User blog comment:Rupert Giles/Layout Changes: Breakpoints and Typography/@comment-2126441-20150521070508/@comment-2126441-20150521153610

3/4 admins hated the update (1 also posted several times at this post), and so do most of the content providers.

Some of my major concerns were (and still are);
 * Comparing is a royal pain with such a limited allotted space. Comparing is the nr. 1 source of knowing about changes (and wheter good or vandalism) so making it harder to use is indeed making things much harder on us editors.
 * Indeed the size on a monitor. This is a modern FPS. Most people will play it on 1920x1080 or higher. Most people who edit or browse as result also use large monitors. All of us noticed the change straight away.
 * We're already seeing less edits, which is unusual with an upcoming DLC release, and the usual frameworks laid out aren't there, as is usually the case. Wheter information shared is really hampered compared to the previous release remains to be seen after actual release, but it doesn't look good from the outset.
 * Like other sites we indeed use many tables or infoboxes to spread out information more easily. Cramping things and raising fonts, making information spread out rather than compact does. We tried our best to make information related to each other together so you can compare things (very handy) in one eye-sight, making the information require scrolling does indeed hamper that intention.

We get higher resolution screens for a reason; to see more information. Hampering that is a direct contradiction of the point of higher resolutions. And *especially* with editing large amounts of text, or tables (behind the scene much messier than upfront) this makes it that much harder on us, to give information to others. I wouldn't call that a success in any way.