User:Undead.exe/Reinforce Stat Calculations

Attack/Defence
The stats of gear at each forge level can usually be predicted with the following formula:

Stat at forge level X = Base Stats at forge level 0 x (1 + X/100) + Checkpoint bonuses

For example:

Lunamis Verouge at L27 = (1000 Atk at L0) x 1.27 + 10

= 1280


 * A checkpoint bonus of 10 is usually awarded when gear reaches L25, and an additional 10 is awarded at L50
 * Gear which has both attack and defence can behave somewhat unpredictably (e.g. Needle Worn)
 * Whether this pattern continues beyond L50 for limit breaks has yet to be confirmed

EXP Requirement Calculations
From what's understood of the system right now, the EXP required at each reinforce level can be calculated as follows:

Forging from L0 to L1: unrelated starting value

EXP to reach a target level: Base + Increment x (Previous Forge Level - 1)

For example: for a weapon with a base of 50 EXP and increments of 25 EXP, the EXP required from L16 to reach L17 is:

EXP from L16 - L17 = 50 + 25 x (16 - 1)

= 425 EXP required from L16 to reach L17

The following table of confirmed values has been provided for guidance:

The table below provides an estimate of how much of the total EXP required to get to L50 is required to reach certain level benchmarks.