User:Calendyr

= Eclipsar Chronicles =

Religion
In the land of Elandor, all of the great nations follow the religions of the various gods. Religion is very present in all villages, towns and cities. People pray to gods depending on their wants and needs but generally follow one god above others.

People who do not pray to the gods generally have a hard life with a lot of bad luck and lack of possibility of help when in need. The gods beneficial magic such as blessings and healing only work of the recipient believes in that god and has genuine love for him or her. The afterlife is also only possible if one has led a life of worship for the gods.

In year 14 AE, evil was defeated. The conflict between Valeriya and her allies against Tharanok and his allies came to an end. All monsters were removed from the material plane and the evil gods went silent. Since then, only small hidden sects have been worshiping the evil gods.

Aegis, the shieldbearer
Major Deity

Inhabits: Mechanus

Responsibilities: Honor, Justice, Loyalty

Cleric domains: Order, War

Alignment: Lawful Neutral

Aegis represents order. He is worshiped by many soldiers and military types for his presentation of military discipline and war.

He appears as a large humanoid in bright full plate armour and large shield. He wields a long sword and his companion is a huge stallion that is all black with glowing red eyes.

According to the priests of Aegis, he will come to the material plane to witness all the large scale battles. It is also said that he will provide some help to the side that has the most of his followers.

Aluria, the life giver
Minor Deity

Inhabits: The Beastlands

Responsibilities: Animals, Nature

Cleric domains: Nature

Alignment: Chaotic Good

The creator of all plants, insects, birds and animals. Her worshipers are usually people that have a strong bond with nature.

Her companion is a white unicorn with a Platinum horn.

Her holy symbol consists of a white unicorn standing in front of a large tree.

Aluria has the reputation of sometimes rewarding those who are good to animals.

She appears as a woman with long blonde hair and green eyes. She usually wears a green top and green skirt. She carries a wooden staff that has vines growing on it. Birds and butterflies follow her where ever she goes.

Astralyn, the starlight lady
Major Deity

Inhabits: Archeron

Responsibilities: Change, Growth, Renewal

Cleric domains: Grave, Twilight

Alignment: True Neutral

Astralyn is worshiped by those who are in between things. People who are changing professions, changing life styles, or close to dying.

She doesn't align with any other gods and stays out of any conflict. Her followers believe one should live the way he or she wants and not affect the lives of others in any way.

She appears as a cloaked woman dressed in black with her face hidden in the shadow of her cloak. Her pet companion is a large bat with black fur and black eyes.

Priests of Astralyn say that she appears to those praying to her as they die.

Culinastra, the provider
Major Deity

Inhabits: Arborea

Responsibilities: Cooking, Farming

Cleric domains: Nature, Trickery

Alignment: Chaotic Good

Creator of the Halfling race, Culinastra is worshiped by many of them as well as people who love to cook. Many farmers will offer prayers for good harvests.

His familiar is a black Sheppard dog.

His holy symbol is a basket filled with fruits, vegetables and culinary tools.

It is said he loves to visit the material plane to play practical jokes on his followers.

Gayen, the huntress
Minor Deity

Inhabits: The Beastlands

Responsibilities: Groth, Survival

Cleric domains: Nature

Alignment: Chaotic Good

She is worshiped by rangers and hunters mostly. She makes plants grow and animals thrive. She also promotes balance in nature and the art of survival.

She appears as a woman dressed in green and carrying a great bow. Her hair and eyes are brown. Her pet companion is a white wolf.

Her holy symbol consists of a tree bearing various fruits surrounded by the 4 elements. The tree is within a circle representing the balance in nature.

It is said that a prayer to Gayen will make an arrow fly true.

Glowen, the light bringer
Minor Deity

Inhabits: Mount Celestia

Responsibilities: Day, Summer, the Suns

Cleric domains: Light

Alignment: Lawful Good

She is worshiped by those who desire good weather, enjoy summer days, and are afraid of the dark.

She appears as an elf maiden who’s entire being glows with a bright white light. She carries a staff that has 3 orbs floating around it. The orbs are blue, white and yellow in color.

Her holy symbol is a sunburst with the face of a woman emerging from it. The face is surrounded by vines, leaves and flowers.

Clerics of Glowen encourage people to pray for relief when the temperatures rise too much. It is said that if enough people pray to her, she will reduce the temperatures to a more comfortable level.

Inventus, the designer
Major Deity

Inhabits: Bytopia

Responsibilities: Crafting, Invention

Cleric domains: Knowledge, Peace

Alignment: Neutral Good

Creator of the gnome race, Inventus is worshiped by most of them. His followers also include craftsmen and inventors. The holy symbol of Inventus is often present in jewellery shops. He appears as a gnome with white hair and beard wearing green garments.

It is said that when followers of Inventus are deserving, he will touch their minds and allow them to create an item of a quality they could not do on their own. All of the truly exceptional items are proof of Inventus’ interventions.

Kerak, the lord of storms
Major Deity

Inhabits: The nine hells

Responsibilities: Storm, Thunder

Cleric domains: Death, Tempest

Alignment: Lawful Evil

People pray to Kerak from fear of the weather. While there are no temples to him anymore, people still ask his forgiveness when a large storm appears on the horizon.

His holy symbol is a storm cloud with lightning coming down from it.

It is said that when Kerak gets angered by someone, he will bring a storm of such severity that it will destroy entire cities.

His pet companion is a thunderbird.

Kragg, the maker
Major Deity

Inhabits: Mount Celestia

Responsibilities: Mining, Smithing

Cleric domains: Forge, Knowledge

Alignment: Lawful Good

Creator of the Dwaven race. He is worshiped by most dwarves and also by miners, smelters, assayers, and smiths.

His holy symbol is an anvil surrounded by flames in front of a mountain with 3 peaks.

Kragg is the third most powerful god in the pantheon.

Dwarven smiths often offer prayers to Kragg while creating objects. Master craftsmen are often able to imbue magical properties to their creation by channelling Kragg’s power. This is a cleric like ability that Kragg offers only to the most skilled of his followers.

It is said he often visits the material plane while in disguise to reward some of his followers.

Kragg’s companion is a bear with gold fur.

Morvain, the shadowbound
Major Deity

Inhabits: Pandemonium

Responsibilities: Domination, Murder, Slavery

Cleric domains: Death, Trickery

Alignment: Chaotic Evil

Morvain is worshiped by those who believe combat should be won by any means and that the weak is there to serve the strong. Most murderers worship Morvain.

He appears as a very large drow, the race he created by twisting the elves to his own purpose. He his clad in black and red garments, and carries a very large crossbow, all red in color. His pet is a black Lion with glowing red eyes.

His holy symbol is a Serpent coiled around a dagger.

Seraphina, the merciful
Minor Deity

Inhabits: Byopia

Responsibilities: Birth, Healing, Ressurection

Cleric domains: Life

Alignment: Neutral Good

She is worshiped by healers, midwifes, sick and dying people, as well as parents expecting babies.

Seraphina appears as a Beautiful woman clad in a white silk dress. Her hair is gold, silver and white and her eyes are deep blue. She carries a walking stick made of pure Platinum and topped with a huge Topaz of the bluest of colors.

Her holy symbol is a lotus flower.

Sondar, source of the weave
Minor Deity

Inhabits: Limbo

Responsibilities: Magic

Cleric domains: Arcana

Alignment: Chaotic Neutral

Many users of magic offer prayers to him. He has temples in many cities except Dwarven ones.

Sondar appears as a man dressed in blue clothes. He has white flowing hair and a large white beard. He wears gold bracers and a platinum amulet. His eyes have a soft blue glow and a magical glow follows his every movements.

His holy symbol is two hands with fingers interwoven. They are overlaid over a blue star with a white star and a yellow star surrounding it.

Priests of Sondar have explained that all magic come from him. His magical energies emanate from him and radiates through all the planes of existence.

Sylvanor, bringer of rules
Minor Deity

Inhabits: Arcadia

Responsibilities: Balance, Fairness, Order

Cleric domains: Order

Alignment: Lawful Neutral

Those seeking balance in their lives are drawn to Sylvanor. His followers believe that each action in life should be fair and no one should get an advantage on anyone else. Followers of Sylvanor also believe that one must think before acting and act with respect to the rules and everyone else.

Sylvanor appears as a man dressed in black. He has black hair and brown eyes. He carries a gold abacus with him at all time. The spheres of the Abacus are made of perls and gemstones of various colors.

Taragon, doom of the world
Major Deity

Inhabits: Hades

Responsibilities: Destruction, Hurricanes

Cleric domains: Grave, Tempest

Alignment: Neutral Evil

Taragon is pure evil. He doesn't ally with any god, simply wanting them all to get destroyed. He hates good diety more than any other, and does all he can to make them suffer.

He appears as a tall humanoid lizard with red and black skin and scales. He wields a war scythe made of adamantium that is engulfed in black flames. His pet is a big salamander that is 9'0” tall and breathes fire.

Thanarok, the destroyer
Major Deity

Inhabits: The Abyss

Responsibilities: Death, Fire, War

Cleric domains: Death, Tempest, War

Alignment: Chaotic Evil

The second most powerful god in the pantheon. He has not been heard from since evil was defeated so long ago.

Thanarok appears as a large Troll wearing a blodied plate mail and wielding a huge spiked club. His armor radiates dark energy and his club glows red.

His pet is a large crocodile, black in color with red eyes. He can move with the speed and agility of a Cheetah and can bite through almost anything.

His holy symbol is a circular emblem with three distinct elements radiating from its center. At the top, there's a stylized depiction of a storm cloud with lightning bolts striking out from it. To the right, there's a crossed pair of swords, their hilts meeting at the center of the emblem. Lastly, at the bottom, there's a skeletal hand, fingers outstretched as if reaching towards the center. All three elements are connected by a continuous circular border, creating a harmonious and balanced design that represents the god's dominion over war, death, and tempest.

Thorim, the bold
Major Deity

Inhabits: Ysgard

Responsibilities: Diplomacy, commerce

Cleric domains: Peace, Trickery

Alignment: Chaotic Neutral

Thorin created the Humans and is not aligned with either Valeriya or Thanarok. His view is that everyone should get along and together all can benefit from interactions with each other.

His temples are present in most human cities. He is worshiped mostly by people who do a lot of social 	interaction with others.

He appears as a large human in blue fine silk clothes embellished with gold patterns, he wears a gold ring with an emerald stone. His familiar is a crow with white and gold feathers.

His holy symbol consists of a set of gold scales with a scroll on one side and a pile of silver on the other.

Valeriya, the lady of light
Major Deity

Inhabits: Elysium

Responsibilities: Beauty, Love, Rebirth

Cleric domains: Life, Light, Peace

Alignment: Neutral Good

Valeriya is the most powerful on all the gods. She is in an eternal battle with Thanarok. This battle seemed to take an unexpected end when evil was banished from the world.

She created the first race on the world, the elves. She is worshiped by a lot of people regardless of race, profession or convictions. Her temples are present almost everywhere on Elandor.

She appears as a tall elven woman dressed in pink and wearing a gold tiara. She carries a golden sceptre toped by a large diamond. She almost always has roses on her. She is always accompanied by her familiar, a large dog that is pure white with eyes that glow blue.

Her clerics sometimes provide free services to the needy. Her temples are a gathering place for many occasions, even when not related to her religion.

It is said she is constantly on the material plane helping people while wearing a disguise.

Vexarion, the jailor of souls
Minor Deity

Inhabits: Canceri

Responsibilities: Imprisonment, Punishment, Torture

Cleric domains: Twilight

Alignment: Chaotic Evil

Very few people worship him. People cursing others often call his name to wish harm to those they resent.

Vexarion appears humanoid half man, half serpent. He is clad in black garbs and carries a whip that is blood-red in color.

His holy symbol is a set of chains bound together in the shape of a downward-pointing triangle.

Cold River
Le village minier de Cold River est situé sur l'ile du même nom, dans la Sea of Gold.

Le village compte environ 1200 habitants en incluant les résidents des fermes avoisinantes.

Les industries principales du village sont: L'exploitation de la mine de Cold River qui produit du fer (90%), du cuivre(9%), de l'argent(-1%) et de l'or(-1%).

L'industrie secondaire est l'agriculture avec 109 fermes parsemées autour des rivières et du village. Le village compte aussi deux camps de bucherons qui produisent une quantité importante de bois pour l'usage du village.

Doté de palissades entourant le village, et de postes de garde fortifiés, le village est trés sécuritaire dans l'environement paisible de l'Ile.

La région est sous la gouverne du Baronnet Rowen of Artesia. Les opérations journalières du village sont faites par le maire Andrew Coppersmith.

Le village a une force militaire de 25 gardes qui agissent comme force de l'ordre et défenseurs des lieux.

La majorité des services sont offerts dans le village à l'exception d'une école de magie et d'un cercle de druides.

La criminalité est très faible dans le village. Toute personne qui commet un crime grave est généralement exilé.

Il n'y a aucune guilde dans la région.

La population consiste majoritairement d'humains avec une bonne représentation de nains et d'elfs, de halfling et de demi-elfs.

Un petit nombre de gnomes habitent aussi Cold River. Quelques tieflings sont présent dans le village ainsi qu'une famille de demi-orcs.

La majorité de la population se retrouve sur les terres et sont fermiers. Le reste travail à l'explotation des ressources primaires ou sont commercants.

Valeriya est la déesse ayant le plus d'influence à Cold River. Il y a aussi une petite chapelle dédié à Kragg.

Journal des aventuriers
En ce 20e jour de Gloirus 900 AE, les trois astres brillent dans un ciel complètement dégagé de nuage. A l'hôtel de ville de Cold River, une 30e de jeunes adultes ont été convoqués pour aider à remédier à une situation critique pour le village. Depuis prés de 40 jours, il y a eu plusieurs attaques sur les convois arrivant du port. Malgré le fait que la situation a été calme depuis plus de 19 jours, tous les efforts déployés par les gardes du village, et les éclaireurs envoyés en reconnaissance, non pas réussis à trouver la source du problème.

Le maire de la ville, Andrew Coppersmith, a donc décidé de demander l'aide des citoyens. Plus d'une 50e de lettres de convocations ont étés remises et sur celles-ci, 32 personnes se sont présentées.

Après une courte explication du problème, les volontaires ont formés quatre groupes pour faire une battue de l'ile de Cold River. Des patrouilles seront envoyées à la mine, aux deux camps de bucherons, et vers le port. Nos nouveaux aventuriers téméraires ont étés choisi pour enquêter la section sud de l'ile qui mène au port. Adalard, Gray Fang, Jitone, Fonkin, Stump et Najat, accompagné par Rendal après avoir questionné les marchands dans le village et fait quelques provisions, quittaient le village à la tombée du jour.

Pendant la soirée, la route menant au port fut inspecté, et une tentative de trouver des traces en bordure de la rivière ne porta aucun fruits. Après avoir croisé un petit groupe venant du port, ils se rendirent au port pour trouver celui-ci désert. Seul de traversier amarré au quai indiquait que l'endroit n'était pas totalement abandonné.

Au milieu d'une discussion sur les prochaines étapes à prendre, et au moment ou Belanda, le dernier soleil encore visible dans le ciel, allait se coucher pour l'arrivée de la nuit, deux ours bruns chargèrent le groupe de bruyant détectives. Le combat fût féroce. Les tentatives de Najat de calmer le premier des deux ours fût en vain. La pauvre reçu une morsure sévère à l'avant bras pour ses efforts. La douleur était telle qu'elle perdit connaissance et s'effondra au sol. Le reste du groupe continua de se battre avec courage.

Gray Fang utilisa la magie pour endormir le premier ours qui était déjà blessé.

Fonkin se montra dévastateur avec deux flèches placées à des endroits vulnérables sur le deuxième ours l'envoyant directement dans l'Élysium pour son repos éternel.

Grace aux bons soins du groupe, Najat fût ramené des portes de la mort. Elle devra probablement passer plusieurs jours au village pour se remettre de ses blessures tant physiques qu'émotionnelles.

Après avoir dépecée les ours, le groupe prirent le reste de la nuit pour se reposer. Demain matin, quand Furis se lèvera à l'horizon, nous serons le 21e jour de la saison, et le traversier partira vers le continent. Nos aventuriers seront ils en mesure de trouver les coupables des attaques avant que ceux-ci ne frappent de nouveau?