Thread:Fandyllic/@comment-27075564-20170724155029/@comment-1077307-20180113202907

You can also just do an arbitrary scale so that you can have different cuts or resolutions of the same map, maybe 1000 x 1000 which would be similar to resolution but flexible after. Or if you know its a 7 / 4 ratio map can do 700 x 400. The Map system can use any extents, even extents of a non-exact ratio. Keep in mind that the map is being scaled anyway in it various views. You use the large view t find the coordinates to place a point, which has the hover coordinates as you hover in the UI. The extents also do not have to follow the aspect ratio so you could have 1000 x 1000 on a map that is not square.

If you wanted you could also on your largest map, the one I saw that looked like it was showing real world locations in the book, you can make a range that includes all of those areas, like 1000 x 1000, and then use extents on the sub-areas as well, like one of the maps was 20,100 to 80,300 of the larger one.

Most importantly just know you are free of using the exact pixels or ratios which may make some of this easier. If you did still want to use the resolution of one of the versions of the map, you would set those in the extents in file, just like with any of the other ways above, and can still use the hover coords in the large map / light-box UI to define the points.