User:Cynder22/DnD Stuff



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 * Getting Started


 * Open Character Sheet PDF (See pinned)


 * Print Character Sheet


 * Fill out written character information (Race, name, gender)


 * @Me while I'm on to get numbered information (Age, stats, etc.)

the DnD discord and I'll accept and add you to the story if all is good
 * Take a picture of your character sheet (front and back) and post it in the "forms" section of


 * If you have any questions or concerns, @me on discord (I'm Kit_Kat5500 there)


 * Playing the game

So, you've got your character accepted and you're in. Great! What now?

DnD is played out like a massive, ongoing story. Your characters are typically heros

(or maybe the opposite) that roam the land and help/hurt the people there.

From settling petty disputes to fighting your way through castles of evil overlords,

DnD holds pretty much endless options for the average player.

Games are played out in rounds or turns in which each player has various things they

can do. From simply looking around to fighting epic battles, turns can have many

outcomes. The outcome of non-battle turns are decided by skill checks.

these checks control everything. A high dice roll is a good skill check, with

a 20 being the best. On the other hand, low rolls, with 1 at the lowest,

can have a terrible outcome. You can get bonus point on your skill checks

with higher stats. In battle, the dice also decide you fate, but instead you roll

twice. Roll one on a D20 is like a skill check. It decides weather or not you

hit landed. The second roll is your damage roll. The dice used depends on the attack, the

weapon used, and your personal skill level.


 * Character and skill leveling

All characters start out at level 1, with a base health decided based on a toss of a die.

Your character levels up each time they reach a certain amount of exp. Exp is shown like

this:

0/2500

What that means is that you have 0 exp and need to get to 2500 exp. Your exp does not

go back to 0 with each level. Instead, it stays at whatever you had to climb to, but the needed exp increases. For example:

10,000/20,000

A mage with the above exp would be at level 4, and needs to get to 20k exp

to reach level 5.

Each time you level up, your health increases according to a die roll, and you get one point to add to one of your stats. Along with that, magic users get a new spell at each level.


 * D