User:SBEyes

I am a Fandom wiki specialist who works primarily setting up wikis for indie games. Feel free to contact me via my message wall. If you are on the Fandom Discord, I am SBEyes there as well.

I have a lot of experience with wikicode, including a number of common wiki extensions, as well as general HTML, CSS, and Javascript. I'm also familiar with basic administration and configuration of the MediaWiki software, so if you come across some kind of bug or glitch with the wiki itself, odds are that I can help with that.

My start in wiki editing was on GuildWiki as Nwash. I eventually moved from editing there to STOWiki, where I was known as Eyes, where I was invited to become an administrator after a few months. I accepted and was over time noticed by the Curse wiki team, partly (perhaps largely) due to my work in redesigning the skin to one based on Vector. That led to me becoming a wiki manager for Curse, and now I build new wikis for a living. I was long known as oOeyes across the Gamepedia network and GpoOeyes on Fandom for a bit, but with the user database merge, I am now SBEyes.

I was once occasionally developing and maintaining MediaWiki extensions, but I don't really work on these anymore:
 * ParserPower
 * ParserPower manual on Gamepedia Help Wiki
 * ParserPower is a parser function that adds many wikicode functions to deal with lists of information, along with a few other handy utility functions. It is inspired by the #arraymap and #arraymaptemplate functions found within Semantic Forms. With ParserPower, you can get the nearly identical #lstmap and #lstmaptemp functions without having to install two much larger extensions, and ParserPower has additional list handling functions on top of that.


 * BoilerRoom
 * BoilerRoom manual on Gamepedia Help Wiki - Extension page on the MediaWiki Wiki
 * BoilerRoom is an extension that allows you create boilerplates, essentially like document templates you can select from a dropdown to insert into the edit boxes on wikis. But this was written before the visual editors were available, and unfortunately, it does not work with those.