User:NexiumRBLX

var growing; var Rexium; var mySprite; var Nexium; var jittering; var moving_east; var moving_north; var moving_south; var moving_west; var spinning_right; var wandering; var swimming_left_and_right; var patrolling; var shrinking; var spinning_left;

function growing2(this_sprite) { changePropBy(this_sprite, "scale", 100); }

function math_random_int(a, b) { if (a > b) { // Swap a and b to ensure a is smaller. var c = a;   a = b;    b = c;  } return Math.floor(Math.random * (b - a + 1) + a); }

function jittering2(this_sprite) { changePropBy(this_sprite, "scale", math_random_int(0, 1)); }

function moving_east2(this_sprite) { moveInDirection(this_sprite, 5, "East"); }

function moving_north2(this_sprite) { moveInDirection(this_sprite, 5, "North"); }

function moving_south2(this_sprite) { moveInDirection(this_sprite, 5, "South"); }

function moving_west2(this_sprite) { moveInDirection(this_sprite, 5, "West"); }

function spinning_right2(this_sprite) { turn(this_sprite, 6, "right"); }

function wandering2(this_sprite) { if (math_random_int(0, 5) == 0) { changePropBy(this_sprite, "direction", math_random_int(-25, 25)); } moveForward(this_sprite, 1); if (isTouchingEdges(this_sprite)) { edgesDisplace(this_sprite); changePropBy(this_sprite, "direction", math_random_int(135, 225)); } }

function swimming_left_and_right2(this_sprite) { if (getProp(this_sprite, "direction") == 0) { mirrorSprite(this_sprite, "right"); } else if (getProp(this_sprite, "direction") == 180) { mirrorSprite(this_sprite, "left"); } moveForward(this_sprite, 5); if (isTouchingEdges(this_sprite)) { edgesDisplace(this_sprite); changePropBy(this_sprite, "direction", 180); } }

function patrolling2(this_sprite) { moveForward(this_sprite, 5); if (isTouchingEdges(this_sprite)) { edgesDisplace(this_sprite); changePropBy(this_sprite, "direction", 180); } }

function shrinking2(this_sprite) { changePropBy(this_sprite, "scale", -1); }

function spinning_left2(this_sprite) { turn(this_sprite, 6, "left"); }

Rexium = createNewSprite(Rexium, "watermelon", {"x":200,"y":200}); moveInDirection(mySprite, 10, "West"); changePropBy(Nexium, "scale", 100); Rexium.setTint('#ff0000'); Nexium = createNewSprite(Nexium, "crab", {"x":200,"y":200});

/* ;

this is the type of code we must use if we want to take down Mandroid once and for all