User:Legendary TAT/MHST concepts weapons SnS

= Sword and Shield(SnS) = (WIP)

Mechanic
Switch in/out effects: When switching to SnS, activate switch in effects, when switching from SnS to another weapon, activate switch out effects. Switch in/out effects are based on family skills, as a result there are a wide range of switch in/out effects, for example, some are related to evasion and damage reduction, some related to critical hits and kinship, some related to attack increases and part damage, and many more.

Basic attack
(WIP)

Weapon class skills
(WIP)

Spinning reaper(P/S/T)(10): deals light damage. Attack again at the end of the turn if you've taken no damage. Shield bash(30): deals medium damage, chance to inflict stun, separate chance to inflict elemental blight based on element of weapon/blind if weapon is non-elemental. Bide stance(18): for this turn, take -40% damage, when any monster attack any targets, counterattack. Adaptive defense(25): for this turn, take -60% damage and evasion +20%. Gain 30 kinship at the end of the turn if you've taken no damage.,

Weapon family skills
(WIP)

Switch in: Parry: For 1 turn, while under the effect of guard skills, attackers attempting to attack you receive -15% accuracy for 2 turns, which stacks. Flawless positioning: For 2 turns, when winning a HtH, take no damage, and +100% evasion for the rest of the turn. Switch out: Hazy figure: For 3 turns, receive -30% damage from attacks with <50% accuracy. High spirits: Until you take damage, gain 8 kinship per turn.