User:LightSoul8/Sandbox

"It's small, but it finds a lot of courage and strength once it covers itself in foliage. And I can understand the desire to camouflage oneself..."

- The Hunter's Journal entry about Moss Chargers "There is strength in numbers, yes, but these creatures never had much strength to begin with. Cut through their trickery!"

- The Hunter's Journal entry about Massive Moss Charger

Summary
The Moss Charger is one of the Infected creatures found in Greenpath in the indie Metroidvania, Hollow Knight. It is timid and weak, so it covers itself in moss to protect itself and scare away predators.

When a family of four Moss Chargers band together, they form the Massive Moss Charger, which can be later rematched as a boss in Godhome.

Powers and Stats
Tier: 9-B | At least 9-B

Key: Moss Charger | Massive Moss Charger

Name: Moss Charger | Massive Moss Charger, Moss Chargers, "Restless god of those who band together"

Origin: Hollow Knight

Gender: Unknown | Unknown

Age: Unknown | Unknown

Classification: Bug, Infected | Bugs, Infected, god

Powers and Abilities: Superhuman Strength and Durability, Small Size (Type 2.), Additional Limbs (Has six legs.), Immortality (Type 7. Was killed and reanimated by The Infection.), Underground Mobility (Can burrow into moss and stone.), Bodily Weaponry and Plant Manipulation (Creates a shell of moss that it uses to charge at enemies with.), Camouflage, Disease Manipulation, Biological Manipulation, Sleep Manipulation, Madness Manipulation, and Corruption (Type 2 for Madness Manipulation and Corruption. Carriers of The Infection spread it through the air. The Infection causes those afflicted by it to fall unconscious and see The Radiance's light in their dreams. This causes them to wake up with broken wills and shattered minds. The Infection warps and bloats the bodies of the Infected.), Hive Mind and Resistance To Mind Manipulation and Aura (Type 2. Infected bugs are linked to The Radiance. The influence of The Radiance over the citizens of Hallownest and the Mosskin heavily reduced the influences of The Pale King and Unn.), Limited Resistance To Life Manipulation (Can survive The Knight siphoning their SOUL. SOUL is stated to be an energy that animates the bodies of bugs.)

All previous abilities, Multiple Selves (Type 3. Is four Moss Chargers controlling a large shell.), Sound Manipulation and Vibration Manipulation (Can shout loudly enough to shake the area that they are in.)

Attack Potency: Wall Level (Four Moss Chargers can band together as a Massive Moss Charger.) | At least Wall Level (Comparable to False Knight, who could shatter part of a bridge.)

Speed: Below Average Human (Due to its size.) | Below Average Human (Due to its size. Not noticeably faster than before.)

Lifting Strength: Unknown | Unknown (Should be four times greater than before.)

Striking Strength: Wall Level (Attacks by slamming into its opponent.) | At least Wall Level

Durability: Wall Level for its body (Can survive a few attacks from The Knight.), lower for its shell (Is destroyed in one attack by The Knight.) | Wall Level for its bodies (Shouldn't be any more powerful than before.), at least Wall Level for its shell (Comparable to False Knight.)

Stamina: Unknown.

Range: Below Standard Melee Range (Due to its size.) | Below Standard Melee Range (Is larger than before.)

Standard Equipment: None notable | None notable

Intelligence: Animalistic. Infected bugs are reduced to their base instincts and are driven mad by The Infection. Is intelligent enough to form moss and band with other Moss Chargers to protect itself.

Standard Tactics: Depending on the position of their opponent, a Moss Charger will either charge straight at them or leap to fall onto them; after it does either of these, it will retreat into the ground and resurface to attack again. Should its moss be broken, it will frantically run away from its opponent and retreat into the ground to recreate its moss shell and resurface to attack again. | Largely the same as before, although it will split into the four Moss Chargers and simply attempt to flee without recreating its moss if it is broken.

Weaknesses: Is timid, and will immediately attempt to flee if its moss is broken. Is significantly weaker without its shell. Is driven by maddened instinct alone, and lacks cohesive thought. | All previous. It will be unable to recreate the large moss shell if it is broken. Will not relent when attempting to charge forwards and, as such, can be easily caught by repeated attacks while charging.

Feats:

Notable Attacks/Techniques:

Notable Victories:

Notable Losses:

Inconclusive Matches: