User:Comment Spae

Hey,. Apparently to the entire world and the universe itself I'm a jerk even though I'm about the most culturally inclusive person to ever exist. Only reason for the total mistrust is because I'm not some sleight of luck celebrity who everyone already knows the valid sides of.
 * -|What I do=

TBA

In both directions of capability, I am essentially the epitome of "alternative". Always doing things against what everyone has already agreed upon or trying to encourage that everyone discovers an avenue of something that they believed they fully understood. And I don't regret it until I am punished for being the alternative individual that I am.

My ability to be alternative is encouraged by my general sociological functions, meaning that I try to avoid being able to be incriminated for being such a way by being technically truthful, in a way that can't be completely countered without an analysed reality. To be apparent, I avoid using legitimate fabrications to prove a point that I have, which means that even if I might say something that is the total opposite of what is actually happening (due to inattentiveness), it's still going to be correct to some degree. Due to this, however, I always know when someone's disagreeing with me based on a fabrication of who I am, therefore allowing me the ability to see who's wrong between myself and another and how they're actually wrong, because I'm not the one using something not even technically correct to prove something.

TBA

Oh, by the way, Nocturnum can't take that I said this to him.

"You and your entire community have too aggressive an approach to outsider personalities that you essentially make yourselves an unlikable group of people on the spot. Is your inability for you and your followers to open your bloody minds really something you think makes people like you? Because I know I don't like you, and I know I never did, because I read the negative visual themes applied in your games like a book.

No one even cares about any of you outside of the FNAF... No... Not even that, outside of the fucking FNATI community because none of you have the empathy to relate to other people who are even remotely different to you lot. Whom might I add, are just copies of you and your team in regards to being aggressive towards those who are different.

Blocking on the first offense for a wiki that barely anyone visits by default is just wrong and, hell, not even a sane approach, especially when applying it to something as ridiculous as information for a series of fan games in which the history of it all the way through is a loose cannon. A real sane person would progress towards punishment for that. Hell, a real sane person wouldn't be so unnecessarily harsh against any form of reason in the first place. Nor would they assume the worst about someone, and then when they explain that they aren't a villain, they are constantly denied their right to a free choice. But apparently, I'm the insane one because I am different and trying to justify why.

Guess what, it's all a worthless endeavor, I am mixed on Security Breach and how it approaches the original franchise... which was released over a full year after your debut revival game was released, and all of that only happened because I never gave myself the time to comprehend the full picture of what your games actually were to be able to avoid you lot socially in the first place." I like an expansive degree of topics, to the point that posing and describing every single one and how much I know regarding them all would take practically hours to read in its entirety, even when skimming, but there are four predominant that illustrate the drastic internal differences that I have and how it contradicts... a lot of things.
 * -|What I like=

Stampy's Lovely World
Stampy's Lovely World is a 2012 web series based on Minecraft that first began ten days following the release of Xbox 360 Edition, in the status of ongoing. Arguably the only actually revolutionary and consistent fan work based on the brand but its Briton creator is repeatedly undermined as a creative genius.

At this rate, I know he won't commit to his shout-out routine in regards to me, because I'm about the most vulgar audience member he can have and yet the most authentic because of it, due the vulgarity, he wouldn't want to call his audience of minors to someone like myself, no matter how much I present faith towards his identity in the form of being attentive to what he actually does as an entertainer instead of blankly posting about sentiments in regards to him, of which have no meaning at all for any reason in the long run, but regardless of my own infinite faith to his identity, what qualifies as not being approved of by him is when criticism is given towards him specifically in regards to the execution of something or praise is given instead but at the expense of criticising another thing. And as a viewer since the beginning year, I know that certain part of him didn't come with his master 'family-friendly' image upgrade in 2014 and was always there but locked behind his own state of vulgarity.

This is about one of the most objectively quality entertainment series that I know of, for many intentions, ranging from audience connection to creative intellect. Besides the main plot, which is always given attention from those who aren't truly dedicated, which is 130/392 of the audience of his, so things that aren't real plot are rarely given the attention they need equally, I actually like the building and construction aspect far more than anything else, because it's a case of real-time evolution. Stampy's real degree of intelligence, that he doesn't show through his family-friendly lens, is really shown through the buildings that he makes, combined with the luck of the seed he received in the game's 1.6.6 version, with his layout essentially allowing his world to be laid out in a perfect 'L' formation without having to deal with destroying mountainous landscape (having to do with quite the opposite actually), because if there is no world so far that does it, his world completely takes advantage of the visuals and atmosphere of Minecraft itself. In fact, the design of the main Minecraft world his identity is based on fits exactly into the intended visual ideas for the game and it's so perfectly produced that I almost don't believe that it's actually there, but it is, and so is he. Sure, he's featured on media exclusive to his origin country (Britain), but his world definitely doesn't fit just Britain. It's basically something that can be shown absolutely anywhere and no one can bat an eye, because he manipulates creatives styles in his own alternative way that it ends up being something generally applicable. Honestly, if there's one thing in Minecraft I could do for eternity, it's exploring and wandering around that world file, especially when it's complete, because it works so unbelievably well into the concept of the game.

Episodes

 * See all published episodes: Stampy's Lovely World episodes

Depeche Mode (frontman included)
Depeche Mode is a 1981 English electronic band, in the status of ongoing. And about the only music to actually qualify for every department that music as a concept asks for instead of what its respondents ask for.

Undeniably, it is the absolute oldest topic that I have listed here, dating back to 1981 and apparently even beginning at 1977 in actuality. And their longevity shows because they've basically covered every possible style in their own way that they can manage, such as stereotypical 1980s pop all the way through to 1990s to 2000s alternative rock and even their own signature style of alternative dance, with the rare ambient inclusion. With the way that it sounds, you'd think that it can take more than it does to record. Especially with such sophisticated sound design (maybe not with 2009 to 2017 albums but that's not a listener issue). Apparently not, they just need ideas and to hire the right people and hey, they come up with their style of sound. And honestly, I will never not like it, because no matter where they are or who they're associating with, they always do it just right, every single time. Why? Because it's always atypical, that's why. However, they don't just follow their personal alternative style, and try to fill the modern standards as they know the evolution of culture, so of course, they have countless club remixes for their tracks that add to their catalog.

Nothing they do regarding actually recording something is normal or expected, they always take the route of peculiarity, but they never go overboard. It's ironic, somewhat, because they came up with that alternative style all on their own. They came before a wide majority of singularly known signature songs, so their influences were rather limited for them to even make their first album, which is the epitome of their stereotypical 1980s pop style, stand out from others just like it. It sounds like every other synth-pop new wave album, but in reality, it's actually very different, not just because of Dave's voice, but because the wisdom that is behind everything following it is supporting the production. To be exact, they came before Madonna, "We Built This City", "The Final Countdown", "Fairytale of New York", "All I Want for Christmas is You", "Take on Me", "Girls Just Want to Have Fun", "Thriller", "Never Gonna Give You Up", “Wake Me Up Before You Go-Go” and "Blue Monday". That's how little they had to base themselves off, and their first album still kicks their identity off to fantastic degrees.

I am an alternative person to the degree that they are, British too, so of course, if I was in their position, I'd have a similar style. Not an exact, but something alternative enough to sound worthy of listening for infinite repeats, for alternative people. It would entirely be an accident. I resonate musically with this group because I resonate creatively with them. And that would especially show if I had a studio with versatile degrees of gear where I could record and transform essentially any sound in existence, like they do, and could create anything without it sound like pain, like I've been forced to do since 2015 because I don't have their extreme degree of creative freedom. And since 2015, because the studio actually necessitates a generic sound that doesn’t fit my alternative approach, it contains toxic, generic people who constantly fault me without telling me why or even validating me to give me a reason to improve for them. And it’s no wonder, because they’re the the most plain people ever, who are only capable of thinking of music technically with no imaginative spark at all and always failing to comprehend how music can be produced intelligently instead of following with “what’s cool” or whatever the hell. I criticise them for not being alternative but they have no imagination so they end up taking it as insult to their approaches, even though the only one insulting approaches without giving a chance is them to me and not the reverse.

The main duo that makes the band, Dave and Martin, were both born in the early 1960s, the time when pinup models were essentially a normal thing no one batted an eye towards (at least better than the 2000s when people ignore explicit material). I mean, if you’re ‘’that’’ old, you might as well operate to your highest standard. And they certainly do, though not without adversity, as there is tension behind their outward musical satisfaction, to great and insurmountable degrees that would take forever to describe down to the last detail. Either way, they are experience in many a way, and that can’t be denied. They are their own person and their own sound. They are also, by proxy, extensions of their own sound, in a weird way. For example, if they aren’t going to release in a certain time through official means, they will instead find some other way. Depeche Mode 2000s has a good overall theme of sound, right? Well, as it would appear, even if Depeche Mode released ultimately rather infrequently during that period (four total albums; better than the two in the following decade but still), the quality of their individual recordings per that era compensate completely, since there is more than enough substance in each song to define the time in which they made it.

Also the constant leaking of ‘’Memento Mori’’ has been a great suffering for me, as a dedicated fan who likes all their songs equally and tries to remain updated to anything they do no matter how small. Yes, even including the mundane ones that I could never imagine I would’ve liked because they retain the band’s unique charm. So, of course, I couldn’t just wait for the official sources to be released.

Albums

 * 1) Speak & Spell (1981)
 * 2) A Broken Frame (1982)
 * 3) Construction Time Again (1983)
 * 4) Some Great Reward (1984)
 * 5) Black Celebration (1986)
 * 6) Music for the Masses (1987)
 * 7) Violator (1990)
 * 8) Songs of Faith and Devotion (1993)
 * 9) Ultra (1997)
 * 10) Exciter (2001)
 * 11) Playing the Angel (2005)
 * 12) Sounds of the Universe (2009)
 * 13) Delta Machine (2013)
 * 14) Spirit (2017)
 * 15) Memento Mori (2023)

Singles

 * 1) "Dreaming of Me" (1981)
 * 2) "New Life" (1981)
 * 3) "Just Can't Get Enough" (1981)
 * 4) "See You" (1982)
 * 5) "The Meaning of Love" (1982)
 * 6) "Leave In Silence" (1982)
 * 7) "Get the Balance Right!" (1983)
 * 8) "Everything Counts" (1983)
 * 9) "Love, In Itself" (1983)
 * 10) "People Are People" (1984)
 * 11) "Master and Servant" (1984)
 * 12) "Blasphemous Rumours / Somebody" (1986)
 * 13) "Shake the Disease" (1986)
 * 14) "It's Called a Heart" (1986)
 * 15) "Stripped / But Not Tonight" (1986)
 * 16) "A Question of Lust" (1986)
 * 17) "A Question of Time" (1986)
 * 18) "Strangelove" (1987)
 * 19) "Never Let Me Down Again" (1987)
 * 20) "Behind the Wheel" (1987)
 * 21) "Little 15" (1988)
 * 22) "Personal Jesus" (1989)
 * 23) "Enjoy the Silence" (1990)
 * 24) "Policy of Truth" (1990)
 * 25) "World In My Eyes" (1990)
 * 26) "I Feel You / One Caress" (1993)
 * 27) "Walking In My Shoes" (1993)
 * 28) "Condemnation" (1993)
 * 29) In Your Room" (1994)
 * 30) "Barrel of a Gun" (1997)
 * 31) "It's No Good" (1997)
 * 32) "Home" (1997)
 * 33) "Useless" (1997)
 * 34) "Only When I Lose Myself" (1998)
 * 35) "Dream On" (2001)
 * 36) "I Feel Loved" (2001)
 * 37) "Freelove" (2001)
 * 38) "Goodnight Lovers" (2002)
 * 39) "Precious" (2005)
 * 40) "A Pain That I'm Used To" (2005)
 * 41) "Suffer Well" (2006)
 * 42) "John the Revelator / Lilian" (2006)
 * 43) "Martyr" (2006)
 * 44) "Wrong" (2009)
 * 45) "Peace" (2009)
 * 46) "Perfect" (2009)
 * 47) "Hole to Feed / Fragile Tension" (2009)
 * 48) "Heaven" (2013)
 * 49) "Soothe My Soul" (2013)
 * 50) "Should Be Higher" (2013)
 * 51) "Where's the Revolution" (2017)
 * 52) "Going Backwards" (2017)
 * 53) "Cover Me" (2017)
 * 54) "Ghosts Again" (2023)

Albums (Dave Gahan)

 * 1) Paper Monsters (2003)
 * 2) Hourglass (2007)

Singles (Dave Gahan)

 * 1) "Dirty Sticky Floors" (2003)
 * 2) "I Need You" (2003)
 * 3) "Bottle Living / Hold On" (2003)
 * 4) "Kingdom" (2007)
 * 5) "Saw Something / Deeper and Deeper" (2008)

Album Features (Dave Gahan)

 * 1) Soulsavers - The Light the Dead See (2012)
 * 2) Soulsavers - Angels + Ghosts (2015)
 * 3) Soulsavers - Imposter (2021)
 * 4) Kurt Uenala - Manuscript (2022)

Song Features (Dave Gahan)

 * 1) Junkie XL - "Reload" (2003)
 * 2) Mirror - "Nostalgia" (2008)
 * 3) SixToes - "Low Guns" (2013)
 * 4) "Cat People (Putting Out the Fire)" (2016)
 * 5) Null + Void - "Where I Wait" (2017)
 * 6) Goldfrapp - "Ocean" (2018)
 * 7) HUMANIST - "Shock Collar" (2020)
 * 8) Jennylee - "Stop Speaking" (2021)
 * 9) OLI - "Does That Hurt?" (2022)

Master Detective Archives: RAIN CODE
Big surprise, guy defining himself with Halara Nightmare from this game is a fan of this game. But seriously, I... think I might like this better than Danganronpa. Sure, the plot is... a little less coherent, there's a LOT that doesn't make sense, and the visuals are... incredibly off-putting, I think I'm looking at something that Kodaka might've accidentally exposed of himself. The quality that stands out, however, is its engagement. It still makes absolutely no sense but the plot is far more investing than any Danganronpa game... that isn't Killing Harmony because that one's actually bad. Anyway, RAIN CODE does have a charm. A charm of maturity. And also, though fans are like "Kodaka says Halara isn't specific in gender therefore Halara isn't gendered at all" or something, I see the truth. Halara is being subjected to a joke, Halara's a girl, obviously. Otherwise she... wouldn't be as charming as she is, nor as elegant, or just generally attractive, there's clear predominant feminine quality. However, Kodaka added ambiguity for a joke; adding ambiguity to whom he clearly made a girl. *sigh*

As for the story, well... yeah, I'll admit, I like it somehow. The mysteries, they're intense, and they definitely seem more... realistic. Though the Mystery Labyrinth concept isn't as much, but still, it's trying to be darker and more authentic by making things that could happen in real life. Well, aside from the Forte stuff used to solve it all which is impossible in real life, but I mean the mysteries and solutions themselves. Well, Chapter 2 is totally useless, but that's just a secondary flaw, it doesn't matter that it doesn't matter, really, you can pretend it doesn't even exist and the game doesn't change at all... aside from Desuhiko being totally useless to the plot besides being Halara's vitriolic friend, of course, since he's the assistant in that chapter.

...Halara is a whole ordeal in herself, I must say. I have no idea what to think, but... this cynical gambler individual is like a fictional avatar of mine but genderbent. We look and act similar and I understand Halara's exact details and issues because I care enough to do so. Also... yeah, she's... very beautiful, I'll say that. The teasing from the game, oh, it certainly helps to solidify it. I do love Halara Nightmare as a character, and I won't devalue her for anything... except being a little unfair to the protagonist but that's due to great complications, I can understand why someone so logic-driven would do that.

Actually, this game takes every possible logical concept to its extreme. Immortality, death, deception, spiritism, group efforts, investigations... corporations... weather, intelligence, planning. That's what's so impressive about it; it's also why it'll never be popular no matter how long it's been out for. That's too much for humanity to handle, especially since it came primarily from the mind of Kazutaka Kodaka.

However, it would also be AMAZING if the people on Rain Code's TV Tropes page didn't CONSTANTLY REMOVE THINGS THEY DISAGREED WITH THAT I ADDED. Looking at you, Perentie and Amonimous. Yeah, these bastards are totally willing to remove anything as long as it doesn't fit their agenda. I'm the one doing everything on those damn TV Tropes pages but I write ONE thing that slightly deviates, oh no, they'll just REMOVE it without consultation, EVEN if it makes sense and other people besides them would agree if they weren't around to constantly remove everything. Screw these people. But seriously, they're just removing things they disagree with even when it's written factually, and apparently, they're not only removing without consulting, they're also doing it in the laziest possible way. Perentie is, obviously, the worst offender. That guy is INCREDIBLY distorted in their views, and is incredibly lazy in their removal attempts. And it seems like they're specifically out to get me in particular. If that bastard wasn't around, THINGS WOULD BE LEFT ALONE, but no, because PERENTIE is around, things have to be REMOVED because by the distorted way THEY view the game, what I write is entirely wrong.

Danganronpa (FULL FRANCHISE SPOILERS)
Danganronpa is a 2010 visual novel series that began as DISTRUST in 2008. Obviously, very much evolved since that point. Like its older variant, Persona, it's a social commentary deal, but both are equal in their efforts. Danganronpa refers to a better gameplay mechanic, however, and isn't turn-based RPG, instead being rhythm, puzzle and shooter, which is arguably less of a drag to progress through.

Speaking of Persona, Ann in 5 has less character than the antagonist of DR does. They're similar in appearance, blue eyes and blond hair with pigtails and curls, but are of very different kinds of power. One has mental power, the other is too feminine for her own credibility. Any outsider of Persona 5 would realise that Ann has almost negative characterisation and is unbelievably vapid, but the community sure doesn't, falling for her appearance without fault because they, like the expected target audience of the franchise does, only think that appearances are the thing that matter. She's intentionally designed that way. Unlike Junko, her appearance is not secondary, it's essentially primary to her character as a whole and her arc. I'm not sorry, but a receiver gets far more out of Junko than they ever do out of Ann. Junko has character beyond her appearance, there's the opportunity to joke about how ridiculous her characterisation is. But with Ann, I see endless loops of appearance admiration with everyone ignoring her flaws just because she's designed to be that average type of feminine high school girl seen everywhere, someone thinking emotionally under the impression it's intellectually, having no issues with taking the first choice that comes to mind, being outright ignorant of things, being extremely one-track. Even with the other one having despair to obsess over, at least it makes up the fine line of who she really is vs. who she presents herself as, something Ann is almost entirely blank in regards to.

Two public complaint ironies in regards to both of them being judged with total bias on their actual value. Everyone complains about Danganronpa being sexual in inappropriate moments, but everyone has no problem with Ann being used in the same way for no reason and with far more of an obvious ideal that her appearance is being used for sexual reasons beyond any appropriate context. Ann calls Makoto "useless" but she's barely an advisor herself, rarely being any real help through the plot itself and mostly just being there for fan service reasons, like she's made to be, unless the player sends her to do the important thing during the Shadow boss, because that's the only time she can do anything that can be seen as 'useful' by people who don't have their critical thoughts in the gutter. Again, something Junko still does better in both, being modest with her fan service despite her design and not being useless because she's a strong driving force for everything.

Danganronpa features many platforms in which its story is published on. Typically, however, it is in game format, and most of the other platforms are revisions of a pre-existing title:

Main

 * 1) Danganronpa: Trigger Happy Havoc (2010; 2014 English release)
 * 2) Danganronpa 2: Goodbye Despair (2012; 2014 English release)
 * 3) Danganronpa V3: Killing Harmony (2017; late 2017 English release)

Spin-offs

 * 1) Alter Ego (2012)
 * 2) Danganronpa: Monokuma Strikes Back (2012)
 * 3) Danganronpa Another Episode: Ultra Despair Girls (2014)
 * 4) Danganronpa: Unlimited Battle (2015)
 * 5) Cyber Danganronpa VR: The Class Trial (2016)
 * 6) Kirigiri Sou (2016)
 * 7) Danganronpa S: Ultimate Summer Camp (2021)

Anime

 * 1) Danganronpa: The Animation (2013)
 * 2) Danganronpa 3: The End of Hope's Peak High School (2016)

Manga (without re-releases)

 * 1) Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei (2011 - 2013)
 * 2) Super Danganronpa 2: Sayonara Zetsubou Gakuen (2012)
 * 3) Super Danganronpa 2: Dangan Island - Kokoro Tokonatsu Kokoronpa♪ (2012 - 2013)
 * 4) Super Danganronpa 2: Chou-Koukou-Kyuu no Kouun to Kibou to Zetsubou (2012)
 * 5) Super Danganronpa 2: Nanami Chiaki no Sayonara Zetsubou Daibouken (2012)
 * 6) Super Danganronpa 2: Nangoku Zetsubou Carnival! (2013)
 * 7) Super Danganronpa 2: Zetsubouteki Ingaritsu no Naka no Souda Kazuichi
 * 8) Zettai Zetsubou Shoujo: Danganronpa Another Episode (2015)
 * 9) Danganronpa Gaiden: Killer Killer (2016)
 * 10) Revival Shot!: Danganronpa − Itagaki Hako Sakuhin Shuu
 * 11) Triple Bullet: Danganronpa − Watarizora Tsubamemaru Sakuhin Shuu
 * 12) Danganronpa 3: The End Of Kibougamine Gakuen − Mirai Hen / Zetsubou Hen - Dengeki Comic Anthology
 * 13) New Danganronpa V3: Minna no Koroshiai Shingakki − Comic Anthology

Novels

 * 1) Danganronpa/Zero (2011)
 * 2) Danganronpa Kirigiri (2013 - 2020)
 * 3) Danganronpa: The Animation (2014)
 * 4) Danganronpa Togami (2015 - 2017)
 * 5) Danganronpa 1･2 Beautiful Days (2015)
 * 6) Danganronpa: Makoto Naegi Secret File – The Worst Day Ever (2016)

Half-Life & Portal
Honestly, who doesn't? They're the two franchises designed by the one gaming company that finds the actual white line between real and fake, with a community that almost completely contains modest people instead of a select few.

Main

 * 1) Half Life (1998)
 * 2) Half Life 2 (2004)
 * 3) Portal (2007)
 * 4) Portal 2 (2011)
 * -|Trivia related to what I like=

Stampy's Lovely World

 * 175th episode "Flap Frenzy" (2014), 495th episode "Hat Trick" (2017), and 792nd episode "New Sponsorship" (2023) were all released on the date of own birthday.
 * 810th episode "Nostalgia" (2023) has Stampy finally and forwardly document the manipulative fools who cry "nostalgia" on his videos 24/7... by saying he excuses them, even when they blatantly don't care about the actual content. As you might assume, this has definitely ruffled me because it basically demonstrates to me, an actual viewer who watches without judgment and has been since 2012, that Stampy is actually as shallow as he presents himself to be and doesn't care in the slightest about integrity... though he still has good ideas and doesn't outright seek for attention unlike other Minecraft creators.

Depeche Mode

 * Delta Machine (2013), Spirit (2017) and Memento Mori (2023) are the only albums released following the debut of the Stampy's Lovely World series.
 * In exact terms, 2013 released in coincidence with "Water Elevator", 2017 released in coincidence with "Sheep Shuttle", and 2023 will release in coincidence with the 794th episode.
 * Dave Gahan's second solo studio album, Hourglass (2007), was released a year following the creation of Joseph Garrett's first YouTube channel, being the first Depeche Mode-related material to release following the existence of stampylongnose/stampylonghead as a contributor to internet culture.
 * It is also the first to be released following the publishing of the Spotify and Twitch ("justin" formerly) platforms.
 * Playing the Angel (2005) is the first album to be released following the publishing of the YouTube platform.
 * Depeche Mode, loosely including Dave Gahan's solo albums, have released an album once for ever year ending in XXX3 or XXX7. 2020s occurrence unlikely for XXX7.
 * Construction Time Again (1983)
 * Music for the Masses (1987)
 * Songs of Faith and Devotion (1993)
 * Ultra (1997)
 * Paper Monsters (2003; Dave Gahan solo)
 * Hourglass (2007; Dave Gahan solo)
 * Delta Machine (2013)
 * Spirit (2017)
 * Memento Mori (2023)
 * In terms of the most recognised cases of internet culture, the release of Hourglass by Dave Gahan, released October 22nd, 2007, coincides most with the release of the first Portal by a 12-day gap.
 * In terms of modern pop music culture, Hourglass by Dave Gahan is the final Depeche Mode-related main album to be released prior to the debut album of Lady Gaga, The Fame, released the year following.
 * In terms of rock music culture, Ultra is the final Depeche Mode main album to be released prior to Linkin Park’s debut album, Hybrid Theory, released in 2000.
 * In terms of gaming culture, Sounds of the Universe, released April 17th, 2009, released a month prior to the publication of the first ever version of Minecraft in May 13th, 2009, long prior to its official release.

TBA
 * -|How I turned out like this=

The primary source as to why I am like this is partially due my own state of constant submission promoting me to be unable to stand for the values that I know. I was capable of doing this at all times because I essentially immediately had these thoughts, they're genetically intertwined, but I decided not to by force. That force combined with the reason why I was forcing it at all ended up completely destroying my brain and leading me into events that would end up contributing to great external suffering. And not the ones that affect the common type of person, I mean that of which specifically can deeply affect the way I process the world.

To lead myself to the specific ways of what I am now, in exact terms, it’s due to the gradual compromise of personal identity and freedom in expression of it. As in, it’s basically been by my whole life, and the culmination of compromise leading to compromise in forms that I’d immediately regret led to the specific degrees of the present.

TBA

As it would appear, because I never asserted my true value in what I can exist for in the one point in time where it would've solidified that my individual life choices, made with hesitation due to a better understanding of things philosophically, might I add, would end up working for me than against me, I am being punished by repeated harsh misfortunes at every turn. Ones that others can't even assure me about because they're so irregular that no one even accounts for them. And it's no exaggeration, because it basically happens all of the time, both types of chaotic events playing out without me having to desire for some real fortune and when I become complacent because there isn't anything happening for/against me just for existing.

TBA

And you know, really, it’s about as bad for me as it is everyone else. However, I know that I have potential by comparison because, even now, even without any real advantages over others, in real life and on the media because everything’s unfair, the data I provide is more than enough for an interesting archive as is. I don’t even need to be professional because I have the instinctual ability of providing interesting creative content. But the difference is, if I had the creative spark’s freedom from the beginning and never betrayed my one chance for it. Combining everything, it would essentially be that creative spark from the beginning that would then urge forward complete control of my own identity, which would then lead to a massive production of content over time from when it would begin. And I’ve already been on the internet long enough without having to try to be so, and it would be a massive difference in the event that I had full control of my identity and how I would depict it, since there would be hours upon hours of endless content, adapting from someone else’s or being my own, and because I would choose the most effective method of doing so, it would amass to an insurmountable degree. And it would all be interesting, essentially not one false lure, on an interesting archive style that would constantly bring attention. The equation is essentially creative freedom + social freedom = endless production, but I would take it up a notch and double that taking up a notch without even trying to do so, miraculously enough. For everyone, doing such a thing is tiring, but it doesn’t matter if your constitution is practically infinite due to unrelenting motivation. Hell, the final equation for what all the provided data means would really be endless production + multiple outlets, which would = years worth of data in terms of indulging in it, not producing it, because it would take so long to get through that you couldn’t just skim through and understand every detail.

You know what would necessitate that? Something important that I lost immediately? ‘’’Permanence.’’’ Those things that I would archive, I would be able to actually, legitimately keep the permanence of, and would not be forced to remove data or severely mess with data sequences, both due to my immense capability to acknowledge secondary details, and my desire to learn those details to the last retention.

TBA

Essentially, I am the kind of person who is able to legitimately claim, "I haven't given personal financial gains to any organization or public figure just because" and actually mean it. It's circumstantial.