User:AverageFilms/Sandbox

Overview
EVE: Clash of Universes is a crossover fighting video game developed by Average Games and Entertainment in collaboration with Eighting. It features characters from many different franchises, as well as characters based on real people, such as professional wrestlers and YouTubers. In EVE, players select a team of three characters to engage in combat and attempt to knock out their opponents. It features mechanics akin to a fusion of a platform fighter and an arcade fighter, incorporating the Forward, Up and Down commands of the Super Smash Bros. series and combining it with the three-button attack system popularized by Tatsunoko vs. Capcom: Ultimate All-Stars and Marvel vs. Capcom 3: Fate of Two Worlds.

Gameplay
EVE: Clash of Universes is an arcade-style fighting game in which players compete in battle using characters with different fighting styles and special attacks. The game features tag team-based gameplay similar to MvC3. Players select teams of three characters to engage in one-on-one combat, and can choose to switch between them at any point during the match. As characters deal or receive damage, their team's "Ending Meter" will gradually fill up, which can be expended by players to execute Grand Finales, the strongest moves in each character's kit, force-outs which removes the current opponent off the screen and replaces them with one of their other teammates, resulting in a cooldown for switching back to the removed opponent. Players must use the various attacks in their arsenal to exhaust their opponent's life gauge and defeat the entire enemy team, or have the most cumulative health when time runs out.

EVE uses a simplified, three-button control scheme of light, medium, and heavy attacks modeled after MvC3, while also combining it with the directional joystick system used in the Smash Bros. series. Players can use each button to string together attacks and form combos, as well as perform special moves using a combination of button presses and joystick movements. Players can also tag in team members mid-combo to initiate "Combollabs", a portmanteau of Combo and Collab. For example, if you use a Aerial Light Neutral as Character 1 and than tag in Character 2, Character 2 will perform their Aerial Light Neutral instead of Character 1.

Marvel vs. Capcom 3 is the first entry in the franchise to feature three-dimensional character models as opposed to two-dimensional sprites. However, gameplay remains restricted to two dimensions, resulting in a 2.5D graphical design.