Thread:CzechOut/@comment-4189499-20140222010842/@comment-188432-20140225134921

I've still got to remove the variables which existed in infobox quest that do not exist in infobox level. Also, you should be aware that infobox level "breaks" on level pages that are subpages. Note what happens at w:c:candy-crush-saga:Level 105/Dreamworld. This is something that could be solved by altering the template page to reinterpret how to handle input of xxx (name) so that it's not so wordy. Alternately, you could force a width limitation on each previous/next square so that those cells didn't expand crazily as text as long as "Level 100 Dreamworld" was jammed into it.

Ya might think, too, about making the level thing a lot simpler: just a number in a bigger font might convey the point nicely, as can be seen in the bottom of the infobox at tardis:season 4. To differentiate between the different types of level, you could use a parser function to discover the word in parentheses in the phrase "Level 100 (Dreamworld)" and then generate an abbreviation of the type underneath in small letters, such as: 100 DREAM