User:Undead.exe/TouchArcade proof links

Documented mechanics:

 * Dracula backpack recovery is 65% of damage output
 * Windblade projectile damage is 40% of damage output
 * Thunder ability and hyper clips are multipliers
 * The Jin.Jingle's "+10% POW to team" bonus does not stack on top of the STK.F's "+20% POW to team" bonus (the STK.F overrides the Jin.Jingle bonus)
 * Team bonuses stop functioning when the team member with the backpack leaves

Undocumented mechanics (feel free to test these out and write down your results):

 * Activating the Dracula ability drops your attack power by about 33-35%
 * The firerate glitch doesn't actually increase the damage output on laser guns or assault rifles (only the soundfile is played faster)

Some hints for people who may wish to conduct their own tests:

 * Generally, PvP is useful for quick tests confirming whether a power or damage bonus actually exists or not, but it is impractical for confirming how exactly it works -- it's only reliable for "relative" (more damage or less damage) tests. You can do most of these by having a player screenshot their HP bar after being shot at full health.
 * PvE is ideal for confirming exactly how the game calculates the numbers -- most of the tests I do in PvE require someone to use the Dracula backpack to make use of how its ability makes you recover 65% of your normal damage output. To be certain of your hypotheses, you will need to repeat your tests while changing the variables (e.g. your power output) to confirm that the numbers are behaving as you've hypothesised.
 * Just because Freyr says something doesn't mean that it's true -- look at how the hyper clips says "+100% POW", when it actually doubles your overall damage output (there's a big difference between "150% POW x 2" and "150% POW + 100% POW"). If in doubt, make use of any observable game mechanism you can to confirm it for yourself!