User blog comment:Rappy 4187/Technical Update: July 20, 2016/@comment-26154973-20160721213248/@comment-25683568-20160724033359

And the code was evaluated and to me, the templates on the page are merely being used out of their intended scope. They still work(ed), just not optimal. And since it works(ed), there are(were) other things that are(were) higher priority.

The way I see it, if your platform isn't built for it why are you loading an obviously huge page? =/ Huge pages are bad in general, sure, I agree. In general, our pages are not huge. A huge page is good for the purpose of Ship Class. I see no problem when I try to load a 10000x10000 picture on my phone and it refuses to, because I asked something unreasonable of it.

And I don't believe it's having your cake and eating it too when it was working fine before without noticeable performance problems. Maybe it was just that my platform doesn't experience them. But if the users don't say anything, then that suggests to me that it's not just my platform. So why would I fix this problem that doesn't seem to affect anybody when there are a bunch of other projects that would be better served with my contribution?

Yes, there are templates being used on the page. Many of them include Lua invokes. I have seen overuse of templates destroy a page when an admin of a similar wiki to ours decided to build a database of game objects and statistics in pure wikitext templates. The NewPP limit report for Ship Class suggests that the effect of the wikitext components of templates on page performance in minimal in this case.