dropdowns $scene = $("#" + this.Selectors.ID_CONTENT_SCENE)[0]; $action = $("#" + this.Selectors.ID_CONTENT_ACTION)[0]; $type = $("#" + this.Selectors.ID_CONTENT_TYPE)[0]; $case = $("#" + this.Selectors.ID_CONTENT_CASE)[0]; $match = $("#" + this.Selectors.ID_CONTENT_MATCH)[0];

// Textareas/inputs $target = $("#" + this.Selectors.ID_CONTENT_TARGET).val; $indices = $("#" + this.Selectors.ID_CONTENT_INDICES).val; $content = $("#" + this.Selectors.ID_CONTENT_CONTENT).val; $pages = $("#" + this.Selectors.ID_CONTENT_PAGES).val; $summary = $("#" + this.Selectors.ID_CONTENT_SUMMARY).val;

// For acquiring text of selected option $selected = $("#" + this.Selectors.ID_CONTENT_TYPE + " option:selected");

// Messaging exclusives $body = $("#" + this.Selectors.ID_CONTENT_BODY).val; $byline = $("#" + this.Selectors.ID_CONTENT_BYLINE).val;

// Listing exclusive $members = $("#" + this.Selectors.ID_CONTENT_MEMBERS);

// Cache frequently used boolean flags isReplace = ($scene.value === "replace" && $scene.selectedIndex === 0); isAddition = ($scene.value === "add" && $scene.selectedIndex === 1); isMessaging = ($scene.value === "message" && $scene.selectedIndex === 2); isListing = ($scene.value === "list" && $scene.selectedIndex === 3);

// Substitute for $1 in logErrorNoPages pagesType = ((isMessaging)     ? this.i18n.msg("modalTypeUsernames").escape      : $selected.text).toLowerCase;

// If no scene selected (should not happen) if (!isReplace && !isAddition && !isMessaging && !isListing) { return;

// Is not in the proper rights group } else if (!isListing && !this.hasRights(isMessaging)) { this.resetModal("logErrorUserRights"); return;

// Is either append/prepend with no content input included } else if (isAddition && !$content) { this.addModalLogEntry("logErrorNoContent"); return;

// Is find-and-replace with no target content included } else if (isReplace && !$target) { this.addModalLogEntry("logErrorNoTarget"); return;

// No pages included } else if (!$pages) { this.addModalLogEntry("logErrorNoPages", pagesType); return;

// If edit summary is greater than permitted max of 800 characters } else if ($summary && $summary.length > this.Utility.MAX_SUMMARY_CHARS) { this.addModalLogEntry("logErrorOverlongSummary"); return;

// If message title is not legal } else if (isMessaging && !this.isLegalInput($byline)) { this.addModalLogEntry("logErrorSecurity"); return;

// If no message body is included } else if (isMessaging && !$body) { this.addModalLogEntry("logErrorMissingBody"); return; }

// Status log message, scene-dependent this.addModalLogEntry(     (isReplace || isAddition)        ? "logStatusEditing"        : (isMessaging)          ? "logStatusMessaging"          : "logStatusGenerating"    ); this.toggleModalComponentsDisable("partial", true);

// Find-and-replace specific variable definitions if (isReplace) {

// Only wellformed integers should be included as f-n-r indices indices = $indices.split(",").map(function (paramEntry) {       if (this.isInteger(paramEntry.trim)) {          return window.parseInt(paramEntry, 10);        }      }.bind(this)).filter(function (paramEntry) {        return paramEntry != null; // Avoid cases of [undefined]      });

// Whether not search and replace is case sensitive isCaseSensitive = ($case.selectedIndex === 0 &&       $case.value === "sensitive");

// Whether user has input regex for finding & replacing isUserRegex = ($match.selectedIndex === 1 &&       $match.value === "regex");

// Define regex, etc. only once per submission operation using closure replaceOccurrences = this.replaceOccurrences(isCaseSensitive,       isUserRegex, $target, $content, indices);

// Check closure scope's variables under Scopes if (this.flags.debug) { window.console.dir(replaceOccurrences); }   }

// Array of pages/categories/namespaces pages = $pages.split(/[\n]+/).filter(function (paramEntry) {     return paramEntry !== "";    });

// Page counter for setInterval counter = 0;

// Default page editing parameters config = {};

// New pending status Deferreds $postPages = new $.Deferred; $getNextPage = new $.Deferred;

// Log flag for inspection if (this.flags.debug) { window.console.log("hasMessageWalls: ", this.info.hasMessageWalls); }

/**    * @description The     is used * to acquire either wellformed loose page titles or the titles of member * pages belonging to input categories or namespaces. In cases of user * messaging, the function makes use of      * functionality to determine whether the wiki on which the script is being * used has enabled message walls. This knowledge is required as the prefix * applied to username input will differ ("Message Wall:" vs "User talk:") * accordingly. Similar functionality can be glimpsed in    *. */   $getPages = new $.Deferred(function ($paramOuter) {      new $.Deferred(function ($paramInner) { (!isMessaging || this.info.hasMessageWalls != null) ? $paramInner.resolve.promise : mw.config.get("wgMessageWallsExist").then(             function  {                return $paramInner.resolve(true).promise;              }.bind(this),

function { return $paramInner.resolve(false).promise; }.bind(this) );     }.bind(this)).then(        function (paramHasWalls) {          if (paramHasWalls != null) {            this.info.hasMessageWalls = paramHasWalls;          }

// Get list of wellformed pages/usernames or member pages return this[ (isListing || (!isMessaging && $type.value !== "pages")) ? "getMemberPages" : (isMessaging) ? "getExtantUsernames" : "getValidatedEntries" ](pages, ($type != null) ? $type.value : null); }.bind(this) ).then( $paramOuter.resolve.bind($), // $getPages.done $paramOuter.reject.bind($), // $getPages.fail $paramOuter.notify.bind($)  // $getPages.progress );   }.bind(this));

/**    * @description The resolved   returns an array of     * loose pages from a namespace or category, or returns an array of checked * loose pages if the individual pages option is selected or usenames are * inputted. Once resolved, assuming the user is not simply generating a    * pages list,   uses a       * to iterate over the pages, optionally acquiring page content for * find-and-replace. Once done, an invocation of  calls *  to assemble the parameters needed to     * edit the page in question. Once all pages have been edited, the pending * s are resolved and the timer exited. */   $getPages.done(function (paramResults) {      pages = paramResults;

// Log pages list (members or wellformed pages) if (this.flags.debug) { window.console.log("$getPages: ", pages); }

// Listing activities end once members are acquired and shown to the user if (isListing) { // Add category members to textarea $members.text(pages.join("\n"));

$getNextPage.resolve; $postPages.resolve("logSuccessListingComplete"); return; }

// Iterate over pages this.timer = this.setDynamicTimeout(function {        if (counter === pages.length) {          $getNextPage.resolve;          $postPages.resolve("logSuccessEditingComplete");        } else {          $getPageContent = (isReplace || isAddition)            ? this.getPageContent(pages[counter])            : new $.Deferred.resolve({}).promise;

// Grab data, extend parameters, then edit the page $getPageContent.always($postPages.notify); }     }.bind(this), this.config.interval);    }.bind(this));

/**    * @description In the cases of failed loose page acquisitions, either from * a failed API GET request or from a lack of wellformed input loose pages, * the relevant log entry returned from the getter function's    *   is logged, the timer canceled, and the modal form * re-enabled by means of. */   $getPages.fail(this.resetModal.bind(this));

/**    * @description Whenever the getter function (  or     *  ) needs to notify its invoking function * of a new ongoing category/namespace member acquisition operation, the * returned status message is acquired and added to the modal log. */   $getPages.progress(this.addModalLogEntry.bind(this));

/**    * @description Once the     is     * resolved, indicating the completion of the requested mass edits, a final * status message is logged, the form reenabled and reset for a new * round, and the  timer canceled by means of     *. */   $postPages.always(this.resetModal.bind(this));

/**    * @description The   handler is used to extend the *  object with properties relevant to the action * being performed (i.e. addition, replace, or messaging). Once complete, * the modified page content is committed and the edit made by means of    * a scene-specific handler, namely either  , *, or. * Once the edit is complete and a resolved promise returned, *  pings the pending *  to log the relevant messages and iterate on to     * the next page to be edited. */   $postPages.progress(function (paramResults) {      if (this.flags.debug) {        window.console.log("$postPages results: ", paramResults);      }

// Reduce some code repetition via consolidation of shared code if (isAddition || isReplace) {

// Make sure returned results have a "query" property if (         paramResults.query == null ||          !paramResults.hasOwnProperty("query")        ) { this.addModalLogEntry("logErrorEditing", pages[counter++]); return this.timer.iterate; }

// Default config parameters config = { handler: "postPageContent", parameters: { title: pages[counter], token: mw.user.tokens.get("editToken"), summary: $summary, }       };

// Definitions pageIndex = Object.keys(paramResults.query.pages)[0]; data = paramResults.query.pages[pageIndex];

// Only add undoc'ed param if commenting is enabled /*       if (          this.info.isUCP &&          $.inArray("comment", data.protection.map(function (paramProtection) {            return paramProtection.type;          })) === -1        ) { config.parameters.wpIsCommentingEnabled = null; }       */      }

// Addition-specific parameters if (isAddition) {

// "appendtext" or "prependtext" if (!this.flags.testing) { config.parameters[$action.value.toLowerCase + "text"] = $content; }

// Find-and-replace parameters } else if (isReplace) {

// Shim to handle ArticleComments that do not have revision history if (         !data.hasOwnProperty("revisions") ||          !this.isThisAn("Array", data.revisions)        ) { this.addModalLogEntry("logErrorEditing", pages[counter++]); return this.timer.iterate; }

// Return if page doesn't exist to the server if (pageIndex === "-1") { this.addModalLogEntry("logErrorNoSuchPage", pages[counter++]); return this.timer.iterate; }

// isReplace-specific parameter config.parameters.text = data.revisions[0]["*"];

// Replace instances of chosen text with inputted new text newText = replaceOccurrences(config.parameters.text);

// Return if old & new revisions are identical in content if (newText === config.parameters.text) { // Error: No instances of $1 found in $2. this.addModalLogEntry("logErrorNoMatch", $target, pages[counter++]); return this.timer.iterate; } else { if (!this.flags.testing) { config.parameters.text = newText; }       }

// Messaging parameters } else if (isMessaging) { config = [ {           handler: "postTalkPageTopic", parameters: (this.flags.testing) ? {} : {             sectiontitle: $byline, text: $body, title: pages[counter], }         },          {            handler: "postMessageWallThread", parameters: (this.flags.testing) ? {} : {             messagetitle: $byline, body: $body, pagetitle: pages[counter], }         },        ][+this.info.hasMessageWalls]; }

// Log all config handlers and parameters if (this.flags.debug) { window.console.log("Config: ", config); }

// Deferred attached to posting of data $postPageContent = this[config.handler](config.parameters); $postPageContent.always($getNextPage.notify);

}.bind(this));

/**    * @description The pending state *  is pinged by   once * an POST request is made and a resolved status * returned. The  callback takes the resultant success/ * failure data and logs the relevant messages before moving the operation * on to the iteration of the  timer. If the * user has somehow been ratelimited, the function introduces a 35 second * cooldown period before undertaking the next edit and pushes the unedited * page back onto the  stack. */   $getNextPage.progress(function (paramData) {      if (this.flags.debug) {        window.console.log("$getNextPage results: ", paramData);      }

error = (paramData.error && paramData.error.code) ? paramData.error.code : "unknownerror";

// Success differs depending on status of message walls on wiki if (       ( (!isMessaging || (isMessaging && !this.info.hasMessageWalls)) && paramData.edit && paramData.edit.result === "Success" ) ||       (          isMessaging && this.info.hasMessageWalls && paramData.status && paramData.statusText !== "error" )     ) {        this.addModalLogEntry("logSuccessEditing", pages[counter++]); } else if (error === "ratelimited") {

// Show ratelimit message with the delay in seconds this.addModalLogEntry("logErrorRatelimited",         (this.Utility.DELAY / 1000).toString);

// Push the unedited page back on the stack pages.push(pages[counter++]); } else { // Error: $1 not edited. Please try again. this.addModalLogEntry("logErrorEditing", pages[counter++]); }

// On to the next iteration this.timer.iterate(       (error === "ratelimited")          ? this.Utility.DELAY          : null      ); }.bind(this)); };

/**  * @description This function serves as the primary event listener for presses * of the "Preview" button available to users who are seeking to mass-message * other users. From the end user's perspective, the button press should be  * met with the fading out of the messaging modal scene and the display of a   * parsed version of the title and associated message. On presses of the close * button, the preview should fade out and be replaced by the messaging modal * with all of the user's messaging input still displayed in the textfields. *

*

* This function accomplishes this by checking the user's input and querying * the database via  to determine whether the * wiki on which the script is being used has enabled message walls. Depending * on this query, the methods used to render and display the preview will * change though the end results will be the same. The function will fade in  * and out using   and invoke the requisite *  to show the preview   and *  to handle collapsibles and other events. *  * @returns {void} */ main.handlePreviewing = function  { if (this.timer && !this.timer.isComplete) { if (this.flags.debug) { window.console.dir(this.timer); }     return; }

// Declarations var $scene, $byline, $body, isMessaging, $previewMessage, contents;

// Definitions $scene = $("#" + this.Selectors.ID_CONTENT_SCENE)[0]; $byline = $("#" + this.Selectors.ID_CONTENT_BYLINE).val; $body = $("#" + this.Selectors.ID_CONTENT_BODY).val; isMessaging = ($scene.value === "message" && $scene.selectedIndex === 2);

// Just in case... if (!isMessaging) { return; }

// Check for title if (!$byline) { this.addModalLogEntry("logErrorMissingByline"); return;

// Check for body content } else if (!$body) { this.addModalLogEntry("logErrorMissingBody"); return; }

/**    * @description   handles the acquisition of     * parsed HTML content related to the user's input message body and title. * Naturally, in order to ensure that the proper API methods are invoked, * the script must determine if the wiki on which MassEdit is being used * has enabled message walls. Once the proper method has been invoked, the * resultant  containing the message body HTML is passed * to. */   $previewMessage = new $.Deferred(function ($paramOuter) {      new $.Deferred(function ($paramInner) { (this.info.hasMessageWalls != null) ? $paramInner.resolve(this.info.hasMessageWalls).promise : mw.config.get("wgMessageWallsExist").then(             function  {                return $paramInner.resolve(true).promise;              }.bind(this),

function { return $paramInner.resolve(false).promise; }.bind(this) );     }.bind(this)).then(        function (paramHasWalls) {          if (this.info.hasMessageWalls == null) {            this.info.hasMessageWalls = paramHasWalls;          }

// Use general-purpose parser for UCP wikis return this[(this.info.isUCP) ? "parseWikitextContent" : (paramHasWalls) ? "previewMessageWallThread" : "previewTalkPageTopic" ]($body); }.bind(this) ).then( $paramOuter.resolve.bind($), // $previewMessage.done $paramOuter.reject.bind($)  // $previewMessage.fail );   }.bind(this));

/**    * @description Upon successful completion of the preview request operation, * the results are logged and the  scene transition * method invoked. In such cases,  is invoked * following the fade out to hide the messaging scene and append a preview *  and   is invoked * following the post appending fade-in. */   $previewMessage.done(function (paramResults) {      if (this.flags.debug) {        window.console.log("$previewMessage results: ", paramResults);      }

// The string HTML for display as preview modal body contents = (this.info.isUCP) ? paramResults.parse.text["*"] : paramResults[(this.info.hasMessageWalls) ? "body" : "html"];

// Bypass handleClear's default functionality via the functions object this.handleClear({       before: this.displayPreview.bind(this, contents),        after: this.attachPreviewEvents.bind(this),      }); }.bind(this));

/**    * @description In cases wherein the message preview has failed for some * reason, the message scene doesn't change. The only alteration is the * addition of a relevant status log message denoting a failed preview * request. */   $previewMessage.fail(this.addModalLogEntry.bind(this, "logErrorNoPreview")); };

/**  * @description The   is the primary click handler for * the "Pause/Resume" button used to toggle the iteration timer. Depending on  * whether or not the timer is in use in iterating through collated pages * requiring editing, the text of the button will change accordingly. Once * invoked, the method will either restart the timer during an iteration or  * pause it indefinitely. If the timer is not running, the method will exit. *  * @returns {void} */ main.handleToggle = function  { if (     !this.timer ||      (this.timer && this.timer.isComplete)    ) { if (this.flags.debug) { window.console.dir(this.timer); }     return; }

// Declarations var toggle, config;

// Definitions toggle = "#" + this.Selectors.ID_MODAL_TOGGLE + ((this.info.isUCP) ? " ." + this.Selectors.CLASS_OOUI_LABEL : ""); config = [ {       message: "logTimerPaused", text: "buttonResume", method: "pause", },     {        message: "logTimerResume", text: "buttonPause", method: "resume", }   ][+this.timer.isPaused];

// Add status log entry this.addModalLogEntry(config.message);

// Change the text of the button $(toggle).text(this.i18n.msg(config.text).escape);

// Either resume or pause the setDynamicTimeout this.timer[config.method]; };

/**  * @description Similar to , this function is used to   * cancel the timer used to iterate through pages requiring editing. As such, * it cancels the timer, adds a relevant status log entry, and re-enables the * standard editing buttons in the modal. If the timer is  * presently not running, the method simply returns and exits. The timer is  * logged in the console if   is set to   *. *  * @returns {void} */ main.handleCancel = function  { if (     !this.timer ||      (this.timer && this.timer.isComplete)    ) { if (this.flags.debug) { window.console.dir(this.timer); }     return; } else { this.resetModal("logTimerCancel"); } };

/**  * @description As the name implies, the   listener is   * mainly used to clear modal contents and reset the   HTML * element. Rather than simply invoke the helper function *, however, this function adds some animation by   * disabling the button set and fading in and out of the modal body during the * clearing operation, displaying a status message in the log upon completion. *

*

* In addition to its main responsibility of clearing the modal fields of  * content, the function is also used as the primary means of transitioning * between scenes on changes to the scene dropdown. It can even accept in  * place of a "transitioning"   input flag a dedicated * functions  containing handlers for the fade-in/fade-out * progression, bypassing all other internal functionality apart from the * core fade operation. *  * @param {boolean|object} paramInput - Flag or handler * @returns {void} */ main.handleClear = function (paramInput) { if (this.timer && !this.timer.isComplete) { if (this.flags.debug) { window.console.dir(this.timer); }     return; }

// Declarations var $scene, functions, visible, hidden, isTransitioning, modalBodyTarget;

// Whether the function is being used to reset or scene transition isTransitioning = (typeof paramInput !== "boolean") ? false : paramInput;

// Scene dropdown element $scene = $("#" + this.Selectors.ID_CONTENT_SCENE)[0];

// Part of the modal containing the content body modalBodyTarget = (this.info.isUCP) ? " ." + this.Selectors.CLASS_OOUI_BODY : " > section";

// $.prototype.animate objects visible = {opacity: 1}; hidden = {opacity: 0};

// Define listeners for fade-in and fade-out (either custom or defaults) functions = (     this.isThisAn("Object", paramInput) &&      paramInput.hasOwnProperty("before") &&      paramInput.hasOwnProperty("after")    ) ? paramInput : [         { // Standard form clear before: this.resetModal.bind(this), after: this.addModalLogEntry.bind(this, "logSuccessReset"), },         { // Scene transition before: this.modal.modal.setContent.bind(this.modal.modal,             this.buildModalScene($scene.value)), after: this.attachModalEvents.bind(this), }       ][+isTransitioning];

// Disable/hide all modal buttons for duration of fade and reset this.toggleModalComponentsDisable("all");

// Fade out on modal and reset content before fade-in $("#" + this.Selectors.ID_MODAL_CONTAINER + modalBodyTarget) .animate(hidden, this.Utility.FADE_INTERVAL, functions.before) .animate(visible, this.Utility.FADE_INTERVAL, functions.after); };

/****************************************************************************/ /*                     Prototype Pseudo-constructor                         */ /****************************************************************************/

/**  * @description The confusingly named   function serves * as a pseudo-constructor of the MassEdit class instance .Through the *  passed to  's invocation of   *   sets the ,  , *, and   instance properties, this * function sets default values for,  , *,  , and   properties * and defines the toolbar element and its associated event listener, namely * . The method also populates and returns an   *   containing methods and aliases for addition to   * , a container for public, exposed * methods externally accessible for post-load debugging purposes. *

*

* Following this function's invocation, the MassEdit class instance will have * a total of seven instance variables, namely, , *,  ,  ,   *  ,  , and. All other * functionality related to MassEdit is stored in the class instance * prototype, the  namespace object, for convenience. *  * @returns {object} exports - Methods exposed via */ main.init = function  {

// Declarations var i, n, $toolItem, toolText, exports, flags, flag, publicMethod;

// Definitions exports = {}; flags = Object.keys(this.Flags);

// I18n config for wiki's content language this.i18n.useContentLang;

// Initialize new modal property this.modal = {};

// Initialize a new dynamic timer object this.timer = null;

// Set default null placeholder value this.info.hasMessageWalls = null;

// Replacement for previous script-global constants; apply default values this.flags = { debug: this.Flags.DEBUG, testing: this.Flags.TESTING, };

// Text to display in the tool element toolText = this.i18n.msg("buttonScript").plain;

// Build tool item (nested link inside list element) $toolItem = $(this.assembleOverflowElement(toolText));

// Display the modal on click $toolItem.on("click", this.displayModal.bind(this));

// Either append or prepend the tool to the target $(this.config.placement.element)[this.config.placement.type]($toolItem);

// Assemble MassEdit instance's public methods for module.exports for (i = 0, n = flags.length; i < n; i++) { flag = flags[i].toLowerCase; publicMethod = "toggle" + this.capitalize(flag); exports[publicMethod] = this.toggleFlag.bind(this, flag); }

// Return public methods to be added to module.exports object return exports; };

/****************************************************************************/ /*                         Setup Helper methods                             */ /****************************************************************************/

/**  * @description This helper function is used to automatically generate an   * appropriate contrived ResourceLoader module name for use in loading scripts * via  on UCP wikis. The use of this function * replaces the previous approach that saw the inclusion of hardcoded module * names as properties of the relevant dependency s stored * in. When passed an argument * formatted as, the function will * extract the subdomain name ("dev") and join it to the name of the script * ("Test") with the article type ("script") as. *  * @param {string} paramType - Either "script" or "style" * @param {string} paramPage - Article formatted as "u:dev:MediaWiki:Test.js" * @returns {string} - ResourceLoader module name formatted "script.dev.Test" */ init.generateModuleName = function (paramType, paramPage) { return $.merge([paramType], paramPage.split(/[\/.]+/)[0].split(":").filter( function (paramItem) { return !paramItem.match(/^u$|^mediawiki$/gi); }   )).join("."); };

/**  * @description The first of two user input validators, this function is used * to ensure that the user's included config details related to Placement.js  * are wellformed and legitimate. MassEdit.js offers support for all of  * Placement.js's default element locations, though as a nod to the previous * incarnation of the script, the default placement element is the toolbar and * the default type is "append." In the event of an error being caught due to  * a malformed element location or a missing type, the default config options * housed in  are used instead to   * ensure that user input mistakes are handled somewhat gracefully. *  * @param {object} paramConfig - Placement.js-specific config * @returns {object} validatedConfig - Adjusted Placement.js config */ init.definePlacement = function (paramConfig) {

// Declarations var validatedConfig, loader;

// Definitions validatedConfig = {}; loader = window.dev.placement.loader;

try { validatedConfig.element = loader.element(paramConfig.element); } catch (e) { validatedConfig.element = loader.element(this.Placement.DEFAULTS.ELEMENT); }

try { validatedConfig.type = loader.type(       (this.Placement.VALID_TYPES.indexOf(paramConfig.type) !== -1)          ? paramConfig.type          : this.Placement.DEFAULTS.TYPE      ); } catch (e) { validatedConfig.type = loader.type(this.Placement.DEFAULTS.TYPE); }

// Set script name loader.script(this.Utility.SCRIPT);

return Object.freeze(validatedConfig); };

/**  * @description The second of the two validator functions used to check that * user input is wellformed and legitimate, this function checks the user's  * edit interval value against the permissible values for standard users and * flagged bot accounts. In order to ensure that the operations are carried * out smoothly, the user's rate is adjusted if it exceeds the edit * restrictions placed upon accounts of different user rights levels. The * original incarnation of this method came from a previous version of  * MassEdit which made use of a similar, jankier system to ensure the smooth * progression through all included pages without loss of required edits. *  * @see SUS-4775 * @see VariablesBase.php * @param {number} paramInterval - User's input interval value * @return {number} - Adjusted interval */ init.defineInterval = function (paramInterval) {

// Declaration var isNumber;

// Definition isNumber = (typeof value === "number" && window.isFinite(paramInterval) &&     !window.isNaN(paramInterval));

if (     this.globals.wgUserGroups.indexOf("bot") !== -1 &&      (paramInterval < this.Utility.BOT_INTERVAL || !isNumber)    ) { return this.Utility.BOT_INTERVAL; // Reset to max 80 edits/minute } else if (     this.globals.wgUserGroups.indexOf("user") !== -1 &&      (paramInterval < this.Utility.STD_INTERVAL || !isNumber)    ) { return this.Utility.STD_INTERVAL; // Reset to max 40 edits/minute } else { return window.parseInt(paramInterval, 10); } };

/****************************************************************************/ /*                          Setup Primary methods                           */ /****************************************************************************/

/**  * @description The confusingly named   function is used * to coordinate the script setup madness in a single method, validating all * user input by means of helper method invocation and setting all instance * properties of the MassEdit class instance. Once the *  has been assembled containing the relevant instance * variables for placement, edit interval, and i18n messages, the method calls *  to construct a new MassEdit class instance, * passing the  and the   namespace *  as the instance's prototype. Once the new instance is  * created and added as a property of the   object, the method * creates a new protected property of  called *  used to store exposed public methods for use in   * post-load debugging. At the method's end, a  is fired * for potential coordination with other scripts or user code. *

*

* The separation of setup code and MassEdit functionality code into distinct * namespace s helped to ensure that code was logically * organized per the single responsibility principle and more readable by  * virtue of the fact that each namespace handles distinctly different tasks. * This will assist in debugging should an issue arise with either the setup * or the script's functionality itself. *  * @param {undefined|function} paramRequire - Via * @param {object} paramLang - i18n  returned from hook * @returns {void} */ init.main = function (paramRequire, paramLang) {

// Declarations var i, n, configTypes, descriptor, parameter, lowercase, method, property, descriptorProperties, userConfig, field, instanceFields, initExports, instanceExports;

// Cleanup init namespace by deleting temp variables delete this.modules;

// Two types of config object property configTypes = ["Interval", "Placement"];

// MassEdit object instance's local fields and values instanceFields = [ {       name: "i18n", value: paramLang, },     {        name: "config", value: {}, },     {        name: "info", value: $.extend({}, this.info), },     {        name: "globals", value: $.extend({}, this.globals), },   ];

// Support both MassEdit config and legacy Message config userConfig = window.MassEditConfig || window.configMessage || {};

// New Object.create descriptor object descriptor = {};

// Default descriptor access properties descriptorProperties = { enumerable: true, configurable: false, writable: false, };

// Assemble new descriptor entries to serve as instance local data for (i = 0, n = instanceFields.length; i < n; i++) { field = instanceFields[i];

descriptor[field.name] = $.extend({}, descriptorProperties); descriptor[field.name].value = field.value; }

// Define and validate user config input for (i = 0, n = configTypes.length; i < n; i++) {

// Definitions property = configTypes[i]; method = "define" + property; lowercase = property.toLowerCase; parameter = (userConfig.hasOwnProperty(lowercase)) ? userConfig[lowercase] : null;

// Define descriptor property value Object.defineProperty(descriptor.config.value, lowercase,       $.extend($.extend({}, descriptorProperties), { value: this[method](parameter), })     );    }

// Public methods for init object initExports = { observeScript: window.console.dir.bind(this, this), observeUserConfig: window.console.dir.bind(this, userConfig), };

// Create MassEdit instance, keep for future observation, and store exports instanceExports = (this.instance = Object.create(main, descriptor)).init;

// Once instance is created, expose public methods for external debugging Object.defineProperty(module, "exports",     $.extend($.extend({}, descriptorProperties), { value: Object.freeze($.extend(initExports, instanceExports)), })   );

// Dispatch hook with window.dev.massEdit once initialization is complete mw.hook(this.Utility.HOOK_NAME).fire(module); };

/**  * @description Originally a pair of functions called * and, this function is used to load all required * external dependencies from Dev and attach  listeners. * Once all scripts have been loaded and their events fired, the I18n-js * method  is invoked, the * promise resolved, and the resultant i18n data passed for subsequent usage * in. *

*

* As an improvement to the previous manner of loading scripts, this function * first checks to see if the relevant  property of   * each script already exists, thus signaling that the script has already been * loaded elsewhere. In such cases, this function will skip that import and * move on to the next rather than blindly reimport the script again as it  * did in the previous version. *

*

* As of the 1st of July update, an extendable framework for the loading of  * ResourceLoader modules and Dev external dependencies (scripts and   * stylesheets alike) on both UCP wikis and legacy 1.19 wikis has been put * into place, pending UCPification of the aforementioned Dev scripts or the * importation of legacy features to the UCP codebase. To handle the lack of  * async callbacks in , this framework invokes *  to create temporary, local RL modules that * can then be asynchronously loaded via  and * handled by a dedicated callback. *  * @param {object} paramDeferred -   instance * @returns {void} */ init.load = function (paramDeferred) {

// Declarations var debug, articles, counter, numArticles, $loadNext, current, isLoaded, article, server, params, resource, moduleName;

// Definitions debug = false; counter = 0; articles = this.Dependencies.ARTICLES; numArticles = articles.length; $loadNext = new $.Deferred;

/**    * @description The passed   argument instance called *  is variously notified during the loading of     * dependencies by the   promise whenever a dependency * has been successfully imported by  or     *. The  handler checks if     * all dependencies have been successfully loaded for use before loading the * latest version of cached  messages and resolving itself * to pass program execution on to. */   paramDeferred.notify.progress(function (paramResponse) {

// Examine returned contents from mw.hooks if (paramResponse != null) { // Wrap in Promise to gracefully handle WgMessageWallsExist rejections window.Promise.resolve(paramResponse).then(function (paramResponse) {         if (debug) {            window.console.log("paramResponse, mw.hook", paramResponse);          }        }, function (paramError) {          if (debug) {            window.console.warn("paramError, mw.hook", paramError);          }        }); }

// Check if loading is complete if (counter === numArticles) { // Resolve helper $.Deferred instance $loadNext.resolve; if (debug) { window.console.log("$loadNext", $loadNext.state); }

// Load latest version of cached i18n messages window.dev.i18n.loadMessages(this.Utility.SCRIPT, {         cacheVersion: this.Utility.CACHE_VERSION,        }).then(paramDeferred.resolve).fail(paramDeferred.reject); } else { if (debug) { window.console.log((counter + 1) + "/" + numArticles); }

// Load next $loadNext.notify(counter++); }   }.bind(this));

/**   * @description The   helper * instance is used to load each dependency using methods appropriate to the * version of MediaWiki detected on the wiki. While the standard *  method is used for legacy 1.19 wikis, a local * ResourceLoader module is defined via  and * loaded via  to sidestep the fact that the *  method traditionally used to load dependencies * has no callback or promise. Once all imports are loaded, the handler * applies a callback to any extant  events and notifies * the main  handler to check if all * dependencies have been loaded. */   $loadNext.progress(function (paramCounter) {

// Selected dependency to load next current = articles[paramCounter];

// If window has property related to dependency indicating load status isLoaded = (current.DEV && window.dev.hasOwnProperty(current.DEV)) || (current.WINDOW && window.hasOwnProperty(current.WINDOW));

// Add hook if loaded; dependencies w/o hooks must always be loaded if (isLoaded && current.HOOK) { if (debug) { window.console.log("isLoaded", current.ARTICLE); }       return mw.hook(current.HOOK).add(paramDeferred.notify); }

// Try importArticles with pseudo-RL module fallback try { article = window.importArticle({         type: current.TYPE,          article: current.ARTICLE,        });

// Log for local debugging (problem spot) if (debug) { window.console.log("importArticle", article); }

// Styles won't have hooks; notify status with load event if styles return (current.HOOK) ? mw.hook(current.HOOK).add(paramDeferred.notify) : $(article).on("load", paramDeferred.notify);

} catch (paramError) { if (debug) { window.console.error(this.Utility.SCRIPT, paramError); }

// Build url with REST params server = "https://dev.fandom.com"; params = "?" + $.param({         mode: "articles",          only: current.TYPE + "s",          articles: current.ARTICLE,        }); resource = server + this.globals.wgLoadScript + params; moduleName = this.generateModuleName(current.TYPE, current.ARTICLE);

// Ensure wellformed module name if (debug) { window.console.log(moduleName); }

// Define local modules to sidestep mw.loader.load's lack of callback try { mw.loader.implement.apply(null, $.merge([moduleName], (current.TYPE === "script") ? resource : [null, {"url": {"all": [resource]}}] ));       } catch (paramError) { if (debug) { window.console.error(paramError); }       }

// Load script/stylesheet once temporary module has been defined mw.loader.using(moduleName) .then((current.HOOK)           ? mw.hook(current.HOOK).add(paramDeferred.notify)            : paramDeferred.notify) .fail(paramDeferred.reject); }   }.bind(this));  };

/**  * @description This particular loading function is used simply to calculate * and inject some pre-load  object properties prior to the * loading of required external dependencies or ResourceLoader modules. As the * loading process depends on this function's set informational properies, the * function is called prior to the initial  invocation * at the start of the script's execution and returns a reference to the *  object (presumably) for use in subsequent method chaining * purposes. *  * @returns {object} init - Reference to   object for chaining */ init.preload = function  {

// Fetch, define, and cache globals for use in init and MassEdit instance this.globals = Object.freeze(mw.config.get(this.Globals));

// Object for informational booleans (extended in MassEdit init method) this.info = { isUCP: window.parseFloat(this.globals.wgVersion) > 1.19, };

// Which default ResourceLoader modules to load (UCP-dependent) this.modules = this.Dependencies.MODULES.slice(+this.info.isUCP);

// Return reference for method chaining purposes return this; };

// Coordinate loading of all relevant dependencies $.when(   mw.loader.using((init.preload.call(init)).modules),    new $.Deferred(init.load.bind(init)).promise) .then(init.main.bind(init)) .fail(window.console.error.bind(window.console, init.Utility.SCRIPT));

}((this.dev = this.dev || {}).massEdit = this.dev.massEdit || {}, this, this.jQuery, this.mediaWiki));