User:Fadalan13

item asylum is a ROBLOX game created on September 9th, 2020. It was founded by JeanRBLX, PortABoi, and Xerroz. While it was originally made with the intent of creating a JoJo adventure game, the idea was soon scrapped, and item asylum became a randomizer fighting game. It is currently held by the JPX Studios group.

Game Description
inspired by infinite welfare

a meme and reference-filled randomizer fighting experience. can it get more chaotic?

how the experience works: every time you respawn, you get 3 random weapons: a melee (first slot) a ranged (second slot) and a miscellaneous (third slot). use these to fight others.

join the group for 1.5x points in-game (stacks with 2x points gamepass) https://www.roblox.com/groups/6356872/JPX-Studios#!/about

developed by JeanRBLX, PortABoi, and Xerroz music by LEBWEE

Gameplay
As the description implies, item asylum is a PvP randomizer game. Almost all items within item asylum are either a meme or a reference to another form of media. Some artistic liberty is taken with these memes/references. The primary objective is to kill other players with a loadout that is composed of three randomly selected items: a melee item, a ranged item, and a miscellaneous item with special functionality. Players die after falling to 0 HP or being knocked out of the map. When they respawn after 5 seconds, they will be given a new set of randomly selected items. Certain gamemodes modify this behavior. Players can also taunt by pressing G or the Emote button.

item asylum functions in a relatively simple fashion. Players start off in a lobby where they vote on a map and gamemode; the lobby may also feature interactive objects, or pickups that award a few points. Once the timer expires, players will be teleported to a map and play a round of whatever gamemode is tied to that map, which usually runs for about 7 minutes. After a match ends, the summary screen will pop up, displaying how many kills the player achieved, and what rank they got put on. Players earn Points after the round ends, with the payout based on the objective of the gamemode. Players can spend the points they earn in the in-game shop; they may purchase new emotes and chat titles.

Other
Item Asylum also has other features within the game.

Menu
The menu can be accessed by clicking the IA icon right next to the Chat icon. The menu will display icons for different tabs and a Points counter that counts the amount of Points the player currently has.

Profile
This tab contains the Inventory, where the player can view and select their purchased Emotes and Nametags. It also contains a preview with the player's avatar, counters that counts the amount of kills and the total of points the player has gotten througout their existences in the game.

There's two buttons above the counters, one lets the user access to their records with a text saying "ooo you gonna flex that lol", while the other lets the user access to the summary of their previous match.

Shop
Main article: Shop. As previously mentioned, it's where players will spend their Points. When they access this tab, they'll be met with the Shopkeeper Dummy, which displays a random line of text and can sometimes perform different poses. Above him are two tabs, the one displaying a man icon is the Emotes shop while the one with the nametag icon is the Tags shop.

Settings
A tab where players can toggle options to make the game according to their desires. Includes the following toggles;


 * Area Music
 * Item Music
 * Emote Music
 * Death Sounds
 * Hitmarkers
 * Hitbox Debug
 * Mobile Crosshair

Change Log
Displays what has changed after the game recieved a major update.

Admin Panel
See: Admin Panel. Only appears in VIP servers. Contains the tools that can alter the user's gameplay. Mostly used for testing new contents.

TRIVIA

 * Item Asylum has a lot of unused features that were originally found in the game.
 * The game originally had a loading screen startup screen that appears when the player joins the server.
 * There was a special running cycle animation that applies when the player reaches a certain amount of speed (20+ walkspeed boost).
 * Although the game's lore is still undiscovered, it is said that the game has connections to the game Midnight Horrors, a game where both Fish and Daratango influence originally came from.
 * All screenshot thumbnails are taken from the testing area