User:VerySaltyCroissant

Overview
Punches are the in-game currency used for progression to new abilities and for small purchases. You earn Punches by hitting players, winning tournaments and dealing the most damage on bosses. The punches you earn can be boosted by purchasing multiplier game-passes like double Punches and triple Punches. You receive 5 extra Punches when killing a player (includes knocking them into the void.)

Ways to Obtain

 * Punching other players. (1 Punch)
 * Hitting other players with an ability's attack. (1 Punch)
 * Killing another player. (5 Punches)
 * Winning a tournament or spleef match. (40-150 Punches)
 * Completing a Quest. (6625 Punches total)
 * Buying Punches with Robux. (150 Punches = 40 Robux)
 * Winning a giveaway or event hosted by Ability Wars Staff. (Usually between 5k-10k Punches)
 * Defeating a boss. (1 Punch for each hit you landed, plus 150 for dealing the most)

0-49 Punches
Use Default  or  Kick, as you're likely just learning to play. If you can find a way to get something else, like Ca ke, use that instead. If you choose to buy God Punch at any point, it can be an effective grinding option, though there are a few better choices for grinding later on.

50-149 Punches
Use Coffee  unless you particularly enjoy something else, or if you're more skilled at that/unskilled at  Coffee.

150-500 Punches
Use Energy Drink  if you're okay with playing risky. Otherwise, fight normally with your chosen ability (preferably Coffee, though again it's your choice). At 250 Punches, you can start completing Quests for more quick punches.

500+ Punches
While playing, do Duels for easy Punches. Duels give 50 punches per win, and most players who do Duels are not very experienced at the game, making winning much easier. If you are not good at 1v1s, keep grinding with your preferred ability (Coffee/Energy Drink recommended).

750-999 Punches
Use Soap, as it's fast and automatically targets. If you're particularly good at using it, you may unlock Bubble  later down the line.

1,000-1,599 Punches
At 1000 Punches, you unlock your first great grinding ability in Robot. It provides easy, free Punches and doesn't need much effort to use. You can also do the Robot  Quest if you're very good. You could potentially get Army  's badge for when you get more Punches, as it'll be majorly helpful.

Additionally, you unlock Team Battles, which is a very good option if you're good at PvP and which does not require any abilities unlocked beforehand.

1,600-2,999 Punches
This is where the first major choice in grinding comes in. If you want to keep using Robot, that's a viable option- but if you're willing to go for something that requires more effort/skill for a higher reward,  Bounty Hunter  could be useful. You can also use Coffee,  Energy Drink , or Duels grinding if you do not want to use Robot or Bounty Hunter.

3,000-5,999 Punches
Though by now, you won't be badly needing Punches as you'll (likely) have over half the abilities, you can swap to  C a r d s  for more precise but efficient grinding, or stay with your choice from before. You can also try multiple if you're unsure. By 5000 Punches, you will unlock Mastery, which may open the door to good grinding abilities.

6,000-6,999 Punches
Use Devourer of Souls  for an option that requires extreme skill, but rewards highly in return. At least try and get to 15 souls for Mystic 's badge. You may be told to use Burger, but that is because it used to be good for grinding. It is no longer very grinding-focused and is less efficient than other options.

7,000-12,999 Punches
Use Mystic  if you have its badge, as it's quite efficient. If you don't have the badge, or don't want to use Mystic, stick to your choice, the best option would be  Devourer of Souls.

13,000-99,999
From 13,000 and on, you can use Army  as long as you've gotten the badge from Robot. Army  is one of the most efficient grinding options if you know how to use it, so it should be your primary choice for any future grinding. (Note: As of Oct 2023, Army doesn't give any punches.) If you have the badge, Alchemist  is another good grinding method as its fungal field potion can damage multiple people multiple times, racking up lots of punches. If you don't want to use Army or Alchemist, continue using Devourer of Souls  or another ability of your choice.

100,000-249,999
You no longer have any need for Punches, unless you want them for personal accomplishments or Brick. You may use Plasma  if you wish or keep using Army  or  Devourer of Souls.

250,000+
You no longer have any need for Punches other than personal accomplishment.

0-49 Punches
Starting out. The player usually spams the punch randomly when they figure out they can punch.

50-149 Punches
Some figure out that jumping helps with hitting people. Spams jump and punch.

150-500 Punches
Figures out the most basic forms of a combo. Still spams jump and punch.

500-749 Punches
Understands that spamming isn't the best way to hit somebody. Tries to time punches, but doesn't work. Still spams jump.

750-999 Punches
Figuring out the combo tricks. Jumping and timing your punch is key. Still has a long way to go however as the technique is still missing.

1,000-1,599 Punches
These players get mad when they die, and target the user who killed them. Their motto is "offense is the best defense", which does not prove helpful for their situation, essentially leading them back to spam jumping and punching.

1,600-2,999 Punches
Pretty much figures out the sort of "advanced basics" of creating a combo, such as timing your punches and your jumps. Still has a hard time creating a combo though.

3,000-5,999 Punches
Beginning intermediate player. Understands how to combo, but not all of the techniques and predictions. Times the punches and jumps much better than previously.

6,000-6,999 Punches
Understands a combo. Usually uses Devourer of Souls  most of the time to grind and usually dies, but the effort is there, and the skill roof is expanding.

7,000-10,999 Punches
Knows how to create a relatively good combo. All of that grinding has paid off, and can reach a relatively high stage with Devourer of Souls  if in a good server.

11,000-12,999 Punches
Has most badge abilities now. Plays a bit more towards the "fun" side of the game, as grinding a lot is tiring.

13,000-24,999 Punches
Beginning of an advanced player. Predicts relatively common things inside of a combo, and understands that you just have to move back to easily break one.

25,000-49,999 Punches
Intermediate advanced player. This player has a pretty good skill level and anybody who dares target them, shall pay either with Cosmos  or Freeze , (in their opinion).

50,000-99,999 Punches
Advanced player. Usually focuses much more on the "fun" side of the game, using abilities such as Bomb , Jello, and maybe even  Engineer. Knows how to predict what the opponent might do for a combo, or how to combo them by sensing weaknesses in their attacks.

100,000-249,999 Punches
Beginning of a master player. Knows most of the combo techniques and predicts the opponent, and usually thinks outside of the box on how to gain an advantage in a fight. These players are quite determined, and most focus on having "fun".

250,000-999,999 Punches
Intermediate master player. Knows almost everything there is to know about the game and all the abilities in it, constantly using different techniques to figure out how to gain an advantage. A worthy foe to many.

1,000,000+ Punches
Master player. Knows many many techniques and has much knowledge. Most if not all players at this level use Devourer of Souls  for grinding, or a fun ability such as one of the abilities from [50,000-99,999 Punches]. These users are much respected in the community, and while there are many players that have 1,000,000+ punches, people still believe it's rare to see one and often like to team with them, if they accept. Not many people would like to anger a person with this many punches.

Punch

 * Punching a player grants 1 Punch.
 * 2 Punches with the x2 gamepass.
 * 3 Punches with the x3 gamepass.
 * 6 Punches with both gamepasses.

Kill

 * Killing a player grants 5 Punches.
 * 10 Punches with the x2 gamepass.
 * 15 Punches with the x3 gamepass.
 * 15 Punches with both gamepasses, due to kill caps.

Boss

 * Each hit you land on a boss grants you 1 Punch after it is defeated, plus 150 if you did the most damage.
 * Multiply by x2, x3, or x6 depending on your gamepasses.

Further Info
The Punch UI is a GUI displaying the amount of punches you have. If your punch count is under 100k, it will also track the amount of Punches needed to your next ability.

Punch Uses
Some things that you can obtain or purchase with Punches are:


 * Abilities in the Lobby (does not COST Punches, just has a requirement)
 * Mastery
 * The Shop's items
 * Random Items from Pack-A-Punch
 * Access to Duels, Team Battles, and prototype Spring

Trivia

 * Due to the fact that 40 Robux = 150 Punches, that means that 1 Punch is worth 0.266 Robux.

Удары