User:Monakrom/sandbox

Description
Level [Insert Number Here] has the appearance of a three-way junction that has multiple trees nearby, a fire hydrant, a stop sign, and an abandoned parking lot nearby, with fog obscuring much of the area. There is no noticeable weather changes and it is always the exact same time of day upon entry. Any clocks that enter this level will show the time of 6:54 AM, regardless of what the time was before the object entered. However, clocks will still function, stating it is 6:55 AM a minute later.

The biggest threat to potential civilization in this level is the fact that after walking on one of the roads for a duration of time that can range from two minutes to fifteen days, the wanderer will find themselves at what appears to be the same three-way junction. One commonly believed rumor is that you simply arrive at an identical replica of the junction instead of the exact same location. However, it has been verified that this is false.

Upon reappearing at the junction, any clocks will reset back to 6:54 AM, and the sun, if it has moved, will return to it’s original position. Most objects left behind will still be there, although there have been times where objects or even wanderers that were at the junction have disappeared when somebody returns. On occasion, objects and wanderers that have disappeared in this level have reappeared as parts of road on other floors. What happens to other objects and people that have disappeared is not known.

People that walk off the road, either into the parking lot or some other direction, will usually reappear closer to the junction after several minutes of walking. However, there is what is currently considered to be a one in fifteen million chance to encounter an outhouse. Upon entering and then exiting this outhouse, the user of the outhouse will be in the hub.

There is often the sounds of wind blowing in the distance, though there is never wind that actually appears, and there are occasionally the sounds of birds far away, even though none have been spotted. Wanderers have also reported that there have often been the sounds of car horns and other footsteps when there could have been nothing to make those sounds. These sounds are considered a valuable tool by people on this floor, as the sounds can be used to find out one’s relative distance from the junction, as the sounds get slightly quieter when near it.

Entities
Once every thirty minutes, a car, usually an SUV, will appear, typically driving at what is roughly thirty miles per hour. The car will not stop or hesitate regardless of what’s in its path. The driver appears to be a Caucasian male who, upon checking his identification, is 51 years old and was born in Missouri. The name of the driver, according to his driver’s license, changes every time a wanderer reappears.

In the instance that the car crashes and the driver does not die, he will typically get out the car largely unharmed, and attempt to fight the wanderer in hand-to-hand combat. He will not surrender or die regardless of his condition. The driver will attempt to fight until either the wanderer returns to the junction with him out of sight or he dies. He will not remember his encounter with the person if asked. He will also return only after approximately one hour, and any cars that arrive during this time will have no people in them, and will be completely empty.

No other entities are known to exist in Level [Insert Number Here]. However, sightings of entities from other levels are not unheard of.

Colonies And Outposts
Due to the nature of Level [insert number here], establishing colonies and outposts is considered nearly impossible.

Entrances

 * Level [insert number here] can be both entered and exited via an outhouse in the hub, which has roughly a one in fifteen million chance of being found by a Wanderer.
 * One can also enter by walking in one direction for over twenty miles in a floor that has fog.

Exits

 * A wanderer has a one in fifteen million chance to encounter an outhouse that can be used to exit.
 * Being in a car that appears on the junction when it reappears back at the junction transports the Wanderer to either Level 469 or Level 22, with it being random which one the Wanderer arrives at.