Thread:ITVdude2000/@comment-12498802-20190112132152/@comment-12498802-20190419093946

I don't see how that's relevant. Especially seeing how this fangame of mine (which I'm incorporating the new story mode into) would have come out in 2017, before Ultimate.

(And even then it's not in my best interest to talk about Ultimate for a fair lot of reasons.)

Anyhow, I've actually come up with a system for this adventure mode called the Boost system. Kind of like the upgrades in Smash Run, there are four kinds up for grabs...


 * Power (Red): Raises attack power. When your attack power is maxed out, you gain a chance to land critical hits.
 * Swiftness (Blue): Raises movement speed. When your speed is maxed out, you can damage enemies by running into them.
 * Air (Yellow): Raises jump height. When your jump height is maxed out, your number of jumps rises by 50%.
 * Range (Green): Raises projectile size and range. When your projectile power is maxed out, the projectiles fly faster.