User:Timosin

Enemy's threat

Player

At the beginning of the game, the gamemode will be activated by the first player selected.

Initially, the player will have a given punch and a free pistol. 2 new items will be unlocked after wave 5.

Guns will be almost useless when zombies get close to the player.

Player base speed is 16.

When all players die during the night, then all players will be kicked out of the game.

Wave 10 is max with all gamemodes, Then no more zombie wave appeared.

Zombie

Zombie's health will increase by 20% after 1 night for all gamemodes.

Specter transforms into 90% stealth in hard gamemode and becomes fully visible only upon death.

Boss only appears on the last wave from medium gamemode and higher.

Boss in hard mode grants 20% speed to all surviving zombies except itself until it dies.

Zombie's speed will not change until the boss wave. (Zombie increase speed by 10% in boss wave)

Enable jump function for babyzombie in hard gamemode.

* Type of zombie:


 * White

Just the original zombie with white skin.


 * Sky

Zombies with light blue skin have 10% increased speed but 20% less health.


 * Tree

Zombies with green skin have 20% increased health but 10% less speed.


 * Orange

Zombies with orange skin have 15% less speed and 30% less health.


 * Op

Zombies with dark red skin have 30% increased health and 15% increased speed.

- They all have the same spawn rate.