Thread:Noreplyz/@comment-35258644-20180704062046/@comment-36505278-20180916153353

Now here's part 2, and I'm still responding to Fangirl111 in this first (short) paragraph:

You say that "encouraging" them to return is more effective. I absolutely agree, and I don't like to encourage people because that means being as nice as possible while ignoring the downsides, but here we go:

So the mod hasn't been worked on in months, and the latest revision that just updates the game engine does not count. Two ways to handle this:

1. Wyrmcast, you could just abandon it if you don't want to keep working on it anymore.

2. You can say the development is on a hiatus. By doing this, you can also ask the entire community to share what they have (in this case, parts of the story that could be added/edited/removed, artworks, etc.), and before you know it, you'll have rapid development. So instead of just you and your small team working on the mod, it's everyone. And because there will be disagreements amongst them regarding where to take the mod, they'll compete. And it'll be a beautiful thing.

Option 1 happens to be logical and simple, but I like option 2 better. Not only will that get you out of that hiatus, but you and your team will be getting closer to a full release. Plus, the hiatus helps when you're in the middle of stressful times, and you could let your team be in charge of development until you get back. We're all humans, and we all have lives, so saying you're on leave comes in handy.